[Tutorial] Viktor Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)
Champion Info (Viktor lane aram )

Attack: 53
Defense: 4
Magic: 10
Difficulty: 9
Health: 600
Move Speed: 335
Armor: 23
Range: 525
Health Regen: 8
Critical Strike: 0
Attack Speed: 0.658
LANE
- Tier: A
- Win: 50.91%
- Pick: 5.62%
- Games: 30380
- KDA: 3.61
- Score: 49.93
The herald of a new age of technology, Viktor has devoted his life to the advancement of humankind. An idealist who seeks to lift the people of Zaun to a new level of understanding, he believes that only by embracing a glorious evolution of technology can humanity's full potential be realized. With a body augmented by steel and science, Viktor is zealous in his pursuit of this bright future.
Viktor Tips (Ally)
- Death Ray is a powerful poke and a strong area of denial tool. Use it in combination with Gravity Field to control your enemy's position.
- Make sure you choose the right augment at the right time.
Viktor Tips (Enemy)
- Be careful about how close you let Viktor get to you. Viktor's control of the battlefield increases with his proximity to his opponent.
- Be aware of how many augments Viktor has upgraded by looking at the color of the light on his staff (purple, yellow, blue, red).
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 210 Range: 200 Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds. |
Viktor Masteries
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![]() Damaging a Champion below 50% health deals Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 45s (resets to 1.5s on takedown) |
![]() Heal when you damage an enemy champion. Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level) Cooldown: 20s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Gain an additional Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() Deal 8% more damage to champions who have less than 40% health. |
![]() Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or energy. |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Viktor Starting Items (PROBUILD)
![]() BUY: 1200 SELL: 840 Upon levelling up, restores |
![]() BUY: 150 SELL: 60 |
Viktor Recommended Items (PROBUILD)
![]() BUY: 2900 SELL: 2030 Gain a Shot Charge every few seconds. Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 3100 SELL: 2170 After using an Ability, your next Attack is enhanced with an additional |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 3600 SELL: 2520 Increases your total |
![]() BUY: 500 SELL: 200 |
Viktor Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Viktor can augment his basic abilities when he gets kills on enemies. |
![]() Cooldown: 9/8/7/6/5 Consumable: 45/50/55/60/65 Range: 600 Viktor blasts an enemy unit dealing magic damage, gaining a shield and empowering his next basic attack. |
![]() Cooldown: 17/16/15/14/13 Consumable: 65 Range: 800 Viktor conjures a heavy gravitational field that slows enemies in its radius. Enemies who stay within the device for too long are stunned. |
![]() Cooldown: 12/11/10/9/8 Consumable: 70/80/90/100/110 Range: 525 Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to all enemies in its path. |
![]() Cooldown: 120/100/80 Consumable: 100 Range: 700 Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then periodically does magic damage to all nearby enemies. Viktor can redirect the singularity. |
Viktor SKINS






