[Tutorial] Sion Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Sion mid 5v5 )

Sion Sion Stats

Attack: 68

Defense: 9

Magic: 3

Difficulty: 5

Health: 655

Move Speed: 345

Armor: 32

Range: 175

Health Regen: 7.5

Critical Strike: 0

Attack Speed: 0.679


  • Tier: D
  • Win: 52.79%
  • Role: 16.25%
  • Pick: 0.54%
  • Ban: 1.16%
  • Games: 5215
  • KDA: 1.61
  • Score: 50.82

A war hero from a bygone era, Sion was revered in Noxus for choking the life out of a Demacian king with his bare hands—but, denied oblivion, he was resurrected to serve his empire even in death. His indiscriminate slaughter claimed all who stood in his way, regardless of allegiance, proving he no longer retained his former humanity. Even so, with crude armor bolted onto rotten flesh, Sion continues to charge into battle with reckless abandon, struggling to remember his true self between the swings of his mighty axe.

Sion Tips (Ally)

  • You only have very slight turning ability during Unstoppable Onslaught, so make sure to use it in straight paths.
  • Roar of the Slayer is a great setup ability to land a very powerful Decimating Smash.
  • The Soul Furnace buff displays how much shield strength is remaining, use this information to time its explosion perfectly.

Sion Tips (Enemy)

  • Even if Sion still hits a Decimating Smash, making him release the charge earlier reduces its impact.
  • Use the time after Sion has died to reposition and prepare for his return.

Summoner Spells

Teleport Teleport

Consumable: 0

Cooldown: 360

Range: 25000

After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward.

Ghost Ghost

Consumable: 0

Cooldown: 210

Range: 200

Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds.

Sion Masteries

Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heals you for 3 + 1.2% of your max health
  • Permanently increase your health by 7

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Approach Velocity
    Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Move Speed for any enemy champion that you impair.

    Activation Range for CC from allies: 1000
    Minion Dematerializer
    Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

    Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
    Attack Speed
    +10% Attack Speed
    Adaptive Force
    +9 Adaptive Force
    Health Scaling
    +10-180 Health (based on level)

    Sion Starting Items (PROBUILD)

    Doran's Shield Doran's Shield

    BUY: 450

    SELL: 180

    110 Health

    Enduring Focus
  • Attacks deal an additional 5 physical damage to minions.
  • Regenerate 4 Health every 5 seconds. After taking damage from a champion, large or epic jungle monster, restores up to 45 Health over 8 seconds. Restoration increases when you are low Health.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Sion Recommended Items (PROBUILD)

    Berserker's Greaves Berserker's Greaves

    BUY: 1100

    SELL: 770

    35% Attack Speed
    45 Move Speed

    Hollow Radiance Hollow Radiance

    BUY: 2800

    SELL: 1960

    600 Health
    40 Magic Resist
    100% Base Health Regen

    Taking or dealing damage causes you to begin dealing 0 magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds.

    Killing an enemy deals 0 magic damage in an area around them.

    Hullbreaker Hullbreaker

    BUY: 3000

    SELL: 2100

    65 Attack Damage
    350 Health
    5% Move Speed

    Every fifth Attack against Champions and Epic Monsters deals bonus physical damage, increased against Structures.

    Boarding Party
    Nearby allied Siege and Super Minions gain Armor and Magic Resist.

    Item performance differs for melee and ranged users.
    Heartsteel Heartsteel

    BUY: 3000

    SELL: 2100

    900 Health
    200% Base Health Regen

    Colossal Consumption (0s) per target
    Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.

    Gain increased size based on Total Health.
    Titanic Hydra Titanic Hydra

    BUY: 3300

    SELL: 2310

    50 Attack Damage
    550 Health

    Attacks apply additional damage, creating a shockwave that deals damage to enemies behind the target.

    Titanic Crescent
    On your next attack, Cleave will deal bonus physical damage to your target and in a nearby shockwave.
    Unending Despair Unending Despair

    BUY: 2800

    SELL: 1960

    400 Health
    55 Armor
    10 Ability Haste

    While in combat with champions, every few seconds, deal magic damage to nearby enemy champions, healing based on the damage dealt.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Sion Active Abilities

    Glory in Death Glory in Death

    After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.

    Decimating Smash Decimating Smash

    Cooldown: 10/9/8/7/6

    Consumable: 45

    Range: 10000

    Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.

    Soul Furnace Soul Furnace

    Cooldown: 15/14/13/12/11

    Consumable: 65/70/75/80/85

    Range: 500

    Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.

    Roar of the Slayer Roar of the Slayer

    Cooldown: 12/11/10/9/8

    Consumable: 35/40/45/50/55

    Range: 800

    Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.

    Unstoppable Onslaught Unstoppable Onslaught

    Cooldown: 140/100/60

    Consumable: 100

    Range: 7500

    Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.

    Sion SKINS

    Sion default
    Hextech Sion
    Barbarian Sion
    Lumberjack Sion
    Warmonger Sion
    Mecha Zero Sion
    Worldbreaker Sion
    Blackfrost Sion
    High Noon Sion
    Cosmic Paladin Sion

    Sion Counters (Over 50% win rate)

    Sion Countered By (Under 50% win rate)