[Tutorial] Sion Urf, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Urf)

Champion Info (Sion lane urf )

Sion Sion Stats

Attack: 68

Defense: 9

Magic: 3

Difficulty: 5

Health: 655

Move Speed: 345

Armor: 32

Range: 175

Health Regen: 7.5

Critical Strike: 0

Attack Speed: 0.679

Sion

The Undead Juggernaut

Tank Tank Fighter Fighter


Sion urf lane

LANE

  • Tier: C
  • Win: 46.26%
  • Pick: 3.40%
  • Ban: 2.10%
  • Games: 45216
  • KDA: 1.44
  • Score: 41.11

A war hero from a bygone era, Sion was revered in Noxus for choking the life out of a Demacian king with his bare hands—but, denied oblivion, he was resurrected to serve his empire even in death. His indiscriminate slaughter claimed all who stood in his way, regardless of allegiance, proving he no longer retained his former humanity. Even so, with crude armor bolted onto rotten flesh, Sion continues to charge into battle with reckless abandon, struggling to remember his true self between the swings of his mighty axe.

Sion Tips (Ally)

  • You only have very slight turning ability during Unstoppable Onslaught, so make sure to use it in straight paths.
  • Roar of the Slayer is a great setup ability to land a very powerful Decimating Smash.
  • The Soul Furnace buff displays how much shield strength is remaining, use this information to time its explosion perfectly.

Sion Tips (Enemy)

  • Even if Sion still hits a Decimating Smash, making him release the charge earlier reduces its impact.
  • Use the time after Sion has died to reposition and prepare for his return.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ghost Ghost

Consumable: 0

Cooldown: 210

Range: 200


Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds.


Sion Masteries

Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heals you for 3 + 1.2% of your max health
  • Permanently increase your health by 7

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Conditioning
    After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Precision
    Triumph
    Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Tenacity
    Gain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Attack Speed
    +10% Attack Speed
    Adaptive Force
    +9 Adaptive Force
    Health Scaling
    +10-180 Health (based on level)

    Sion Starting Items (PROBUILD)

    Doran's Shield Doran's Shield

    BUY: 450

    SELL: 180

    110 Health

    Enduring Focus
  • Attacks deal an additional 5 physical damage to minions.
  • Regenerate 4 Health every 5 seconds. After taking damage from a champion, large or epic jungle monster, restores up to 45 Health over 8 seconds. Restoration increases when you are low Health.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Sion Recommended Items (PROBUILD)

    Heartsteel Heartsteel

    BUY: 3000

    SELL: 2100

    900 Health
    200% Base Health Regen


    Colossal Consumption (0s) per target
    Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.

    Goliath
    Gain increased size based on Total Health.
    Mercury's Treads Mercury's Treads

    BUY: 1100

    SELL: 770

    25 Magic Resist
    45 Move Speed
    30% Tenacity


    Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.
    Hullbreaker Hullbreaker

    BUY: 3000

    SELL: 2100

    65 Attack Damage
    350 Health
    5% Move Speed


    Skipper
    Every fifth Attack against Champions and Epic Monsters deals bonus physical damage, increased against Structures.

    Boarding Party
    Nearby allied Siege and Super Minions gain Armor and Magic Resist.

    Item performance differs for melee and ranged users.
    Sunfire Aegis Sunfire Aegis

    BUY: 2700

    SELL: 1890

    450 Health
    50 Armor



  • Immolate: Taking or dealing damage causes you to begin dealing (12 + 1.75% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).
  • Titanic Hydra Titanic Hydra

    BUY: 3300

    SELL: 2310

    50 Attack Damage
    550 Health


    Cleave
    Attacks apply additional damage, creating a shockwave that deals damage to enemies behind the target.

    ACTIVE
    Titanic Crescent
    On your next attack, Cleave will deal bonus physical damage to your target and in a nearby shockwave.
    Unending Despair Unending Despair

    BUY: 2800

    SELL: 1960

    400 Health
    55 Armor
    10 Ability Haste


    Anguish
    While in combat with champions, every few seconds, deal magic damage to nearby enemy champions, healing based on the damage dealt.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200



    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Sion Active Abilities

    123456789101112131415161718
    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Glory in Death Glory in Death

    After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.

    Decimating Smash Decimating Smash

    Cooldown: 10/9/8/7/6

    Consumable: 45

    Range: 10000

    Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.

    Soul Furnace Soul Furnace

    Cooldown: 15/14/13/12/11

    Consumable: 65/70/75/80/85

    Range: 500

    Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.

    Roar of the Slayer Roar of the Slayer

    Cooldown: 12/11/10/9/8

    Consumable: 35/40/45/50/55

    Range: 800

    Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.

    Unstoppable Onslaught Unstoppable Onslaught

    Cooldown: 140/100/60

    Consumable: 100

    Range: 7500

    Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.

    Sion SKINS

    Sion default
    Hextech Sion
    Barbarian Sion
    Lumberjack Sion
    Warmonger Sion
    Mecha Zero Sion
    Worldbreaker Sion
    Blackfrost Sion
    High Noon Sion
    Cosmic Paladin Sion

    Sion Counters (Over 50% win rate)

    Sion Countered By (Under 50% win rate)