[Tutorial] Viktor Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Viktor lane aram )

Viktor Viktor Stats

Attack: 53

Defense: 4

Magic: 10

Difficulty: 9

Health: 600

Move Speed: 335

Armor: 23

Range: 525

Health Regen: 8

Critical Strike: 0

Attack Speed: 0.658

Viktor

the Machine Herald

Mage Mage


Viktor aram lane

LANE

  • Tier: A
  • Win: 50.91%
  • Pick: 5.62%
  • Games: 30380
  • KDA: 3.61
  • Score: 49.93

The herald of a new age of technology, Viktor has devoted his life to the advancement of humankind. An idealist who seeks to lift the people of Zaun to a new level of understanding, he believes that only by embracing a glorious evolution of technology can humanity's full potential be realized. With a body augmented by steel and science, Viktor is zealous in his pursuit of this bright future.

Viktor Tips (Ally)

  • Death Ray is a powerful poke and a strong area of denial tool. Use it in combination with Gravity Field to control your enemy's position.
  • Make sure you choose the right augment at the right time.

Viktor Tips (Enemy)

  • Be careful about how close you let Viktor get to you. Viktor's control of the battlefield increases with his proximity to his opponent.
  • Be aware of how many augments Viktor has upgraded by looking at the color of the light on his staff (purple, yellow, blue, red).

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ghost Ghost

Consumable: 0

Cooldown: 210

Range: 200


Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds.


Viktor Masteries

Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Taste of Blood
Heal when you damage an enemy champion.

Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Treasure Hunter
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Viktor Starting Items (PROBUILD)

Lost Chapter Lost Chapter

BUY: 1200

SELL: 840

40 Ability Power
300 Mana
10 Ability Haste


Enlighten
Upon levelling up, restores 20% max Mana over 3 seconds.
Refillable Potion Refillable Potion

BUY: 150

SELL: 60



Active - Consume: Consumes a charge to restore 100 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.

Viktor Recommended Items (PROBUILD)

Luden's Companion Luden's Companion

BUY: 2900

SELL: 2030

95 Ability Power
600 Mana
20 Ability Haste


Load
Gain a Shot Charge every few seconds.

Fire
Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
Sorcerer's Shoes Sorcerer's Shoes

BUY: 1100

SELL: 770

18 Magic Penetration
45 Move Speed


Stormsurge Stormsurge

BUY: 2900

SELL: 2030

95 Ability Power
10 Magic Penetration
5% Move Speed


Stormraider
Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

Squall
After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
Lich Bane Lich Bane

BUY: 3100

SELL: 2170

100 Ability Power
8% Move Speed
15 Ability Haste


Spellblade (0s)
After using an Ability, your next Attack is enhanced with an additional 0 magic damage On-Hit.
Shadowflame Shadowflame

BUY: 3200

SELL: 2240

120 Ability Power
12 Magic Penetration


Cinderbloom
Magic damage and true damage critically strikes low Health enemies.
Rabadon's Deathcap Rabadon's Deathcap

BUY: 3600

SELL: 2520

140 Ability Power

Magical Opus
Increases your total Ability Power by 35%.
Elixir of Sorcery Elixir of Sorcery

BUY: 500

SELL: 200





Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

Viktor Active Abilities

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Glorious Evolution Glorious Evolution

Viktor can augment his basic abilities when he gets kills on enemies.

Siphon Power Siphon Power

Cooldown: 9/8/7/6/5

Consumable: 45/50/55/60/65

Range: 600

Viktor blasts an enemy unit dealing magic damage, gaining a shield and empowering his next basic attack.

Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus Move Speed after casting.

Gravity Field Gravity Field

Cooldown: 17/16/15/14/13

Consumable: 65

Range: 800

Viktor conjures a heavy gravitational field that slows enemies in its radius. Enemies who stay within the device for too long are stunned.

Augment: Viktor's non-periodic spells apply a slow to enemies.

Death Ray Death Ray

Cooldown: 12/11/10/9/8

Consumable: 70/80/90/100/110

Range: 525

Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to all enemies in its path.

Augment: An explosion follows the Death Ray's wake, dealing magic damage.

Chaos Storm Chaos Storm

Cooldown: 120/100/80

Consumable: 100

Range: 700

Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then periodically does magic damage to all nearby enemies. Viktor can redirect the singularity.

Augment: The Chaos Storm moves 25% faster.

Viktor SKINS

Viktor default
Full Machine Viktor
Prototype Viktor
Creator Viktor
Death Sworn Viktor
PsyOps Viktor
High Noon Viktor

Viktor Counters (Over 50% win rate)

Viktor Countered By (Under 50% win rate)