[Tutorial] Vel'Koz Urf, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Urf)
Champion Info (Vel'Koz lane urf )

Attack: 55
Defense: 2
Magic: 10
Difficulty: 8
Health: 590
Move Speed: 340
Armor: 22
Range: 525
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.643
LANE
- Tier: B
- Win: 49.59%
- Pick: 2.60%
- Ban: 0.82%
- Games: 39147
- KDA: 2.22
- Score: 46.95
It is unclear if Vel'Koz was the first Void-spawn to emerge on Runeterra, but there has certainly never been another to match his level of cruel, calculating sentience. While his kin devour or defile everything around them, he seeks instead to scrutinize and study the physical realm—and the strange, warlike beings that dwell there—for any weakness the Void might exploit. But Vel'Koz is far from a passive observer, striking back at threats with deadly plasma, or by disrupting the very fabric of the world itself.
Vel'Koz Tips (Ally)
- When laning, use Void Rift to kill minions while building stacks of Organic Deconstruction on your opponent. You can then follow up with your other abilities.
- Shooting Plasma Fission diagonally and splitting at maximum range allows you to hit opponents that are out of the range of the initial missile, but is more challenging to pull off.
- Be very careful about when to use Life Form Disintegration Ray. Many champions have abilities that can interrupt the spell.
Vel'Koz Tips (Enemy)
- Vel'Koz is very dangerous if left alone in a fight. Try to focus him down early.
- Vel'Koz has fairly low mobility and is vulnerable to ganks.
- Life Form Disintegration Ray can be interrupted by stuns, silences and knockups.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Vel'Koz Masteries
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![]() Damaging a Champion below 50% health deals Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 45s (resets to 1.5s on takedown) |
![]() Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s |
![]() When your wards expire, they leave behind a Ghost Poro, which grants vision for 90s. Nearby enemy champions scare the Ghost Poro away. Gain an After gaining 10 stacks, additionally gain 10 adaptive force. |
![]() Gain Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s |
![]() When you take magic damage that would reduce your health below 30%, first gain a shield that absorbs 35 to 110 (+14% bonus attack damage) + (9% ability power) magic damage based on level for 4s. Cooldown: 60s |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Vel'Koz Starting Items (PROBUILD)
![]() BUY: 400 SELL: 280 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Vel'Koz Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2900 SELL: 2030 Gain a Shot Charge every few seconds. Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 3000 SELL: 2100 Dealing damage with Abilities causes enemies to burn. For each second in combat with enemy champions, gain increased damage. |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 3600 SELL: 2520 Increases your total |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Vel'Koz Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Vel'Koz's abilities apply |
![]() Cooldown: 7 Consumable: 40/45/50/55/60 Range: 1050 Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit. |
![]() Cooldown: 1.5 Consumable: 50/55/60/65/70 Range: 1050 Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay. |
![]() Cooldown: 16/15/14/13/12 Consumable: 50/55/60/65/70 Range: 810 Vel'Koz causes an area to explode, knocking up enemies, and knocking close enemies slightly away. |
![]() Cooldown: 120/100/80 Consumable: 100 Range: 1575 Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals magic damage. Organic Deconstruction Researches enemy champions causing them to take true damage instead. |
Vel'Koz SKINS






