[Tutorial] Veigar Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Veigar support 5v5 )

Attack: 52
Defense: 2
Magic: 10
Difficulty: 7
Health: 580
Move Speed: 340
Armor: 18
Range: 550
Health Regen: 6.5
Critical Strike: 0
Attack Speed: 0.625
Veigar
the Tiny Master of Evil
Mage
Veigar 5v5 adc
Veigar 5v5 mid
Veigar 5v5 support
Veigar 5v5 jungle
Veigar 5v5 top
SUPPORT
- Tier: Off Meta
- Win: 51.20%
- Role: 8.74%
- Pick: 0.45%
- Ban: 2.27%
- Games: 4366
- KDA: 2.00
- Score: 54.37
An enthusiastic master of dark sorcery, Veigar has embraced powers that few mortals dare approach. As a free-spirited inhabitant of Bandle City, he longed to push beyond the limitations of yordle magic, and turned instead to arcane texts that had been hidden away for thousands of years. Now a stubborn creature with an endless fascination for the mysteries of the universe, Veigar is often underestimated by others—but even though he believes himself truly evil, he possesses an inner morality that leads some to question his deeper motivations.
Veigar Tips (Ally)
- Use Event Horizon to increase your chances of landing Dark Matter.
- Veigar is extremely Mana and Cooldown Reduction dependent. Try buying items with these stats in order to increase the effectiveness of your passive and Baleful Strike.
- Veigar is very fragile. It is valuable to select at least one summoner spell that can be used defensively.
Veigar Tips (Enemy)
- Dark Matter deals very high damage, but it can be avoided. Pay attention to the sound and visual indicator to be aware of when and where the spell will land.
- Event Horizon only stuns units on the edge. If you're inside the spell, you can still move and attack.
- Veigar's ultimate deals increased damage based on your missing health.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Veigar Masteries
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![]() Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown. Cooldown: 20 - 8s Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%. |
![]() Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
![]() Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
![]() Every 10 min gain AP or AD, 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc... |
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![]() Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s |
![]() Your ultimate gains Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
![]() +8 |
![]() +9 |
![]() +10-180 Health (based on level) |
Veigar Starting Items (PROBUILD)
![]() BUY: 400 SELL: 160 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Veigar Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2900 SELL: 2030 Gain a Shot Charge every few seconds. Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. |
![]() BUY: 2900 SELL: 2030 Gain Ability Power equal to your bonus Mana. Strike a target with an Ability to consume a charge and gain bonus Mana. Grants a maximum of 360 Mana at which point this item transforms into |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 400 SELL: 160 Dealing ability damage causes an explosion dealing magic damage and damage based on the targets max Health. Place an |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Veigar Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Veigar is the greatest Evil to ever strike at the hearts of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell or scoring a takedown grants Veigar permanently increased Ability Power. |
![]() Cooldown: 6/5.5/5/4.5/4 Consumable: 30/35/40/45/50 Range: 1000 Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently. |
![]() Cooldown: 0 Consumable: 60/65/70/75/80 Range: 950 Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown. |
![]() Cooldown: 20/18.5/17/15.5/14 Consumable: 70/75/80/85/90 Range: 725 Veigar twists the edges of space, creating a cage that Stuns enemies that pass through. |
![]() Cooldown: 120/90/60 Consumable: 100 Range: 650 Blasts target enemy champion, dealing a large amount of magic damage, increasing based on the target's missing health. |
Veigar SKINS














