[Tutorial] Tahm Kench Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Tahm Kench support 5v5 )

Tahm Kench Tahm Kench Stats

Attack: 56

Defense: 9

Magic: 6

Difficulty: 5

Health: 640

Move Speed: 335

Armor: 42

Range: 175

Health Regen: 6.5

Critical Strike: 0

Attack Speed: 0.658

SUPPORT

  • Tier: B
  • Win: 51.79%
  • Role: 23.61%
  • Pick: 0.84%
  • Ban: 1.09%
  • Games: 8328
  • KDA: 2.60
  • Score: 57.25

Known by many names throughout history, the demon Tahm Kench travels the waterways of Runeterra, feeding his insatiable appetite with the misery of others. Though he may appear singularly charming and proud, he swaggers through the physical realm like a vagabond in search of unsuspecting prey. His lashing tongue can stun even a heavily armored warrior from a dozen paces, and to fall into his rumbling belly is to tumble into an abyss from which there is little hope of return.

Tahm Kench Tips (Ally)

  • Your most important function as a support is to keep fragile allies safe. Keep Devour's range and cooldown in mind and position accordingly!
  • Consider carefully when to use Thick Skin's active. Sometimes shielding early to avoid further damage is good, but sometimes the healing is more beneficial.

Tahm Kench Tips (Enemy)

  • When you see Tahm Kench use the shield from Thick Skin, remember that he just opted out of a good deal of healing. He will also not accumulate new gray health until Thick Skin comes off cooldown. Use this to your advantage!
  • Watch out for Kench's Abyssal Dive - you can cancel it's channel with immobilizing crowd control effects.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Tahm Kench Masteries

Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heals you for 3 + 1.2% of your max health
  • Permanently increase your health by 7

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Shield Bash
    While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

    Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

    You have up to 2s after the shield expires to use this effect.
    Second Wind
    After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.
    Unflinching
    Gain 2 - 10 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.
    Precision
    Triumph
    Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Attack Speed
    +10% Attack Speed
    Health Scaling
    +10-180 Health (based on level)
    Health Scaling
    +10-180 Health (based on level)

    Tahm Kench Starting Items (PROBUILD)

    World Atlas World Atlas

    BUY: 400

    SELL: 160

    Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Tahm Kench Recommended Items (PROBUILD)

    Plated Steelcaps Plated Steelcaps

    BUY: 1100

    SELL: 770

    20 Armor
    45 Move Speed


    Reduces incoming damage from Attacks by 12%.
    Heartsteel Heartsteel

    BUY: 3000

    SELL: 2100

    900 Health
    200% Base Health Regen


    Colossal Consumption (0s) per target
    Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.

    Goliath
    Gain increased size based on Total Health.
    Solstice Sleigh Solstice Sleigh

    BUY: 400

    SELL: 160

    5 Gold Per 10 Seconds
    75% Base Health Regen
    75% Base Mana Regen
    200 Health


    Going Sledding
    Slowing or Immobilizing an enemy champion grants you and a nearby ally with lowest Health bonus Health and Move Speed.

    ACTIVE
    Ward
    Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
    Sunfire Aegis Sunfire Aegis

    BUY: 2700

    SELL: 1890

    450 Health
    50 Armor



  • Immolate: Taking or dealing damage causes you to begin dealing (12 + 1.75% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).
  • Thornmail Thornmail

    BUY: 2700

    SELL: 1890

    350 Health
    70 Armor


    Thorns
    When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.

    Kaenic Rookern Kaenic Rookern

    BUY: 2900

    SELL: 2030

    400 Health
    80 Magic Resist
    150% Base Health Regen


    Magebane
    After not taking magic damage for 15 seconds, gain a magic shield for 0.

    Oracle Lens Oracle Lens

    BUY: 0

    SELL: 0



    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards. Has 2 recharges.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200



    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Tahm Kench Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    An Acquired Taste An Acquired Taste

    Tahm Kench puts the heft of his immense body behind his attacks, gaining extra damage based on his total health. Damaging enemy champions builds stacks of An Acquired Taste. At three stacks, he can use Devour on an enemy champion.

    Tongue Lash Tongue Lash

    Cooldown: 7/6.5/6/5.5/5

    Consumable: 50/46/42/38/34

    Range: 900

    Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit and healing himself if he strikes an enemy champion.

    Applies a stack of An Acquired Taste to enemy champions. If the champion already has 3 stacks of An Acquired Taste, they are stunned and the stacks are consumed.

    Abyssal Dive Abyssal Dive

    Cooldown: 21/20/19/18/17

    Consumable: 60/75/90/105/120

    Range: 1000/1050/1100/1150/1200

    Dive down and then re-appear at target location, damaging and knocking up all enemies in an area.

    Thick Skin Thick Skin

    Cooldown: 3

    Consumable: 0

    Range: 2400

    Passive: Tahm Kench stores a percent of the damage he takes and heals based on it while out of combat.

    Active: Convert all stored damage into a temporary shield.

    Devour Devour

    Cooldown: 0

    Consumable: 100

    Range: 25000

    Tahm Kench devours a champion for a few seconds, dealing magic damage if they are an enemy, or shielding them if they are an ally.

    Tahm Kench SKINS

    Tahm Kench default
    Master Chef Tahm Kench
    Urf Kench
    Coin Emperor Tahm Kench
    Arcana Tahm Kench
    High Noon Tahm Kench
    Shan Hai Scrolls Tahm Kench

    Tahm Kench Counters (Over 50% win rate)

    Tahm Kench Countered By (Under 50% win rate)