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[Tutorial Patch 12.9] Tahm Kench Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Tahm Kench support 5v5 patch 12.9)

Tahm Kench Tahm Kench Stats

Attack: 56

Defense: 9

Magic: 6

Difficulty: 5

Health: 570

Move Speed: 335

Armor: 42

Range: 175

Health Regen: 6.5

Critical Strike: 0

Attack Speed: 0.658

Tahm Kench

The River King

Support Support Tank Tank


Tahm Kench 5v5 support
Tahm Kench 5v5 top

SUPPORT

  • Tier: A
  • Win Rate: 52.91%
  • Role Rate: 40.65%
  • Pick Rate: 1.29%
  • Ban Rate: 4.30%
  • Games: 8080
  • KDA: 2.54
  • Score: 61.57

Known by many names throughout history, the demon Tahm Kench travels the waterways of Runeterra, feeding his insatiable appetite with the misery of others. Though he may appear singularly charming and proud, he swaggers through the physical realm like a vagabond in search of unsuspecting prey. His lashing tongue can stun even a heavily armored warrior from a dozen paces, and to fall into his rumbling belly is to tumble into an abyss from which there is little hope of return.

Tahm Kench Tips (Ally)

  • Your most important function as a support is to keep fragile allies safe. Keep Devour's range and cooldown in mind and position accordingly!
  • Consider carefully when to use Thick Skin's active. Sometimes shielding early to avoid further damage is good, but sometimes the healing is more beneficial.

Tahm Kench Tips (Enemy)

  • When you see Tahm Kench use the shield from Thick Skin, remember that he just opted out of a good deal of healing. He will also not accumulate new gray health until Thick Skin comes off cooldown. Use this to your advantage!
  • Watch out for Kench's Abyssal Dive - you can cancel it's channel with immobilizing crowd control effects.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Tahm Kench Masteries

Resolve
Guardian
Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s.

Cooldown: 70 - 40 seconds
Shield: 50 - 130 + 15% of your ability power + 9% of your bonus health
Proc Threshold: 90 - 250 postmitigation damage
Font of Life
Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
Unflinching
Gain 10% Tenacity and 10% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health.
Inspiration
Approach Velocity
Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Move Speed for any enemy champion that you impair.

Activation Range for CC from allies: 1000
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
AttackSpeed
+10% Attack Speed
Armor
+6 Armor
Armor
+6 Armor

Tahm Kench Starting Items (PROBUILD)

Relic Shield Relic Shield

BUY: 400

SELL: 160

5 Ability Power
30 Health
25% Base Health Regen
2 Gold Per 10 Seconds
  • Spoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).
  • Quest: Earn 500 gold from this item to transform it into Targon's Buckler, gaining Active - Warding.

    This item grants reduced gold from minions if you kill excessive numbers of them.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 150 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

    Tahm Kench Recommended Items (PROBUILD)

    Plated Steelcaps Plated Steelcaps

    BUY: 1100

    SELL: 770

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
  • Locket of the Iron Solari Locket of the Iron Solari

    BUY: 2500

    SELL: 1750

    200 Health
    20 Ability Haste
    30 Armor
    30 Magic Resist


    Active - Devotion: Grant nearby allies a 230 - 385 (based on ally level) Shield, decaying over 2.5 seconds (90s cooldown).
  • Consecrate: Grant nearby allied champions 5 Armor and Magic Resist.

    Mythic Passive: Grants all other Legendary items 2 Armor/Magic Resist increase to Consecrate.

    Strength of level-scaling effects are based on the ally's level.
    Subsequent Devotion shields within 20 seconds only have 25% effect.

  • Knight's Vow Knight's Vow

    BUY: 2300

    SELL: 1610

    400 Health
    10 Ability Haste
    200% Base Health Regen


    Active - Pledge: Designate an ally who is Worthy (60s cooldown).
  • Sacrifice: While your Worthy ally is nearby, redirect 10% of damage they take to you and heal for 8% of the damage dealt by your Worthy ally to Champions. If they have less than 30% Health the damage reduction is increased to 20%.

    Champions can only be linked by one Knight's Vow at a time. Damage redirection stops if you have less than 30% Health
  • Thornmail Thornmail

    BUY: 2700

    SELL: 1890

    350 Health
    60 Armor

  • Thorns: When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 3 seconds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.
  • Spirit Visage Spirit Visage

    BUY: 2900

    SELL: 2030

    450 Health
    40 Magic Resist
    10 Ability Haste
    100% Base Health Regen

  • Boundless Vitality: Increases all Healing and Shielding effectiveness on you by 25%.
  • Bulwark of the Mountain Bulwark of the Mountain

    BUY: 400

    SELL: 160

    20 Ability Power
    250 Health
    100% Base Health Regen
    3 Gold Per 10 Seconds


    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 4 Stealth Wards, which refill upon visiting the shop.

    Oracle Lens Oracle Lens

    BUY: 0

    SELL: 0

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Tahm Kench Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    An Acquired Taste An Acquired Taste

    Tahm Kench puts the heft of his immense body behind his attacks, gaining extra damage based on his total health. Damaging enemy champions builds stacks of An Acquired Taste. At three stacks, he can use Devour on an enemy champion.

    Tongue Lash Tongue Lash

    Cooldown: 7/6.5/6/5.5/5

    Consumable: 50/46/42/38/34

    Range: 900

    Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit and healing himself if he strikes an enemy champion.

    Applies a stack of An Acquired Taste to enemy champions. If the champion already has 3 stacks of An Acquired Taste, they are stunned and the stacks are consumed.

    Abyssal Dive Abyssal Dive

    Cooldown: 21/20/19/18/17

    Consumable: 60/75/90/105/120

    Range: 1000/1050/1100/1150/1200

    Dive down and then re-appear at target location, damaging and knocking up all enemies in an area.

    Thick Skin Thick Skin

    Cooldown: 3

    Consumable: 0

    Range: 2400

    Passive: Tahm Kench stores a percent of the damage he takes and heals based on it while out of combat.

    Active: Convert all stored damage into a temporary shield.

    Devour Devour

    Cooldown: 0

    Consumable: 100

    Range: 25000

    Tahm Kench devours a champion for a few seconds, dealing magic damage if they are an enemy, or shielding them if they are an ally.

    Tahm Kench SKINS

    Tahm Kench default
    Master Chef Tahm Kench
    Urf Kench
    Coin Emperor Tahm Kench
    Arcana Tahm Kench