[Tutorial] Twisted Fate Urf, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Urf)

Champion Info (Twisted Fate lane urf )

Twisted Fate Twisted Fate Stats

Attack: 52

Defense: 2

Magic: 6

Difficulty: 9

Health: 604

Move Speed: 330

Armor: 21

Range: 525

Health Regen: 5.5

Critical Strike: 0

Attack Speed: 0.625

Twisted Fate

the Card Master

Mage Mage


Twisted Fate urf lane

LANE

  • Tier: S
  • Win: 55.65%
  • Pick: 9.90%
  • Ban: 3.10%
  • Games: 117169
  • KDA: 1.90
  • Score: 57.49

Twisted Fate is an infamous cardsharp and swindler who has gambled and charmed his way across much of the known world, earning the enmity and admiration of the rich and foolish alike. He rarely takes things seriously, greeting each day with a mocking smile and an insouciant swagger. In every possible way, Twisted Fate always has an ace up his sleeve.

Twisted Fate Tips (Ally)

  • Coordinate with your allies for the best time to use Destiny to ambush enemies.
  • Stealth characters often escape a battle with very low hit points. Take advantage of Destiny's ability to reveal stealthed units to finish them off.
  • Twisted Fate is viable as an Attack Damage or Ability Power character, letting him fit on many different team compositions.

Twisted Fate Tips (Enemy)

  • Focus on dodging Wild Cards early when your champion doesn't have the hit points to afford getting hit.
  • If you have low Health, use Destiny as an indicator to run to safety. It will give you a head start in escaping any possible ganks.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ghost Ghost

Consumable: 0

Cooldown: 210

Range: 200


Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds.


Twisted Fate Masteries

Inspiration
First Strike
Attacks or abilities against an enemy champion within 0.25s of entering champion combat grants 5 gold and First Strike for 3 seconds, causing you to deal 7% extra damage against champions, and granting 100% (70% for ranged champions) of bonus damage dealt as gold.

Cooldown: 25 - 15s
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.
Minion Dematerializer
Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Sorcery
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Twisted Fate Starting Items (PROBUILD)

Doran's Ring Doran's Ring

BUY: 400

SELL: 160

18 Ability Power
90 Health


Restoration
  • Restore Mana every second. If you can't gain Mana, regenerate Health instead.
  • Attacks deal additional damage to minions.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Twisted Fate Recommended Items (PROBUILD)

    Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed


    Lich Bane Lich Bane

    BUY: 3100

    SELL: 2170

    100 Ability Power
    8% Move Speed
    15 Ability Haste


    Spellblade (0s)
    After using an Ability, your next Attack is enhanced with an additional 0 magic damage On-Hit.
    Stormsurge Stormsurge

    BUY: 2900

    SELL: 2030

    95 Ability Power
    10 Magic Penetration
    5% Move Speed


    Stormraider
    Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

    Squall
    After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
    Rapid Firecannon Rapid Firecannon

    BUY: 3000

    SELL: 2100

    30 Attack Damage
    20% Attack Speed
    20% Critical Strike Chance
    7% Move Speed


    Sharpshooter
    Your Energized Attack deals bonus magic damage and gains bonus range.
    Shadowflame Shadowflame

    BUY: 3200

    SELL: 2240

    120 Ability Power
    12 Magic Penetration


    Cinderbloom
    Magic damage and true damage critically strikes low Health enemies.
    Rabadon's Deathcap Rabadon's Deathcap

    BUY: 3600

    SELL: 2520

    140 Ability Power

    Magical Opus
    Increases your total Ability Power by 35%.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200





    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Twisted Fate Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Loaded Dice Loaded Dice

    Upon killing a unit, Twisted Fate rolls his 'lucky' dice receiving 1 to 6 bonus gold.

    Wild Cards Wild Cards

    Cooldown: 6/5.75/5.5/5.25/5

    Consumable: 60/70/80/90/100

    Range: 10000

    Twisted Fate throws three cards, dealing damage to each enemy unit they pass through.

    Pick a Card Pick a Card

    Cooldown: 6

    Consumable: 30/40/50/60/70

    Range: 200

    Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects.

    Stacked Deck Stacked Deck

    Cooldown: 0

    Consumable: 0

    Range: 0

    Every 4 attacks, Twisted Fate deals bonus damage. In addition, his Attack Speed is increased.

    Destiny Destiny

    Cooldown: 180/150/120

    Consumable: 100

    Range: 5500

    Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate, which teleports Twisted Fate to any target location in 1.5 seconds.

    Twisted Fate SKINS

    Twisted Fate default
    PAX Twisted Fate
    Jack of Hearts Twisted Fate
    The Magnificent Twisted Fate
    Tango Twisted Fate
    High Noon Twisted Fate
    Musketeer Twisted Fate
    Underworld Twisted Fate
    Red Card Twisted Fate
    Cutpurse Twisted Fate
    Blood Moon Twisted Fate
    Pulsefire Twisted Fate
    Odyssey Twisted Fate
    DWG Twisted Fate
    Crime City Nightmare Twisted Fate
    Space Groove Twisted Fate

    Twisted Fate Counters (Over 50% win rate)

    Twisted Fate Countered By (Under 50% win rate)