[Tutorial] Veigar Urf, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Urf)
Champion Info (Veigar lane urf )

Attack: 52
Defense: 2
Magic: 10
Difficulty: 7
Health: 580
Move Speed: 340
Armor: 18
Range: 550
Health Regen: 6.5
Critical Strike: 0
Attack Speed: 0.625
LANE
- Tier: B
- Win: 47.12%
- Pick: 11.73%
- Ban: 14.20%
- Games: 178073
- KDA: 1.91
- Score: 49.77
An enthusiastic master of dark sorcery, Veigar has embraced powers that few mortals dare approach. As a free-spirited inhabitant of Bandle City, he longed to push beyond the limitations of yordle magic, and turned instead to arcane texts that had been hidden away for thousands of years. Now a stubborn creature with an endless fascination for the mysteries of the universe, Veigar is often underestimated by others—but even though he believes himself truly evil, he possesses an inner morality that leads some to question his deeper motivations.
Veigar Tips (Ally)
- Use Event Horizon to increase your chances of landing Dark Matter.
- Veigar is extremely Mana and Cooldown Reduction dependent. Try buying items with these stats in order to increase the effectiveness of your passive and Baleful Strike.
- Veigar is very fragile. It is valuable to select at least one summoner spell that can be used defensively.
Veigar Tips (Enemy)
- Dark Matter deals very high damage, but it can be avoided. Pay attention to the sound and visual indicator to be aware of when and where the spell will land.
- Event Horizon only stuns units on the edge. If you're inside the spell, you can still move and attack.
- Veigar's ultimate deals increased damage based on your missing health.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Veigar Masteries
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![]() Damaging a Champion below 50% health deals Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 45s (resets to 1.5s on takedown) |
![]() Heal when you damage an enemy champion. Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level) Cooldown: 20s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Gain an additional Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() When you take magic damage that would reduce your health below 30%, first gain a shield that absorbs 35 to 110 (+14% bonus attack damage) + (9% ability power) magic damage based on level for 4s. Cooldown: 60s |
![]() Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
![]() +8 |
![]() +9 |
![]() +10-180 Health (based on level) |
Veigar Starting Items (PROBUILD)
![]() BUY: 400 SELL: 160 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Veigar Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2900 SELL: 2030 Gain a Shot Charge every few seconds. Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 3600 SELL: 2520 Increases your total |
![]() BUY: 3250 SELL: 2275 Enter |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Veigar Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Veigar is the greatest Evil to ever strike at the hearts of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell or scoring a takedown grants Veigar permanently increased Ability Power. |
![]() Cooldown: 6/5.5/5/4.5/4 Consumable: 30/35/40/45/50 Range: 1000 Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently. |
![]() Cooldown: 0 Consumable: 60/65/70/75/80 Range: 950 Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown. |
![]() Cooldown: 20/18.5/17/15.5/14 Consumable: 70/75/80/85/90 Range: 725 Veigar twists the edges of space, creating a cage that Stuns enemies that pass through. |
![]() Cooldown: 120/90/60 Consumable: 100 Range: 650 Blasts target enemy champion, dealing a large amount of magic damage, increasing based on the target's missing health. |
Veigar SKINS














