[Tutorial] Twisted Fate Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Twisted Fate support 5v5 )

Twisted Fate Twisted Fate Stats

Attack: 52

Defense: 2

Magic: 6

Difficulty: 9

Health: 604

Move Speed: 330

Armor: 21

Range: 525

Health Regen: 5.5

Critical Strike: 0

Attack Speed: 0.625

SUPPORT

  • Tier: Off Meta
  • Win: 46.78%
  • Role: 1.91%
  • Pick: 0.20%
  • Ban: 10.28%
  • Games: 1705
  • KDA: 1.93
  • Score: 49.12

Twisted Fate is an infamous cardsharp and swindler who has gambled and charmed his way across much of the known world, earning the enmity and admiration of the rich and foolish alike. He rarely takes things seriously, greeting each day with a mocking smile and an insouciant swagger. In every possible way, Twisted Fate always has an ace up his sleeve.

Twisted Fate Tips (Ally)

  • Coordinate with your allies for the best time to use Destiny to ambush enemies.
  • Stealth characters often escape a battle with very low hit points. Take advantage of Destiny's ability to reveal stealthed units to finish them off.
  • Twisted Fate is viable as an Attack Damage or Ability Power character, letting him fit on many different team compositions.

Twisted Fate Tips (Enemy)

  • Focus on dodging Wild Cards early when your champion doesn't have the hit points to afford getting hit.
  • If you have low Health, use Destiny as an indicator to run to safety. It will give you a head start in escaping any possible ganks.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Twisted Fate Masteries

Inspiration
First Strike
Attacks or abilities against an enemy champion within 0.25s of entering champion combat grants 5 gold and First Strike for 3 seconds, causing you to deal 7% extra damage against champions, and granting 100% (70% for ranged champions) of bonus damage dealt as gold.

Cooldown: 25 - 15s
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.
Future's Market
You can enter debt to buy items. The amount you can borrow increases over time. If you enter debt, you will be charged a lending fee of 50 gold.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Sorcery
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Twisted Fate Starting Items (PROBUILD)

World Atlas World Atlas

BUY: 400

SELL: 160

Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Twisted Fate Recommended Items (PROBUILD)

Boots of Swiftness Boots of Swiftness

BUY: 900

SELL: 630

60 Move Speed

The strength of movement slowing effects is reduced by 25%.
Rapid Firecannon Rapid Firecannon

BUY: 3000

SELL: 2100

30 Attack Damage
20% Attack Speed
20% Critical Strike Chance
7% Move Speed


Sharpshooter
Your Energized Attack deals bonus magic damage and gains bonus range.
Lich Bane Lich Bane

BUY: 3100

SELL: 2170

100 Ability Power
8% Move Speed
15 Ability Haste


Spellblade (0s)
After using an Ability, your next Attack is enhanced with an additional 0 magic damage On-Hit.
Luden's Companion Luden's Companion

BUY: 2900

SELL: 2030

95 Ability Power
600 Mana
20 Ability Haste


Load
Gain a Shot Charge every few seconds.

Fire
Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
Stormsurge Stormsurge

BUY: 2900

SELL: 2030

95 Ability Power
10 Magic Penetration
5% Move Speed


Stormraider
Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

Squall
After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
Zaz'Zak's Realmspike Zaz'Zak's Realmspike

BUY: 400

SELL: 160

5 Gold Per 10 Seconds
75% Base Health Regen
75% Base Mana Regen
200 Health


Void Explosion
Dealing ability damage causes an explosion dealing magic damage and damage based on the targets max Health.



ACTIVE
Ward
Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
Oracle Lens Oracle Lens

BUY: 0

SELL: 0



Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards. Has 2 recharges.
Elixir of Sorcery Elixir of Sorcery

BUY: 500

SELL: 200





Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

Twisted Fate Active Abilities

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QQQQQ
WWWWW
EEEEE
RRR
PassiveQWER
Loaded Dice Loaded Dice

Upon killing a unit, Twisted Fate rolls his 'lucky' dice receiving 1 to 6 bonus gold.

Wild Cards Wild Cards

Cooldown: 6/5.75/5.5/5.25/5

Consumable: 60/70/80/90/100

Range: 10000

Twisted Fate throws three cards, dealing damage to each enemy unit they pass through.

Pick a Card Pick a Card

Cooldown: 6

Consumable: 30/40/50/60/70

Range: 200

Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects.

Stacked Deck Stacked Deck

Cooldown: 0

Consumable: 0

Range: 0

Every 4 attacks, Twisted Fate deals bonus damage. In addition, his Attack Speed is increased.

Destiny Destiny

Cooldown: 180/150/120

Consumable: 100

Range: 5500

Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate, which teleports Twisted Fate to any target location in 1.5 seconds.

Twisted Fate SKINS

Twisted Fate default
PAX Twisted Fate
Jack of Hearts Twisted Fate
The Magnificent Twisted Fate
Tango Twisted Fate
High Noon Twisted Fate
Musketeer Twisted Fate
Underworld Twisted Fate
Red Card Twisted Fate
Cutpurse Twisted Fate
Blood Moon Twisted Fate
Pulsefire Twisted Fate
Odyssey Twisted Fate
DWG Twisted Fate
Crime City Nightmare Twisted Fate
Space Groove Twisted Fate

Twisted Fate Counters (Over 50% win rate)

Twisted Fate Countered By (Under 50% win rate)