[Tutorial] Tahm Kench Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Tahm Kench support 5v5 )

Tahm Kench Tahm Kench Stats

Attack: 56

Defense: 9

Magic: 6

Difficulty: 5

Health: 640

Move Speed: 335

Armor: 42

Range: 175

Health Regen: 6.5

Critical Strike: 0

Attack Speed: 0.658

Tahm Kench

The River King

Support Support Tank Tank


Tahm Kench 5v5 support
Tahm Kench 5v5 top

SUPPORT

  • Tier: Off Meta
  • Win: 51.36%
  • Role: 44.66%
  • Pick: 0.68%
  • Ban: 0.62%
  • Games: 141
  • KDA: 1.96
  • Score: 51.79

Known by many names throughout history, the demon Tahm Kench travels the waterways of Runeterra, feeding his insatiable appetite with the misery of others. Though he may appear singularly charming and proud, he swaggers through the physical realm like a vagabond in search of unsuspecting prey. His lashing tongue can stun even a heavily armored warrior from a dozen paces, and to fall into his rumbling belly is to tumble into an abyss from which there is little hope of return.

Tahm Kench Tips (Ally)

  • Your most important function as a support is to keep fragile allies safe. Keep Devour's range and cooldown in mind and position accordingly!
  • Consider carefully when to use Thick Skin's active. Sometimes shielding early to avoid further damage is good, but sometimes the healing is more beneficial.

Tahm Kench Tips (Enemy)

  • When you see Tahm Kench use the shield from Thick Skin, remember that he just opted out of a good deal of healing. He will also not accumulate new gray health until Thick Skin comes off cooldown. Use this to your advantage!
  • Watch out for Kench's Abyssal Dive - you can cancel it's channel with immobilizing crowd control effects.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Tahm Kench Masteries

Resolve
Guardian
Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s.

Cooldown: 90 - 40 seconds
Shield: 45 - 120 + 12.5% of your ability power + 8% of your bonus health
Proc Threshold: 90 - 250 postmitigation damage
Font of Life
Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 0.9% of your max health over 2s.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 55s
Unflinching
Gain 5% Tenacity and 5% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health.
Inspiration
Approach Velocity
Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Move Speed for any enemy champion that you impair.

Activation Range for CC from allies: 1000
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

Manaless: Champions without mana restore 12% missing health instead.
Attack Speed
+10% Attack Speed
Armor
+6 Armor
Armor
+6 Armor

Tahm Kench Starting Items (PROBUILD)

Relic Shield Relic Shield

BUY: 400

SELL: 160

5 Ability Power
30 Health
25% Base Health Regen
2 Gold Per 10 Seconds
  • Spoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).
  • Quest: Earn 500 gold from this item to transform it into Targon's Buckler, gaining Active - Warding.

    This item grants reduced gold from minions if you kill excessive numbers of them.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Tahm Kench Recommended Items (PROBUILD)

    Plated Steelcaps Plated Steelcaps

    BUY: 1100

    SELL: 770

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
  • Heartsteel Heartsteel

    BUY: 3200

    SELL: 2240

    800 Health
    200% Base Health Regen
    20 Ability Haste

  • Colossal Consumption: Charge up a powerful attack against a champion over 3s while within 700 range of them. The charged attack deals 125 + 6% of your max Health as bonus physical damage, and grants you 10% of that amount as permanent max Health. (30s) cooldown per target.

    Mythic Passive: Grants all other Legendary items 1% Increased Health & 6% Champion Size.
  • Sunfire Aegis Sunfire Aegis

    BUY: 2700

    SELL: 1890

    500 Health
    50 Armor

  • Immolate: Taking or dealing damage causes you to begin dealing (15 + 1.75% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).

  • Thornmail Thornmail

    BUY: 2700

    SELL: 1890

    350 Health
    70 Armor

  • Thorns: When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.
  • Bulwark of the Mountain Bulwark of the Mountain

    BUY: 400

    SELL: 160

    20 Ability Power
    250 Health
    100% Base Health Regen
    3 Gold Per 10 Seconds


    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 4 Stealth Wards, which refill upon visiting the shop.

    Force of Nature Force of Nature

    BUY: 2900

    SELL: 2030

    350 Health
    70 Magic Resist
    5% Move Speed

  • Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast. Enemy Immobilizing effects grant additional stacks.
  • Dissipate: While at max stacks of Steadfast, take reduced magic damage and gain increased Move Speed.
  • Oracle Lens Oracle Lens

    BUY: 0

    SELL: 0

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Tahm Kench Active Abilities

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    An Acquired Taste An Acquired Taste

    Tahm Kench puts the heft of his immense body behind his attacks, gaining extra damage based on his total health. Damaging enemy champions builds stacks of An Acquired Taste. At three stacks, he can use Devour on an enemy champion.

    Tongue Lash Tongue Lash

    Cooldown: 7/6.5/6/5.5/5

    Consumable: 50/46/42/38/34

    Range: 900

    Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit and healing himself if he strikes an enemy champion.

    Applies a stack of An Acquired Taste to enemy champions. If the champion already has 3 stacks of An Acquired Taste, they are stunned and the stacks are consumed.

    Abyssal Dive Abyssal Dive

    Cooldown: 21/20/19/18/17

    Consumable: 60/75/90/105/120

    Range: 1000/1050/1100/1150/1200

    Dive down and then re-appear at target location, damaging and knocking up all enemies in an area.

    Thick Skin Thick Skin

    Cooldown: 3

    Consumable: 0

    Range: 2400

    Passive: Tahm Kench stores a percent of the damage he takes and heals based on it while out of combat.

    Active: Convert all stored damage into a temporary shield.

    Devour Devour

    Cooldown: 0

    Consumable: 100

    Range: 25000

    Tahm Kench devours a champion for a few seconds, dealing magic damage if they are an enemy, or shielding them if they are an ally.

    Tahm Kench SKINS

    Tahm Kench default
    Master Chef Tahm Kench
    Urf Kench
    Coin Emperor Tahm Kench
    Arcana Tahm Kench
    High Noon Tahm Kench