[Tutorial] Urgot Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Urgot mid 5v5 )
Attack: 63
Defense: 5
Magic: 3
Difficulty: 8
Health: 655
Move Speed: 330
Armor: 36
Range: 350
Health Regen: 7.5
Critical Strike: 0
Attack Speed: 0.625
Urgot
the Dreadnought
Fighter Tank
Urgot 5v5 top
Urgot 5v5 mid
Urgot 5v5 support
Urgot 5v5 jungle
Urgot 5v5 adc
MID
- Tier: Off Meta
- Win: 55.92%
- Role: 2.60%
- Pick: 0.08%
- Ban: 0.75%
- Games: 639
- KDA: 2.61
- Score: 54.65
Once a powerful Noxian headsman, Urgot was betrayed by the empire for which he had killed so many. Bound in iron chains, he was forced to learn the true meaning of strength in the Dredge—a prison mine deep beneath Zaun. Emerging in a disaster that spread chaos throughout the city, he now casts an imposing shadow over its criminal underworld. Raising his victims on the very chains that once enslaved him, he will purge his new home of the unworthy, making it a crucible of pain.
Urgot Tips (Ally)
- Pay attention to your individual leg's cooldowns, as they make for a signficiant portion of your damage
- Land Corrosive Charge or Disdain to lock on to target's with Purge - a great way to trigger multiple legs in rapid succession.
- Save Fear Beyond Death for opponents you know are already too weak to survive. It's especially good for picking off fleeing foes.
Urgot Tips (Enemy)
- Urgot relies heavily on blasting opponents with his legs, which have their own cooldowns and only detonate when he attacks in the direction they are facing. Avoid getting hit by multiple.
- Urgot can deal and absorb tremendous amounts of damage with Purge, but slows himself while firing.
- If you are struck by Fear Beyond Death, do your best to avoid falling below the execution threshold (25% of your Maximum Health) until the effect times out.
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward. |
Urgot Masteries
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Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus |
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
Gain 5% tenacity plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health. |
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After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage. Duration: 1.5s Cooldown: 55s |
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health. |
+9 |
+9 |
+10-180 Health (based on level) |
Urgot Starting Items (PROBUILD)
BUY: 450 SELL: 180 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Urgot Recommended Items (PROBUILD)
BUY: 1100 SELL: 770 Reduces incoming damage from Attacks by 12%. |
BUY: 3000 SELL: 2100 Every fifth Attack against Champions and Epic Monsters deals bonus physical damage, increased against Structures. Nearby allied Siege and Super Minions gain Armor and Magic Resist. |
BUY: 3300 SELL: 2310 Attacks apply additional damage, creating a shockwave that deals damage to enemies behind the target. On your next attack, |
BUY: 3000 SELL: 2100 Dealing physical damage to a champion applies a stack of Armor reduction. Dealing physical damage grants Move Speed. |
BUY: 3000 SELL: 2100 Gain bonus Attack Damage. Upon taking damage that would reduce your Health below 30%, gain a Shield. |
BUY: 3200 SELL: 2240 During combat with champions become empowered, increasing your bonus |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Urgot Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Urgot's basic attacks and Purge periodically trigger blasts of flame from his legs, dealing physical damage. |
Cooldown: 10/9.5/9/8.5/8 Consumable: 70 Range: 800 Fires an explosive charge at the target location, dealing physical damage and slowing enemies caught in the explosion. |
Cooldown: 12/9/6/3/0 Consumable: 40/30/20/10/0 Range: 490 Urgot slows himself while he unloads his weapon on nearby enemies. Prioritizes enemy champions Urgot has recently struck with other abilities and triggers Echoing Flames. |
Cooldown: 16/15.5/15/14.5/14 Consumable: 60/70/80/90/100 Range: 475 Urgot charges in a direction, shielding himself and trampling non-champion enemies. If he catches an enemy champion, he will stop and hurl them out of his way. |
Cooldown: 100/85/70 Consumable: 100 Range: 2500 Urgot fires a chem-drill that impales the first enemy champion hit. If that champion falls below a health threshold, Urgot judges them weak and can execute them. |