[Tutorial] Sona Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Sona jungle 5v5 )

Attack: 49
Defense: 2
Magic: 8
Difficulty: 4
Health: 550
Move Speed: 325
Armor: 26
Range: 550
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.644
Sona
Maven of the Strings
Support
Mage
Sona 5v5 support
Sona 5v5 top
Sona 5v5 jungle
Sona 5v5 mid
Sona 5v5 adc
JUNGLE
- Tier: Off Meta
- Win: 8.33%
- Role: 0.16%
- Pick: 0.00%
- Ban: 0.13%
- Games: 18
- KDA: 1.49
- Score: 20.79
Sona is Demacia's foremost virtuoso of the stringed etwahl, speaking only through her graceful chords and vibrant arias. This genteel manner has endeared her to the highborn, though others suspect her spellbinding melodies to actually emanate magic—a Demacian taboo. Silent to outsiders but somehow understood by close companions, Sona plucks her harmonies not only to soothe injured allies, but also to strike down unsuspecting enemies.
Sona Tips (Ally)
- Make sure to tag your allies while Sona's auras are active, but avoid getting caught out by enemies.
- Save Crescendo for the game-altering moment.
- Well-timed uses of Aria of Perseverance will grant you maximum survivability.
Sona Tips (Enemy)
- Spread out when you see Sona so she can't make your entire team dance.
- Kill Sona first, as she will heal up her team if left alone for too long.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 15 Range: 500 Deals 600-1200 true damage to target monster. |
Sona Masteries
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![]() Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+ Empower or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+ Aery cannot be sent out again until she returns to you. |
![]() Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
![]() Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
![]() Every 10 min gain AP or AD, 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc... |
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![]() Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. |
![]() After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%. |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Sona Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Sona Recommended Items (PROBUILD)
![]() BUY: 900 SELL: 630 Gain 12 Summoner Spell Haste. |
![]() BUY: 2700 SELL: 1890 Your Energized Attack fires a chain lightning that deals magic damage. |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 3200 SELL: 1280 Upon taking lethal damage, revive after a short delay. |
![]() BUY: 3250 SELL: 2275 Enter |
![]() BUY: 2900 SELL: 2030 Upon taking damage that would reduce your Health below 30%, gain a |
![]() BUY: 0 SELL: 0 |
Sona Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
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![]() Cooldown: 8 Consumable: 50/55/60/65/70 Range: 825 Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies. |
![]() Cooldown: 10 Consumable: 80/85/90/95/100 Range: 1000 Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield. |
![]() Cooldown: 14 Consumable: 65 Range: 430 Sona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed. |
![]() Cooldown: 140/120/100 Consumable: 100 Range: 900 Sona plays her ultimate chord, stunning enemy champions and forcing them to dance and dealing magic damage to them. Each rank reduces the base cooldown of Sona's basic abilities. |
Sona SKINS













