[Tutorial] Taliyah Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Taliyah jungle 5v5 )

Taliyah Taliyah Stats

Attack: 58

Defense: 7

Magic: 8

Difficulty: 5

Health: 550

Move Speed: 330

Armor: 18

Range: 525

Health Regen: 6.5

Critical Strike: 0

Attack Speed: 0.625

Taliyah

the Stoneweaver

Mage Mage Support Support


Taliyah 5v5 jungle
Taliyah 5v5 support
Taliyah 5v5 mid

JUNGLE

  • Tier: Off Meta
  • Win: 49.52%
  • Role: 33.68%
  • Pick: 0.67%
  • Ban: 0.33%
  • Games: 92
  • KDA: 3.44
  • Score: 50.83

Taliyah is a nomadic mage from Shurima, torn between teenage wonder and adult responsibility. She has crossed nearly all of Valoran on a journey to learn the true nature of her growing powers, though more recently she has returned to protect her tribe. Some have mistaken her compassion for weakness and paid the ultimate price—for beneath Taliyah's youthful demeanor is a will strong enough to move mountains, and a spirit fierce enough to make the earth itself tremble.

Taliyah Tips (Ally)

  • Try to throw enemies into Unraveled Earth using Seismic Shove.
  • Remember, you don't always have to ride Weaver's Wall.
  • Once you have Rylai's Crystal Scepter, casting Threaded Volley at enemies chasing you is a great way of making them regret everything.

Taliyah Tips (Enemy)

  • When Taliyah casts Unraveled Earth in the lane, be on the lookout for Seismic Shove. If she throws you into her minefield, the throws and stones will break your bones.
  • Taliyah's Threaded Volley is locked into a direction. If she's throwing rocks at you, dodge to the side!

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 600-1200 true damage to target monster or minion.

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Taliyah Masteries

Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Treasure Hunter
Gain an additional 70 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 150 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Nimbus Cloak
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.

Increase: 5% - 25% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).
Waterwalking
Gain 25 Move Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



May you be as swift as the rushing river and agile as a startled Rift Scuttler.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Armor
+6 Armor

Taliyah Starting Items (PROBUILD)

Scorchclaw Pup Scorchclaw Pup

BUY: 450

SELL: 180

  • Jungle Companions: Summon an Scorchclaw to assist you in the jungle.
  • Scorchclaw's Slash: When fully grown your companion periodically imbues your next damaging effect to Slow and damage enemy champions.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Taliyah Recommended Items (PROBUILD)

    Luden's Tempest Luden's Tempest

    BUY: 3200

    SELL: 2240

    80 Ability Power
    6 Magic Penetration
    600 Mana
    20 Ability Haste

  • Echo: Damaging Abilities deal magic damage to the target and 3 nearby enemies and grants you Move Speed. Dealing ability damage to Champions reduces this item's cooldown.

    Mythic Passive: Grants all other Legendary items Magic Penetration.
  • Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed

    Mejai's Soulstealer Mejai's Soulstealer

    BUY: 1600

    SELL: 1120

    20 Ability Power
    100 Health

  • Glory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). Lose 10 stacks on death.
  • Dread: Grants 5 Ability Power per stack of Glory. Gain 10% Move Speed if you have at least 10 stacks.

    Obtained Glory stacks are preserved between this item and Dark Seal.
  • Shadowflame Shadowflame

    BUY: 3000

    SELL: 2100

    100 Ability Power
    200 Health

  • Cinderbloom: Damage to champions benefits from additional Magic Penetration based on their current Health. If the target was recently affected by Shields, gain the maximum benefit against that target.
  • Zhonya's Hourglass Zhonya's Hourglass

    BUY: 3000

    SELL: 2100

    80 Ability Power
    45 Armor
    15 Ability Haste


    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time.

    Rabadon's Deathcap Rabadon's Deathcap

    BUY: 3600

    SELL: 2520

    120 Ability Power
  • Magical Opus: Increases your total Ability Power by 35%.
  • Oracle Lens Oracle Lens

    BUY: 0

    SELL: 0

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.

    Taliyah Active Abilities

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    PassiveQWER
    Rock Surfing Rock Surfing

    Taliyah gains Move Speed near walls.

    Threaded Volley Threaded Volley

    Cooldown: 7/6/5/4/3

    Consumable: 55/60/65/70/75

    Range: 1000

    Taliyah throws a volley of rocks in a target direction, moving freely as she casts. This creates Worked Ground below her. If Taliyah casts Threaded Volley on Worked Ground, she consumes the ground to throw a stronger boulder that slows enemies.

    Seismic Shove Seismic Shove

    Cooldown: 14/12.5/11/9.5/8

    Consumable: 40/30/20/10/0

    Range: 900

    Taliyah causes an area of ground to erupt and throws enemies within it in a direction of her choosing.

    Unraveled Earth Unraveled Earth

    Cooldown: 18/17/16/15/14

    Consumable: 90/95/100/105/110

    Range: 950

    Taliyah creates a slowing minefield. If enemies dash through it or are knocked through it, the mines explode and stun them.

    Weaver's Wall Weaver's Wall

    Cooldown: 180/150/120

    Consumable: 100

    Range: 2500/4500/6500

    Taliyah creates a very long wall and then surfs it.

    Taliyah SKINS

    Taliyah default
    Freljord Taliyah
    SSG Taliyah
    Pool Party Taliyah
    Star Guardian Taliyah