[Tutorial] Taliyah Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Taliyah jungle 5v5 )

Taliyah Taliyah Stats

Attack: 58

Defense: 7

Magic: 8

Difficulty: 5

Health: 550

Move Speed: 330

Armor: 18

Range: 525

Health Regen: 6.5

Critical Strike: 0

Attack Speed: 0.658

JUNGLE

  • Tier: A
  • Win: 52.11%
  • Role: 58.16%
  • Pick: 2.66%
  • Ban: 1.25%
  • Games: 16517
  • KDA: 2.62
  • Score: 61.20

Taliyah is a nomadic mage from Shurima, torn between teenage wonder and adult responsibility. She has crossed nearly all of Valoran on a journey to learn the true nature of her growing powers, though more recently she has returned to protect her tribe. Some have mistaken her compassion for weakness and paid the ultimate price—for beneath Taliyah's youthful demeanor is a will strong enough to move mountains, and a spirit fierce enough to make the earth itself tremble.

Taliyah Tips (Ally)

  • Try to throw enemies into Unraveled Earth using Seismic Shove.
  • Remember, you don't always have to ride Weaver's Wall.
  • Once you have Rylai's Crystal Scepter, casting Threaded Volley at enemies chasing you is a great way of making them regret everything.

Taliyah Tips (Enemy)

  • When Taliyah casts Unraveled Earth in the lane, be on the lookout for Seismic Shove. If she throws you into her minefield, the throws and stones will break your bones.
  • Taliyah's Threaded Volley is locked into a direction. If she's throwing rocks at you, dodge to the side!

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 600-1200 true damage to target monster.

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Taliyah Masteries

Inspiration
First Strike
Attacks or abilities against an enemy champion within 0.25s of entering champion combat grants 5 gold and First Strike for 3 seconds, causing you to deal 7% extra damage against champions, and granting 100% (70% for ranged champions) of bonus damage dealt as gold.

Cooldown: 25 - 15s
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.
Future's Market
You can enter debt to buy items. The amount you can borrow increases over time. If you enter debt, you will be charged a lending fee of 50 gold.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Domination
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Treasure Hunter
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Taliyah Starting Items (PROBUILD)

Scorchclaw Pup Scorchclaw Pup

BUY: 450

SELL: 180



  • Jungle Companions: Summon an Scorchclaw to assist you in the jungle.
  • Scorchclaw's Slash: When fully grown your companion periodically imbues your next damaging effect to Slow and damage enemy champions.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Taliyah Recommended Items (PROBUILD)

    Luden's Companion Luden's Companion

    BUY: 2900

    SELL: 2030

    95 Ability Power
    600 Mana
    20 Ability Haste


    Load
    Gain a Shot Charge every few seconds.

    Fire
    Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
    Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed


    Stormsurge Stormsurge

    BUY: 2900

    SELL: 2030

    95 Ability Power
    10 Magic Penetration
    5% Move Speed


    Stormraider
    Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

    Squall
    After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
    Shadowflame Shadowflame

    BUY: 3200

    SELL: 2240

    120 Ability Power
    12 Magic Penetration


    Cinderbloom
    Magic damage and true damage critically strikes low Health enemies.
    Zhonya's Hourglass Zhonya's Hourglass

    BUY: 3250

    SELL: 2275

    120 Ability Power
    50 Armor


    Time Stop
    Enter Stasis for 2.5 seconds.
    Rabadon's Deathcap Rabadon's Deathcap

    BUY: 3600

    SELL: 2520

    140 Ability Power

    Magical Opus
    Increases your total Ability Power by 35%.
    Oracle Lens Oracle Lens

    BUY: 0

    SELL: 0



    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards. Has 2 recharges.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200





    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Taliyah Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Rock Surfing Rock Surfing

    Taliyah gains Move Speed near walls.

    Threaded Volley Threaded Volley

    Cooldown: 7/6/5/4/3

    Consumable: 55/60/65/70/75

    Range: 1000

    Taliyah throws a volley of rocks in a target direction, moving freely as she casts. This creates Worked Ground below her. If Taliyah casts Threaded Volley on Worked Ground, she consumes the ground to throw a stronger boulder that slows enemies.

    Seismic Shove Seismic Shove

    Cooldown: 14/12.5/11/9.5/8

    Consumable: 40/30/20/10/0

    Range: 900

    Taliyah causes an area of ground to erupt and throws enemies within it in a direction of her choosing.

    Unraveled Earth Unraveled Earth

    Cooldown: 14

    Consumable: 90/95/100/105/110

    Range: 950

    Taliyah creates a slowing minefield. If enemies dash through it or are knocked through it, the mines explode and stun them.

    Weaver's Wall Weaver's Wall

    Cooldown: 180/150/120

    Consumable: 100

    Range: 2500/4500/6500

    Taliyah creates a very long wall and then surfs it.

    Taliyah SKINS

    Taliyah default
    Freljord Taliyah
    SSG Taliyah
    Pool Party Taliyah
    Star Guardian Taliyah
    Crystalis Motus Taliyah

    Taliyah Counters (Over 50% win rate)

    Taliyah Countered By (Under 50% win rate)