[Tutorial] Syndra Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Syndra mid 5v5 )

Attack: 54
Defense: 3
Magic: 9
Difficulty: 8
Health: 563
Move Speed: 330
Armor: 25
Range: 550
Health Regen: 6.5
Critical Strike: 0
Attack Speed: 0.658
Syndra
the Dark Sovereign
Mage
Syndra 5v5 mid
Syndra 5v5 jungle
Syndra 5v5 support
Syndra 5v5 adc
Syndra 5v5 top
MID
- Tier: A
- Win: 50.76%
- Role: 94.46%
- Pick: 4.01%
- Ban: 2.96%
- Games: 32580
- KDA: 2.32
- Score: 60.11
Syndra is a fearsome Ionian mage with incredible power at her command. As a child, she disturbed the village elders with her reckless and wild magic. She was sent away to be taught greater control, but eventually discovered her supposed mentor was restraining her abilities. Forming her feelings of betrayal and hurt into dark spheres of energy, Syndra has sworn to destroy all who would try to control her.
Syndra Tips (Ally)
- To maximize your ultimate's damage use it when there are many spheres on the battlefield.
- After you hit an enemy champion with Force of Will follow up with Dark Sphere, they'll be slowed and have a hard time avoiding it.
- Get one of your spells to rank 5 as quickly as possible, they gain powerful bonus effects at max rank.
Syndra Tips (Enemy)
- Get boots early when playing against Syndra, they'll help you avoid many of her spells.
- Attack Syndra after she's used Scatter the Weak, it has a long cooldown so she'll be vulnerable.
- At max rank Syndra's spells gain bonus effects and change in appearance.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward. |
Syndra Masteries
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![]() Attacks or abilities against an enemy champion within 0.25s of entering champion combat grants 5 gold and First Strike for 3 seconds, causing you to deal Cooldown: |
![]() You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
![]() Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game. Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed. |
![]() + + |
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![]() Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
![]() Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
![]() +10% Attack Speed |
![]() +9 |
![]() +10-180 Health (based on level) |
Syndra Starting Items (PROBUILD)
![]() BUY: 400 SELL: 160 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Syndra Recommended Items (PROBUILD)
![]() BUY: 2900 SELL: 2030 Gain a Shot Charge every few seconds. Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 3250 SELL: 2275 Enter |
![]() BUY: 3600 SELL: 2520 Increases your total |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Syndra Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Syndra collects Splinters of Wrath from gaining levels and damaging enemies which upgrade her abilities. |
![]() Cooldown: 7 Consumable: 40/45/50/55/60 Range: 800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. |
![]() Cooldown: 12/11/10/9/8 Consumable: 60/70/80/90/100 Range: 925 Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies. |
![]() Cooldown: 17 Consumable: 50 Range: 650 Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. |
![]() Cooldown: 120/100/80 Consumable: 100 Range: 675 Syndra bombards an enemy Champion with all of her Dark Spheres. |
Syndra SKINS












