[Tutorial] Tahm Kench Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Tahm Kench support 5v5 )
Attack: 56
Defense: 9
Magic: 6
Difficulty: 5
Health: 640
Move Speed: 335
Armor: 42
Range: 175
Health Regen: 6.5
Critical Strike: 0
Attack Speed: 0.658
Tahm Kench
The River King
Support Tank
Tahm Kench 5v5 support
Tahm Kench 5v5 top
Tahm Kench 5v5 mid
Tahm Kench 5v5 jungle
Tahm Kench 5v5 adc
SUPPORT
- Tier: B
- Win: 51.79%
- Role: 23.61%
- Pick: 0.84%
- Ban: 1.09%
- Games: 8328
- KDA: 2.60
- Score: 57.25
Known by many names throughout history, the demon Tahm Kench travels the waterways of Runeterra, feeding his insatiable appetite with the misery of others. Though he may appear singularly charming and proud, he swaggers through the physical realm like a vagabond in search of unsuspecting prey. His lashing tongue can stun even a heavily armored warrior from a dozen paces, and to fall into his rumbling belly is to tumble into an abyss from which there is little hope of return.
Tahm Kench Tips (Ally)
- Your most important function as a support is to keep fragile allies safe. Keep Devour's range and cooldown in mind and position accordingly!
- Consider carefully when to use Thick Skin's active. Sometimes shielding early to avoid further damage is good, but sometimes the healing is more beneficial.
Tahm Kench Tips (Enemy)
- When you see Tahm Kench use the shield from Thick Skin, remember that he just opted out of a good deal of healing. He will also not accumulate new gray health until Thick Skin comes off cooldown. Use this to your advantage!
- Watch out for Kench's Abyssal Dive - you can cancel it's channel with immobilizing crowd control effects.
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Tahm Kench Masteries
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Every 4s in combat, your next basic attack on a champion will: |
While shielded, gain Whenever you gain a new shield, your next basic attack against a champion deals You have up to 2s after the shield expires to use this effect. |
After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s. |
Gain 2 - 10 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after. |
|
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
Gain 3% attack speed plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
+10% Attack Speed |
+10-180 Health (based on level) |
+10-180 Health (based on level) |
Tahm Kench Starting Items (PROBUILD)
BUY: 400 SELL: 160 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Tahm Kench Recommended Items (PROBUILD)
BUY: 1100 SELL: 770 Reduces incoming damage from Attacks by 12%. |
BUY: 3000 SELL: 2100 Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health. Gain increased size based on Total Health. |
BUY: 400 SELL: 160 Place an |
BUY: 2700 SELL: 1890 |
BUY: 2700 SELL: 1890 When struck by an Attack, deal damage to the attacker and apply 40% |
BUY: 2900 SELL: 2030 After not taking |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Tahm Kench Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Tahm Kench puts the heft of his immense body behind his attacks, gaining extra damage based on his total health. Damaging enemy champions builds stacks of |
Cooldown: 7/6.5/6/5.5/5 Consumable: 50/46/42/38/34 Range: 900 Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit and healing himself if he strikes an enemy champion. |
Cooldown: 21/20/19/18/17 Consumable: 60/75/90/105/120 Range: 1000/1050/1100/1150/1200 Dive down and then re-appear at target location, damaging and knocking up all enemies in an area. |
Cooldown: 3 Consumable: 0 Range: 2400 |
Cooldown: 0 Consumable: 100 Range: 25000 Tahm Kench devours a champion for a few seconds, dealing magic damage if they are an enemy, or shielding them if they are an ally. |