[Tutorial] Viktor Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Viktor jungle 5v5 )

Viktor Viktor Stats

Attack: 53

Defense: 4

Magic: 10

Difficulty: 9

Health: 600

Move Speed: 335

Armor: 23

Range: 525

Health Regen: 8

Critical Strike: 0

Attack Speed: 0.658

JUNGLE

  • Tier: Off Meta
  • Win: 27.78%
  • Role: 0.12%
  • Pick: 0.00%
  • Ban: 0.95%
  • Games: 13
  • KDA: 4.24
  • Score: 40.73

The herald of a new age of technology, Viktor has devoted his life to the advancement of humankind. An idealist who seeks to lift the people of Zaun to a new level of understanding, he believes that only by embracing a glorious evolution of technology can humanity's full potential be realized. With a body augmented by steel and science, Viktor is zealous in his pursuit of this bright future.

Viktor Tips (Ally)

  • Death Ray is a powerful poke and a strong area of denial tool. Use it in combination with Gravity Field to control your enemy's position.
  • Make sure you choose the right augment at the right time.

Viktor Tips (Enemy)

  • Be careful about how close you let Viktor get to you. Viktor's control of the battlefield increases with his proximity to his opponent.
  • Be aware of how many augments Viktor has upgraded by looking at the color of the light on his staff (purple, yellow, blue, red).

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 600-1200 true damage to target monster.

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Viktor Masteries

Inspiration
First Strike
Attacks or abilities against an enemy champion within 0.25s of entering champion combat grants 5 gold and First Strike for 3 seconds, causing you to deal 7% extra damage against champions, and granting 100% (70% for ranged champions) of bonus damage dealt as gold.

Cooldown: 25 - 15s
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Viktor Starting Items (PROBUILD)

Gustwalker Hatchling Gustwalker Hatchling

BUY: 450

SELL: 180



  • Jungle Companions: Summon a Gustwalker to assist you while in the jungle.
  • Gustwalker's Gait: When fully grown your companion grants Move Speed after entering brush or killing monsters.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Viktor Recommended Items (PROBUILD)

    Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed


    Luden's Companion Luden's Companion

    BUY: 2900

    SELL: 2030

    95 Ability Power
    600 Mana
    20 Ability Haste


    Load
    Gain a Shot Charge every few seconds.

    Fire
    Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
    Malignance Malignance

    BUY: 2700

    SELL: 1890

    80 Ability Power
    600 Mana
    20 Ability Haste


    Scorn
    Your Ultimate spells gain Ability Haste.

    Hatefog
    Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist.
    Mejai's Soulstealer Mejai's Soulstealer

    BUY: 1500

    SELL: 1050

    20 Ability Power
    100 Health


    Glory
  • Kills and Assists grant stacks, gain Ability Power per stack. Lose some stacks on death.
  • Gain Move Speed if you have at least 10 stacks.
  • Void Staff Void Staff

    BUY: 3000

    SELL: 2100

    80 Ability Power
    40% Magic Penetration


    Rabadon's Deathcap Rabadon's Deathcap

    BUY: 3600

    SELL: 2520

    140 Ability Power

    Magical Opus
    Increases your total Ability Power by 35%.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200





    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Viktor Active Abilities

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    Glorious Evolution Glorious Evolution

    Viktor can augment his basic abilities when he gets kills on enemies.

    Siphon Power Siphon Power

    Cooldown: 9/8/7/6/5

    Consumable: 45/50/55/60/65

    Range: 600

    Viktor blasts an enemy unit dealing magic damage, gaining a shield and empowering his next basic attack.

    Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus Move Speed after casting.

    Gravity Field Gravity Field

    Cooldown: 17/16/15/14/13

    Consumable: 65

    Range: 800

    Viktor conjures a heavy gravitational field that slows enemies in its radius. Enemies who stay within the device for too long are stunned.

    Augment: Viktor's non-periodic spells apply a slow to enemies.

    Death Ray Death Ray

    Cooldown: 12/11/10/9/8

    Consumable: 70/80/90/100/110

    Range: 525

    Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to all enemies in its path.

    Augment: An explosion follows the Death Ray's wake, dealing magic damage.

    Chaos Storm Chaos Storm

    Cooldown: 120/100/80

    Consumable: 100

    Range: 700

    Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then periodically does magic damage to all nearby enemies. Viktor can redirect the singularity.

    Augment: The Chaos Storm moves 25% faster.

    Viktor SKINS

    Viktor default
    Full Machine Viktor
    Prototype Viktor
    Creator Viktor
    Death Sworn Viktor
    PsyOps Viktor
    High Noon Viktor

    Viktor Counters (Over 50% win rate)

    Viktor Countered By (Under 50% win rate)