[Tutorial] Sona Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Sona support 5v5 )
Move Speed: 325
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.644
Maven of the Strings
Sona 5v5 support
- Tier: C
- Win: 32.00%
- Role: 99.00%
- Pick: 2.23%
- Ban: 0.35%
- Games: 219
- KDA: 2.73
- Score: 47.81
Sona is Demacia's foremost virtuoso of the stringed etwahl, speaking only through her graceful chords and vibrant arias. This genteel manner has endeared her to the highborn, though others suspect her spellbinding melodies to actually emanate magic—a Demacian taboo. Silent to outsiders but somehow understood by close companions, Sona plucks her harmonies not only to soothe injured allies, but also to strike down unsuspecting enemies.
Sona Tips (Ally)
- Make sure to tag your allies while Sona's auras are active, but avoid getting caught out by enemies.
- Save Crescendo for the game-altering moment.
- Well-timed uses of Aria of Perseverance will grant you maximum survivability.
Sona Tips (Enemy)
- Spread out when you see Sona so she can't make your entire team dance.
- Kill Sona first, as she will heal up her team if left alone for too long.
Teleports your champion a short distance toward your cursor's location.
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 40 based on level (+
Empower or protecting allies with abilities sends Aery to them, shielding them for 30 - 75 based on level (+
Aery cannot be sent out again until she returns to you.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 seconds
Gain bonuses upon reaching the following levels:
Level 5: +5
Level 8: +5
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Every 10 min gain AP or AD,
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.
Sona Starting Items (PROBUILD)
Sona Recommended Items (PROBUILD)
Sona Active Abilities
Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies.
Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield.
Sona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed.
Sona plays her ultimate chord, stunning enemy champions and forcing them to dance and dealing magic damage to them. Each rank reduces the base cooldown of Sona's basic abilities.
Sona Counters (Over 50% win rate)
the Loose Cannon
the Enlightened One
the Magus Ascendant
the Demon Jester
the Noxian Grand General
the Magical Cat
the Battle Mistress
the Chain Warden
the Sheriff of Piltover
Sona Countered By (Under 50% win rate)
the Arrow of Retribution
the Bounty Hunter
the Yordle Gunner
Daughter of the Void
the Bloodharbor Ripper
the Lady of Luminosity
the Weapon of the Faithful
the Prodigal Explorer
the Night Hunter
The Spark of Zaun
the Great Steam Golem
the Radiant Dawn
the Fae Sorceress
the Desert Rose