[Tutorial] Twisted Fate Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Twisted Fate support 5v5 )

Attack: 52
Defense: 2
Magic: 6
Difficulty: 9
Health: 604
Move Speed: 330
Armor: 21
Range: 525
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.625
Twisted Fate
the Card Master
Mage
Twisted Fate 5v5 mid
Twisted Fate 5v5 adc
Twisted Fate 5v5 support
Twisted Fate 5v5 jungle
Twisted Fate 5v5 top
SUPPORT
- Tier: Off Meta
- Win: 46.78%
- Role: 1.91%
- Pick: 0.20%
- Ban: 10.28%
- Games: 1705
- KDA: 1.93
- Score: 49.12
Twisted Fate is an infamous cardsharp and swindler who has gambled and charmed his way across much of the known world, earning the enmity and admiration of the rich and foolish alike. He rarely takes things seriously, greeting each day with a mocking smile and an insouciant swagger. In every possible way, Twisted Fate always has an ace up his sleeve.
Twisted Fate Tips (Ally)
- Coordinate with your allies for the best time to use Destiny to ambush enemies.
- Stealth characters often escape a battle with very low hit points. Take advantage of Destiny's ability to reveal stealthed units to finish them off.
- Twisted Fate is viable as an Attack Damage or Ability Power character, letting him fit on many different team compositions.
Twisted Fate Tips (Enemy)
- Focus on dodging Wild Cards early when your champion doesn't have the hit points to afford getting hit.
- If you have low Health, use Destiny as an indicator to run to safety. It will give you a head start in escaping any possible ganks.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Twisted Fate Masteries
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![]() Attacks or abilities against an enemy champion within 0.25s of entering champion combat grants 5 gold and First Strike for 3 seconds, causing you to deal Cooldown: |
![]() You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
![]() You can enter debt to buy items. The amount you can borrow increases over time. If you enter debt, you will be charged a lending fee of |
![]() + + |
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![]() Every 10 min gain AP or AD, 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc... |
![]() While above 70% health, gain an Grants 1.8 Attack Damage or 3 Ability Power at level 1. |
![]() +10% Attack Speed |
![]() +9 |
![]() +10-180 Health (based on level) |
Twisted Fate Starting Items (PROBUILD)
![]() BUY: 400 SELL: 160 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Twisted Fate Recommended Items (PROBUILD)
![]() BUY: 900 SELL: 630 The strength of movement slowing effects is reduced by 25%. |
![]() BUY: 3000 SELL: 2100 Your Energized Attack deals bonus magic damage and gains bonus range. |
![]() BUY: 3100 SELL: 2170 After using an Ability, your next Attack is enhanced with an additional |
![]() BUY: 2900 SELL: 2030 Gain a Shot Charge every few seconds. Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 400 SELL: 160 Dealing ability damage causes an explosion dealing magic damage and damage based on the targets max Health. Place an |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Twisted Fate Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Upon killing a unit, Twisted Fate rolls his 'lucky' dice receiving 1 to 6 bonus gold. |
![]() Cooldown: 6/5.75/5.5/5.25/5 Consumable: 60/70/80/90/100 Range: 10000 Twisted Fate throws three cards, dealing damage to each enemy unit they pass through. |
![]() Cooldown: 6 Consumable: 30/40/50/60/70 Range: 200 Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects. |
![]() Cooldown: 0 Consumable: 0 Range: 0 Every 4 attacks, Twisted Fate deals bonus damage. In addition, his Attack Speed is increased. |
![]() Cooldown: 180/150/120 Consumable: 100 Range: 5500 Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate, which teleports Twisted Fate to any target location in 1.5 seconds. |
Twisted Fate SKINS















