[Tutorial] Vel'Koz Urf, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Urf)

Champion Info (Vel'Koz lane urf )

Vel'Koz Vel'Koz Stats

Attack: 55

Defense: 2

Magic: 10

Difficulty: 8

Health: 590

Move Speed: 340

Armor: 22

Range: 525

Health Regen: 5.5

Critical Strike: 0

Attack Speed: 0.643

Vel'Koz

the Eye of the Void

Mage Mage


Vel'Koz urf lane

LANE

  • Tier: B
  • Win: 49.59%
  • Pick: 2.60%
  • Ban: 0.82%
  • Games: 39147
  • KDA: 2.22
  • Score: 46.95

It is unclear if Vel'Koz was the first Void-spawn to emerge on Runeterra, but there has certainly never been another to match his level of cruel, calculating sentience. While his kin devour or defile everything around them, he seeks instead to scrutinize and study the physical realm—and the strange, warlike beings that dwell there—for any weakness the Void might exploit. But Vel'Koz is far from a passive observer, striking back at threats with deadly plasma, or by disrupting the very fabric of the world itself.

Vel'Koz Tips (Ally)

  • When laning, use Void Rift to kill minions while building stacks of Organic Deconstruction on your opponent. You can then follow up with your other abilities.
  • Shooting Plasma Fission diagonally and splitting at maximum range allows you to hit opponents that are out of the range of the initial missile, but is more challenging to pull off.
  • Be very careful about when to use Life Form Disintegration Ray. Many champions have abilities that can interrupt the spell.

Vel'Koz Tips (Enemy)

  • Vel'Koz is very dangerous if left alone in a fight. Try to focus him down early.
  • Vel'Koz has fairly low mobility and is vulnerable to ganks.
  • Life Form Disintegration Ray can be interrupted by stuns, silences and knockups.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Vel'Koz Masteries

Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Ghost Poro
When your wards expire, they leave behind a Ghost Poro, which grants vision for 90s. Nearby enemy champions scare the Ghost Poro away.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks.

After gaining 10 stacks, additionally gain 10 adaptive force.
Relentless Hunter
Gain 5 Move Speed out of combat plus 8 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s
Nullifying Orb
When you take magic damage that would reduce your health below 30%, first gain a shield that absorbs 35 to 110 (+14% bonus attack damage) + (9% ability power) magic damage based on level for 4s.

Cooldown: 60s
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Vel'Koz Starting Items (PROBUILD)

Amplifying Tome Amplifying Tome

BUY: 400

SELL: 280

20 Ability Power

Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Vel'Koz Recommended Items (PROBUILD)

Sorcerer's Shoes Sorcerer's Shoes

BUY: 1100

SELL: 770

18 Magic Penetration
45 Move Speed


Luden's Companion Luden's Companion

BUY: 2900

SELL: 2030

95 Ability Power
600 Mana
20 Ability Haste


Load
Gain a Shot Charge every few seconds.

Fire
Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
Stormsurge Stormsurge

BUY: 2900

SELL: 2030

95 Ability Power
10 Magic Penetration
5% Move Speed


Stormraider
Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

Squall
After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
Liandry's Torment Liandry's Torment

BUY: 3000

SELL: 2100

90 Ability Power
300 Health


Torment
Dealing damage with Abilities causes enemies to burn.

Suffering
For each second in combat with enemy champions, gain increased damage.
Shadowflame Shadowflame

BUY: 3200

SELL: 2240

120 Ability Power
12 Magic Penetration


Cinderbloom
Magic damage and true damage critically strikes low Health enemies.
Rabadon's Deathcap Rabadon's Deathcap

BUY: 3600

SELL: 2520

140 Ability Power

Magical Opus
Increases your total Ability Power by 35%.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
Elixir of Sorcery Elixir of Sorcery

BUY: 500

SELL: 200





Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

Vel'Koz Active Abilities

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Organic Deconstruction Organic Deconstruction

Vel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.

Plasma Fission Plasma Fission

Cooldown: 7

Consumable: 40/45/50/55/60

Range: 1050

Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit.

Void Rift Void Rift

Cooldown: 1.5

Consumable: 50/55/60/65/70

Range: 1050

Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay.

Tectonic Disruption Tectonic Disruption

Cooldown: 16/15/14/13/12

Consumable: 50/55/60/65/70

Range: 810

Vel'Koz causes an area to explode, knocking up enemies, and knocking close enemies slightly away.

Life Form Disintegration Ray Life Form Disintegration Ray

Cooldown: 120/100/80

Consumable: 100

Range: 1575

Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals magic damage. Organic Deconstruction Researches enemy champions causing them to take true damage instead.

Vel'Koz SKINS

Vel'Koz default
Battlecast Vel'Koz
Arclight Vel'Koz
Definitely Not Vel'Koz
Infernal Vel'Koz
Blackfrost Vel'Koz
Bee'Koz

Vel'Koz Counters (Over 50% win rate)

Vel'Koz Countered By (Under 50% win rate)