[Tutorial] Vi Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Vi jungle 5v5 )

Vi Vi Stats

Attack: 63

Defense: 5

Magic: 3

Difficulty: 4

Health: 655

Move Speed: 340

Armor: 30

Range: 125

Health Regen: 10

Critical Strike: 0

Attack Speed: 0.644

Vi

the Piltover Enforcer

Fighter Fighter Assassin Assassin


Vi 5v5 jungle

JUNGLE

  • Tier: B
  • Win: 44.81%
  • Role: 96.45%
  • Pick: 5.72%
  • Ban: 2.15%
  • Games: 543
  • KDA: 2.32
  • Score: 53.11

Once a criminal from the mean streets of Zaun, Vi is a hotheaded, impulsive, and fearsome woman with only a very loose respect for authority figures. Growing up all but alone, Vi developed finely honed survival instincts as well as a wickedly abrasive sense of humor. Now working with the Wardens of Piltover to keep the peace, she wields mighty hextech gauntlets that can punch through walls and suspects with equal ease.

Vi Tips (Ally)

  • A fully charged Vault Breaker will deal double damage. It's great for catching and finishing off fleeing enemies.
  • Relentless Force does full damage to anyone caught in the shockwave. Use it on minions in lane to hit enemies hiding behind them.
  • Cease and Desist is a powerful initiation tool, just remember not to get too far ahead of the rest of your team.

Vi Tips (Enemy)

  • A fully charged Vault breaker deals double damage. If you see Vi start to charge you should back off or try to dodge it.
  • Vi will shred your Armor and gain Attack Speed if she manages to hit you three times in a row. Try not to engage in extended brawls with her.
  • Vi cannot be stopped while using her ult. Remember to save your displacement effects until after she's done charging.

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 600-1200 true damage to target monster or minion.

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Vi Masteries

Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Triumph
Takedowns restore 10% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Armor
+6 Armor

Vi Starting Items (PROBUILD)

Mosstomper Seedling Mosstomper Seedling

BUY: 450

SELL: 180

  • Jungle Companions: Summon a Mosstomper to assist you while in the jungle.
  • Mosstomper's Courage: When fully grown your companion grants a permanent shield that regenerates either after killing monsters or out of combat. While the shield holds gain 20% Tenacity and Slow Resist.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Vi Recommended Items (PROBUILD)

    Divine Sunderer Divine Sunderer

    BUY: 3300

    SELL: 2310

    40 Attack Damage
    300 Health
    20 Ability Haste
  • Spellblade: After using an Ability, your next Attack is enhanced with additional damage On-Hit. If the target is a champion, also heal.

    Mythic Passive: Grants all other Legendary items Armor Penetration and Magic Penetration.

  • Plated Steelcaps Plated Steelcaps

    BUY: 1100

    SELL: 770

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
  • Chempunk Chainsword Chempunk Chainsword

    BUY: 2800

    SELL: 1960

    55 Attack Damage
    250 Health
    25 Ability Haste

  • Hackshorn: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.
  • Black Cleaver Black Cleaver

    BUY: 3100

    SELL: 2170

    50 Attack Damage
    400 Health
    30 Ability Haste

  • Carve: Dealing physical damage to a champion applies a stack of Armor reduction.
  • Rage: Dealing physical damage to a champion grants Move Speed per stack of Carve on them.
  • The Collector The Collector

    BUY: 3000

    SELL: 2100

    55 Attack Damage
    20% Critical Strike Chance
    12 Lethality

  • Death and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Champion kills grant an additional 25 gold.
  • Death's Dance Death's Dance

    BUY: 3300

    SELL: 2310

    65 Attack Damage
    50 Armor

  • Ignore Pain: Damage taken is dealt to you over time instead.
  • Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool and restore Health over time.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Wrath Elixir of Wrath

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Vi Active Abilities

    123456789101112131415161718
    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Blast Shield Blast Shield

    Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability.

    Vault Breaker Vault Breaker

    Cooldown: 12/10.5/9/7.5/6

    Consumable: 50/60/70/80/90

    Range: 250

    Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows.

    Denting Blows Denting Blows

    Cooldown: 0

    Consumable: 0

    Range: 750

    Vi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed.

    Relentless Force Relentless Force

    Cooldown: 1

    Consumable: 26/32/38/44/50

    Range: 400

    Vi's next attack blasts through her target, dealing damage to enemies behind it.

    Cease and Desist Cease and Desist

    Cooldown: 120/100/80

    Consumable: 100/125/150

    Range: 800

    Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.

    Vi SKINS

    Vi default
    Neon Strike Vi
    Officer Vi
    Debonair Vi
    Demon Vi
    Warring Kingdoms Vi
    PROJECT: Vi
    Heartbreaker Vi
    PsyOps Vi
    Arcane Vi
    Heartache Vi