Champion Info (Syndra mid 5v5 patch 12.9)
Move Speed: 330
Health Regen: 6.5
Critical Strike: 0
Attack Speed: 0.625
the Dark Sovereign
Syndra 5v5 mid
- Tier: B
- Win Rate: 49.13%
- Role Rate: 90.69%
- Pick Rate: 3.40%
- Ban Rate: 1.05%
- Games: 25843
- KDA: 2.18
- Score: 54.90
Syndra is a fearsome Ionian mage with incredible power at her command. As a child, she disturbed the village elders with her reckless and wild magic. She was sent away to be taught greater control, but eventually discovered her supposed mentor was restraining her abilities. Forming her feelings of betrayal and hurt into dark spheres of energy, Syndra has sworn to destroy all who would try to control her.
Syndra Tips (Ally)
- To maximize your ultimate's damage use it when there are many spheres on the battlefield.
- After you hit an enemy champion with Force of Will follow up with Dark Sphere, they'll be slowed and have a hard time avoiding it.
- Get one of your spells to rank 5 as quickly as possible, they gain powerful bonus effects at max rank.
Syndra Tips (Enemy)
- Get boots early when playing against Syndra, they'll help you avoid many of her spells.
- Attack Syndra after she's used Scatter the Weak, it has a long cooldown so she'll be vulnerable.
- At max rank Syndra's spells gain bonus effects and change in appearance.
Teleports your champion a short distance toward your cursor's location.
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 40 based on level (+
Empower or protecting allies with abilities sends Aery to them, shielding them for 35 - 80 based on level (+
Aery cannot be sent out again until she returns to you.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 seconds
Gain bonuses upon reaching the following levels:
Level 5: +5
Level 8: +5
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately. In addition, gain
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.
Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.
Manaless: Champions without mana restore 12% missing health instead.
+10% Attack Speed
+8 Magic Resist
Syndra Starting Items (PROBUILD)
Syndra Recommended Items (PROBUILD)
Syndra Active Abilities
Syndra's spells gain extra effects at max rank.
Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers.
Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies.
Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.
Syndra bombards an enemy Champion with all of her Dark Spheres.
Syndra Counters (Over 50% win rate)
the Emperor of the Sands
the Card Master
the Lady of Clockwork
the Rune Mage
the Blade Dancer
the Daring Bombardier
Syndra Countered By (Under 50% win rate)
the Burning Vengeance
the Lady of Luminosity
the Revered Inventor
the Magus Ascendant
the Boy Who Shattered Time
the Machine Herald
the Eye of the Void
the Blade's Shadow
the Crimson Reaper
the Rogue Assassin
the Unbreakable Spear
the Mechanized Menace
the Master of Shadows
the Ice Witch
the Nine-Tailed Fox
the Curious Chameleon
Scorn of the Moon
the Mad Chemist
the Sinister Blade
Empress of the Elements
the Prophet of the Void
the Tiny Master of Evil
the Defender of Tomorrow
the Bloodharbor Ripper
the Void Walker
the Heart of the Tempest
the Tidal Trickster