[Tutorial] Taliyah Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Taliyah support 5v5 )
Attack: 58
Defense: 7
Magic: 8
Difficulty: 5
Health: 550
Move Speed: 330
Armor: 18
Range: 525
Health Regen: 6.5
Critical Strike: 0
Attack Speed: 0.658
Taliyah
the Stoneweaver
Mage Support
Taliyah 5v5 jungle
Taliyah 5v5 support
Taliyah 5v5 mid
Taliyah 5v5 adc
Taliyah 5v5 top
SUPPORT
- Tier: Off Meta
- Win: 58.40%
- Role: 3.59%
- Pick: 0.15%
- Ban: 1.25%
- Games: 1085
- KDA: 2.59
- Score: 62.64
Taliyah is a nomadic mage from Shurima, torn between teenage wonder and adult responsibility. She has crossed nearly all of Valoran on a journey to learn the true nature of her growing powers, though more recently she has returned to protect her tribe. Some have mistaken her compassion for weakness and paid the ultimate price—for beneath Taliyah's youthful demeanor is a will strong enough to move mountains, and a spirit fierce enough to make the earth itself tremble.
Taliyah Tips (Ally)
- Try to throw enemies into Unraveled Earth using Seismic Shove.
- Remember, you don't always have to ride Weaver's Wall.
- Once you have Rylai's Crystal Scepter, casting Threaded Volley at enemies chasing you is a great way of making them regret everything.
Taliyah Tips (Enemy)
- When Taliyah casts Unraveled Earth in the lane, be on the lookout for Seismic Shove. If she throws you into her minefield, the throws and stones will break your bones.
- Taliyah's Threaded Volley is locked into a direction. If she's throwing rocks at you, dodge to the side!
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Taliyah Masteries
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Damaging a Champion below 50% health deals Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 45s (resets to 1.5s on takedown) |
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s |
Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
Gain an additional Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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Gain May you be as swift as the rushing river and agile as a startled Rift Scuttler. |
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
+9 |
+9 |
+10-180 Health (based on level) |
Taliyah Starting Items (PROBUILD)
BUY: 400 SELL: 160 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Taliyah Recommended Items (PROBUILD)
BUY: 1100 SELL: 770 |
BUY: 2900 SELL: 2030 Gain a Shot Charge every few seconds. Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. |
BUY: 2900 SELL: 2030 Gain Ability Power equal to your bonus Mana. Strike a target with an Ability to consume a charge and gain bonus Mana. Grants a maximum of 360 Mana at which point this item transforms into |
BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
BUY: 400 SELL: 160 Dealing ability damage causes an explosion dealing magic damage and damage based on the targets max Health. Place an |
BUY: 3200 SELL: 2240 |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Taliyah Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Taliyah gains Move Speed near walls. |
Cooldown: 7/6/5/4/3 Consumable: 55/60/65/70/75 Range: 1000 Taliyah throws a volley of rocks in a target direction, moving freely as she casts. This creates Worked Ground below her. If Taliyah casts Threaded Volley on Worked Ground, she consumes the ground to throw a stronger boulder that slows enemies. |
Cooldown: 14/12.5/11/9.5/8 Consumable: 40/30/20/10/0 Range: 900 Taliyah causes an area of ground to erupt and throws enemies within it in a direction of her choosing. |
Cooldown: 14 Consumable: 90/95/100/105/110 Range: 950 Taliyah creates a slowing minefield. If enemies dash through it or are knocked through it, the mines explode and stun them. |
Cooldown: 180/150/120 Consumable: 100 Range: 2500/4500/6500 Taliyah creates a very long wall and then surfs it. |