[Tutorial] Teemo Urf, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Urf)

Champion Info (Teemo lane urf )

Teemo Teemo Stats

Attack: 54

Defense: 3

Magic: 7

Difficulty: 6

Health: 598

Move Speed: 330

Armor: 24

Range: 500

Health Regen: 5.5

Critical Strike: 0

Attack Speed: 0.69

Teemo

the Swift Scout

Marksman Marksman Assassin Assassin


Teemo urf lane

LANE

  • Tier: S
  • Win: 50.90%
  • Pick: 13.52%
  • Ban: 21.83%
  • Games: 202647
  • KDA: 2.02
  • Score: 56.62

Undeterred by even the most dangerous and threatening of obstacles, Teemo scouts the world with boundless enthusiasm and a cheerful spirit. A yordle with an unwavering sense of morality, he takes pride in following the Bandle Scout's Code, sometimes with such eagerness that he is unaware of the broader consequences of his actions. Though some say the existence of the Scouts is questionable, one thing is for certain: Teemo's conviction is nothing to be trifled with.

Teemo Tips (Ally)

  • Teemo's mushrooms can be used to farm creep waves very effectively.
  • Place your mushrooms at key locations on the map, such as by the Dragon or Baron Nashor, to reveal when your enemies might be attempting to kill them.

Teemo Tips (Enemy)

  • Teemo's Toxic Shot punishes players who get hit and back out, so stay at a safe range until you're ready to commit.
  • It can be valuable to use Oracle's Lens(Trinket) to destroy mushrooms around key locations.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Teemo Masteries

Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Teemo Starting Items (PROBUILD)

Doran's Ring Doran's Ring

BUY: 400

SELL: 160

18 Ability Power
90 Health


Restoration
  • Restore Mana every second. If you can't gain Mana, regenerate Health instead.
  • Attacks deal additional damage to minions.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Teemo Recommended Items (PROBUILD)

    Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed


    Liandry's Torment Liandry's Torment

    BUY: 3000

    SELL: 2100

    90 Ability Power
    300 Health


    Torment
    Dealing damage with Abilities causes enemies to burn.

    Suffering
    For each second in combat with enemy champions, gain increased damage.
    Malignance Malignance

    BUY: 2700

    SELL: 1890

    80 Ability Power
    600 Mana
    20 Ability Haste


    Scorn
    Your Ultimate spells gain Ability Haste.

    Hatefog
    Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist.
    Stormsurge Stormsurge

    BUY: 2900

    SELL: 2030

    95 Ability Power
    10 Magic Penetration
    5% Move Speed


    Stormraider
    Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

    Squall
    After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
    Shadowflame Shadowflame

    BUY: 3200

    SELL: 2240

    120 Ability Power
    12 Magic Penetration


    Cinderbloom
    Magic damage and true damage critically strikes low Health enemies.
    Rabadon's Deathcap Rabadon's Deathcap

    BUY: 3600

    SELL: 2520

    140 Ability Power

    Magical Opus
    Increases your total Ability Power by 35%.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200





    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Teemo Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Guerrilla Warfare Guerrilla Warfare

    If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for a few seconds.

    Blinding Dart Blinding Dart

    Cooldown: 7

    Consumable: 70/75/80/85/90

    Range: 680

    Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.

    Move Quick Move Quick

    Cooldown: 14

    Consumable: 40

    Range: 20

    Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time.

    Toxic Shot Toxic Shot

    Cooldown: 0

    Consumable: 0

    Range: 680

    Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds.

    Noxious Trap Noxious Trap

    Cooldown: 0.25

    Consumable: 75/55/35

    Range: 600/750/900

    Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.

    Teemo SKINS

    Teemo default
    Happy Elf Teemo
    Recon Teemo
    Badger Teemo
    Astronaut Teemo
    Cottontail Teemo
    Super Teemo
    Panda Teemo
    Omega Squad Teemo
    Little Devil Teemo
    Beemo
    Spirit Blossom Teemo
    Prestige Spirit Blossom Teemo
    Firecracker Teemo
    Space Groove Teemo

    Teemo Counters (Over 50% win rate)

    Teemo Countered By (Under 50% win rate)