[Tutorial] Skarner Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Skarner lane aram )

Skarner Skarner Stats

Attack: 65

Defense: 6

Magic: 5

Difficulty: 5

Health: 650

Move Speed: 335

Armor: 38

Range: 125

Health Regen: 9

Critical Strike: 0

Attack Speed: 0.625

Skarner

the Crystal Vanguard

Fighter Fighter Tank Tank


Skarner aram lane

LANE

  • Tier: D
  • Win: 50.67%
  • Pick: 1.33%
  • Games: 7380
  • KDA: 3.19
  • Score: 26.65

Skarner is an immense crystalline scorpion from a hidden valley in Shurima. Part of the ancient Brackern race, Skarner and his kin are known for their great wisdom and deep connection to the land, as their souls are fused with powerful life crystals which hold the living thoughts and memories of their ancestors. In an age long past, the Brackern entered hibernation to avoid untold magical destruction, but recent, threatening events have roused Skarner. As the only Brackern awake, he strives to protect his kind from those who seek to harm them.

Skarner Tips (Ally)

  • Basic attacks reduce the cooldown of Crystal Slash. Use them as often as possible for maximum damage.
  • Capturing Crystal Spires before attempting neutral objectives or team fights around them improves Skarner's performance in said fights dramatically.
  • Impale is extremely powerful when you use it to position an enemy so your allies can attack them.

Skarner Tips (Enemy)

  • Skarner can't harm you very much outside of short range, so stay away from him!
  • Skarner's Move Speed is increased as long as his shield, Crystalline Exoskeleton, persists. Attack him to lower his speed.
  • Skarner is especially dangerous when inside Crystal Spire zones his team controls. Try to capture them ahead of time if a fight may break out around them.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Mark Mark

Consumable: 0

Cooldown: 80

Range: 1600


Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.


Skarner Masteries

Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heals you for 3 + 1.2% of your max health
  • Permanently increase your health by 7

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Shield Bash
    While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

    Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

    You have up to 2s after the shield expires to use this effect.
    Conditioning
    After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Precision
    Triumph
    Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Tenacity
    Gain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Ability Haste
    +8 Ability Haste
    Health Scaling
    +10-180 Health (based on level)
    Health Scaling
    +10-180 Health (based on level)

    Skarner Starting Items (PROBUILD)

    Giant's Belt Giant's Belt

    BUY: 900

    SELL: 630

    350 Health

    Ruby Crystal Ruby Crystal

    BUY: 400

    SELL: 280

    150 Health

    Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Skarner Recommended Items (PROBUILD)

    Heartsteel Heartsteel

    BUY: 3000

    SELL: 2100

    900 Health
    200% Base Health Regen


    Colossal Consumption (0s) per target
    Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.

    Goliath
    Gain increased size based on Total Health.
    Mercury's Treads Mercury's Treads

    BUY: 1100

    SELL: 770

    25 Magic Resist
    45 Move Speed
    30% Tenacity


    Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.
    Sunfire Aegis Sunfire Aegis

    BUY: 2700

    SELL: 1890

    450 Health
    50 Armor



  • Immolate: Taking or dealing damage causes you to begin dealing (12 + 1.75% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).
  • Kaenic Rookern Kaenic Rookern

    BUY: 2900

    SELL: 2030

    400 Health
    80 Magic Resist
    150% Base Health Regen


    Magebane
    After not taking magic damage for 15 seconds, gain a magic shield for 0.

    Thornmail Thornmail

    BUY: 2700

    SELL: 1890

    350 Health
    70 Armor


    Thorns
    When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.

    Force of Nature Force of Nature

    BUY: 2800

    SELL: 1960

    400 Health
    55 Magic Resist
    5% Move Speed


    Steadfast
    Taking magic damage from enemy Champions grants a stack, up to 8. While at 8 stacks, gain 70 Magic Resist and 10% increased Move Speed.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200



    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Skarner Active Abilities

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    Crystal Spires Crystal Spires

    Skarner's presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing close to them. When near crystals his team owns, Skarner gains Move Speed, attack speed, and increased mana regeneration.

    Crystal Slash Crystal Slash

    Cooldown: 3.5/3.25/3/2.75/2.5

    Consumable: 10

    Range: 350

    Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage.

    Crystalline Exoskeleton Crystalline Exoskeleton

    Cooldown: 13/12.5/12/11.5/11

    Consumable: 60

    Range: 1

    Skarner gains a shield and has increased Move Speed while the shield persists.

    Fracture Fracture

    Cooldown: 14/13.5/13/12.5/12

    Consumable: 55

    Range: 980

    Skarner summons a blast of crystalline energy which deals damage to enemies struck and slows them. Basic attacking these enemies within a short window will stun them.

    Impale Impale

    Cooldown: 120/100/80

    Consumable: 100

    Range: 350

    Skarner suppresses an enemy champion and deals damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, the target will be dealt additional damage.

    Skarner SKINS

    Skarner default
    Sandscourge Skarner
    Earthrune Skarner
    Battlecast Alpha Skarner
    Guardian of the Sands Skarner
    Cosmic Sting Skarner

    Skarner Counters (Over 50% win rate)

    Skarner Countered By (Under 50% win rate)