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[Tutorial Patch 12.9] Sivir Adc, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Sivir adc 5v5 patch 12.9)

Sivir Sivir Stats

Attack: 63

Defense: 3

Magic: 1

Difficulty: 4

Health: 562

Move Speed: 335

Armor: 26

Range: 500

Health Regen: 3.25

Critical Strike: 0

Attack Speed: 0.625

Sivir

the Battle Mistress

Marksman Marksman


Sivir 5v5 adc

ADC

  • Tier: C
  • Win Rate: 49.30%
  • Role Rate: 97.09%
  • Pick Rate: 2.77%
  • Ban Rate: 0.51%
  • Games: 26646
  • KDA: 2.41
  • Score: 53.04

Sivir is a renowned fortune hunter and mercenary captain who plies her trade in the deserts of Shurima. Armed with her legendary jeweled crossblade, she has fought and won countless battles for those who can afford her exorbitant price. Known for her fearless resolve and endless ambition, she prides herself on recovering buried treasures from the perilous tombs of Shurima—for a generous bounty. With ancient forces stirring the very bones of Shurima, Sivir finds herself torn between conflicting destinies.

Sivir Tips (Ally)

  • Sivir's Boomerang Blade returns to her after reaching the max range, so you can shift position to hit enemies who would otherwise have evaded it.
  • Ricochet resets Sivir's basic attack timer on activation, so activating this immediately after landing a normal basic attack will maximize damage output.
  • Try saving Spell Shield for enemy abilities that can disable you such as stuns and roots.

Sivir Tips (Enemy)

  • Boomerang Blade costs a lot of mana to cast, so dodging it sets Sivir back. If it hits you on the way out, avoid its path on the way back.
  • Sivir is a powerful pushing champion, so leaving her unattended in a lane for too long will often result in your turrets being destroyed.
  • When laning against Sivir, it is possible to throw off the timing of her Spell Shield by faking an advance, then backing off.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Heal Heal

Consumable: 0

Cooldown: 240

Range: 850


Restores 90-345 Health (depending on champion level) and grants 30% Move Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.


Sivir Masteries

Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ravenous Hunter
Omnivamp: 1.2% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
AttackSpeed
+10% Attack Speed
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Sivir Starting Items (PROBUILD)

Tear of the Goddess Tear of the Goddess

BUY: 400

SELL: 280

240 Mana
  • Focus: Attacks deal an additional 5 physical damage to Minions.
  • Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 150 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

    Sivir Recommended Items (PROBUILD)

    Ionian Boots of Lucidity Ionian Boots of Lucidity

    BUY: 950

    SELL: 665

    20 Ability Haste
    45 Move Speed

  • Gain 12 Summoner Spell Haste.

    ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'
  • Duskblade of Draktharr Duskblade of Draktharr

    BUY: 3100

    SELL: 2170

    60 Attack Damage
    18 Lethality
    20 Ability Haste

  • Nightstalker: Attacking a champion deals an additional (75 + 30% bonus Attack Damage for melee / 55 + 25% bonus Attack Damage for ranged) physical damage (15s cooldown). If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.25 seconds. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.

    Mythic Passive: Grants all other Legendary items 5 Ability Haste.

  • Manamune Manamune

    BUY: 2900

    SELL: 2030

    35 Attack Damage
    500 Mana
    15 Ability Haste

  • Awe: Gain bonus Attack Damage equal to 2.5% max Mana.
  • Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Muramana.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Essence Reaver Essence Reaver

    BUY: 2800

    SELL: 1960

    45 Attack Damage
    20% Critical Strike Chance
    20 Ability Haste

  • Spellblade: After using an Ability, your next Attack deals an additional 100% Base Attack Damage + 40% Bonus Attack Damage physical damage On-Hit and restores 40% of that damage as mana (1.5s cooldown).
  • The Collector The Collector

    BUY: 3000

    SELL: 2100

    55 Attack Damage
    20% Critical Strike Chance
    12 Lethality

  • Death and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Champion kills grant an additional 25 gold.
  • Serylda's Grudge Serylda's Grudge

    BUY: 3200

    SELL: 2240

    45 Attack Damage
    30% Armor Penetration
    20 Ability Haste

  • Bitter Cold: Damaging Abilities Slow enemies by 30% for 1 second.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
    Elixir of Wrath Elixir of Wrath

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 30 Attack Damage and 15% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Sivir Active Abilities

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    Fleet of Foot Fleet of Foot

    Sivir gains a short burst of Move Speed when she attacks an enemy champion.

    Boomerang Blade Boomerang Blade

    Cooldown: 7

    Consumable: 70/80/90/100/110

    Range: 1200

    Sivir hurls her crossblade like a boomerang, dealing damage each way.

    Ricochet Ricochet

    Cooldown: 12/10.5/9/7.5/6

    Consumable: 75

    Range: 20

    Sivir's next few basic attacks will bounce to nearby targets, dealing reduced damage to secondary targets.

    Spell Shield Spell Shield

    Cooldown: 22/19/16/13/10

    Consumable: 0

    Range: 20

    Creates a magical barrier that blocks a single enemy ability cast on Sivir. She receives Mana back if a spell is blocked.

    On The Hunt On The Hunt

    Cooldown: 120/100/80

    Consumable: 100

    Range: 1000

    Sivir leads her allies in battle, granting them a surge Move Speed for a period of time. Additionally passively grants Sivir bonus Attack Speed while Ricochet is active.

    Sivir SKINS

    Sivir default
    Warrior Princess Sivir
    Spectacular Sivir
    Huntress Sivir
    Bandit Sivir
    PAX Sivir
    Snowstorm Sivir
    Warden Sivir
    Victorious Sivir
    Neo PAX Sivir
    Pizza Delivery Sivir
    Blood Moon Sivir
    Odyssey Sivir
    Cafe Cuties Sivir