[Tutorial] Swain Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Swain lane aram )

Swain Swain Stats

Attack: 58

Defense: 6

Magic: 9

Difficulty: 8

Health: 595

Move Speed: 330

Armor: 26

Range: 525

Health Regen: 7

Critical Strike: 0

Attack Speed: 0.625

Swain

the Noxian Grand General

Mage Mage Fighter Fighter


Swain aram lane

LANE

  • Tier: A
  • Win: 48.49%
  • Pick: 6.13%
  • Games: 35136
  • KDA: 3.61
  • Score: 47.81

Jericho Swain is the visionary ruler of Noxus, an expansionist nation that reveres only strength. Though he was cast down and crippled in the Ionian wars, his left arm severed, he seized control of the empire with ruthless determination… and a new, demonic hand. Now, Swain commands from the front lines, marching against a coming darkness that only he can see—in glimpses gathered by shadowy ravens from the corpses all around him. In a swirl of sacrifice and secrets, the greatest secret of all is that the true enemy lies within.

Swain Tips (Ally)

  • If you're having trouble rooting an enemy with Nevermove, try throwing it at opponents when they are near their minions so the explosion surprises them.
  • While laning, try to use Death's Hand's piercing damage to damage opponents from a safe distance.
  • Vision of Empire is quite difficult to land on its own, look for skirmishes around the map where enemies may be distracted or crowd controlled so you can land it more easily.
  • Demonic Ascension may make Swain very hard to kill but he's pretty easy to get away from. Try building items that can slow opponents to keep them in range if their mobility is overwhelming.

Swain Tips (Enemy)

  • Swain's passive is very potent if you are immobilized. Make sure to be extra careful around enemies who have immobilizing effects.
  • High mobility counters all of Swain's basic abilities: Death's Hand does more damage the closer he is, Vision of Empire has a very long delay and Nevermove must start returning back to him to be dangerous.
  • Buying an item with Grievous Wounds will make Swain much easier to kill during his Demonic Ascension.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Mark Mark

Consumable: 0

Cooldown: 80

Range: 1600


Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.


Swain Masteries

Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Legend: Tenacity
Gain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Swain Starting Items (PROBUILD)

Catalyst of Aeons Catalyst of Aeons

BUY: 1300

SELL: 910

350 Health
300 Mana


Eternity
Taking damage from champions restores Mana.Casting an ability heals over time.
Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.

Swain Recommended Items (PROBUILD)

Rod of Ages Rod of Ages

BUY: 2600

SELL: 1820

50 Ability Power
400 Health
400 Mana


Timeless
This item gains Health, Mana and Ability Power every 60 seconds. Upon reaching max stacks, gain a level.

Eternity
Taking damage from champions restores Mana.Casting an ability heals for a % of Mana spent.
Malignance Malignance

BUY: 2700

SELL: 1890

80 Ability Power
600 Mana
20 Ability Haste


Scorn
Your Ultimate spells gain Ability Haste.

Hatefog
Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist.
Mercury's Treads Mercury's Treads

BUY: 1100

SELL: 770

25 Magic Resist
45 Move Speed
30% Tenacity


Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.
Rylai's Crystal Scepter Rylai's Crystal Scepter

BUY: 2600

SELL: 1820

75 Ability Power
400 Health


Rimefrost
Damaging Abilities Slow enemies by 30% for 1 second.
Liandry's Torment Liandry's Torment

BUY: 3000

SELL: 2100

90 Ability Power
300 Health


Torment
Dealing damage with Abilities causes enemies to burn.

Suffering
For each second in combat with enemy champions, gain increased damage.
Spirit Visage Spirit Visage

BUY: 2900

SELL: 2030

450 Health
60 Magic Resist
10 Ability Haste
100% Base Health Regen


Boundless Vitality
Increases all Healing and Shielding effectiveness on you by 25%.
Elixir of Sorcery Elixir of Sorcery

BUY: 500

SELL: 200





Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

Swain Active Abilities

123456789101112131415161718
QQQQQ
WWWWW
EEEEE
RRR
PassiveQWER
Ravenous Flock Ravenous Flock

Swain's ravens collect Soul Fragments that heal him and permanently increase his maximum health.

Death's Hand Death's Hand

Cooldown: 7/6/5/4/3

Consumable: 45/50/55/60/65

Range: 750

Swain unleashes several bolts of eldritch power that pierce through enemies. Enemies hit take more damage for each bolt they are struck by.

Vision of Empire Vision of Empire

Cooldown: 22/21/20/19/18

Consumable: 60/65/70/75/80

Range: 5500/6000/6500/7000/7500

Swain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment.

Nevermove Nevermove

Cooldown: 10

Consumable: 50

Range: 850

Swain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits. Swain can then choose to pull all rooted champions closer. This ability has a shorter cooldown during Demonic Ascension.

Demonic Ascension Demonic Ascension

Cooldown: 100/80/60

Consumable: 100

Range: 650

Swain transforms into a demon and drains health from nearby enemy champions, minions, and neutral monsters. Swain can cast Demonflare to decimate and slow nearby enemies with a nova of soulfire. This form is indefinite as long as Swain drains enemy champions.

Swain SKINS

Swain default
Northern Front Swain
Bilgewater Swain
Tyrant Swain
Dragon Master Swain
Hextech Swain
Crystal Rose Swain
Winterblessed Swain

Swain Counters (Over 50% win rate)

Swain Countered By (Under 50% win rate)