[Tutorial] Sion Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Sion lane aram )

Sion Sion Stats

Attack: 68

Defense: 9

Magic: 3

Difficulty: 5

Health: 655

Move Speed: 345

Armor: 32

Range: 175

Health Regen: 7.5

Critical Strike: 0

Attack Speed: 0.679

Sion

The Undead Juggernaut

Tank Tank Fighter Fighter


Sion aram lane

LANE

  • Tier: B
  • Win: 50.52%
  • Pick: 4.16%
  • Games: 23595
  • KDA: 2.56
  • Score: 39.37

A war hero from a bygone era, Sion was revered in Noxus for choking the life out of a Demacian king with his bare hands—but, denied oblivion, he was resurrected to serve his empire even in death. His indiscriminate slaughter claimed all who stood in his way, regardless of allegiance, proving he no longer retained his former humanity. Even so, with crude armor bolted onto rotten flesh, Sion continues to charge into battle with reckless abandon, struggling to remember his true self between the swings of his mighty axe.

Sion Tips (Ally)

  • You only have very slight turning ability during Unstoppable Onslaught, so make sure to use it in straight paths.
  • Roar of the Slayer is a great setup ability to land a very powerful Decimating Smash.
  • The Soul Furnace buff displays how much shield strength is remaining, use this information to time its explosion perfectly.

Sion Tips (Enemy)

  • Even if Sion still hits a Decimating Smash, making him release the charge earlier reduces its impact.
  • Use the time after Sion has died to reposition and prepare for his return.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Mark Mark

Consumable: 0

Cooldown: 80

Range: 1600


Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.


Sion Masteries

Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heals you for 3 + 1.2% of your max health
  • Permanently increase your health by 7

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Conditioning
    After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Precision
    Triumph
    Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Tenacity
    Gain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Attack Speed
    +10% Attack Speed
    Adaptive Force
    +9 Adaptive Force
    Health Scaling
    +10-180 Health (based on level)

    Sion Starting Items (PROBUILD)

    Giant's Belt Giant's Belt

    BUY: 900

    SELL: 630

    350 Health

    Ruby Crystal Ruby Crystal

    BUY: 400

    SELL: 280

    150 Health

    Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Sion Recommended Items (PROBUILD)

    Heartsteel Heartsteel

    BUY: 3000

    SELL: 2100

    900 Health
    200% Base Health Regen


    Colossal Consumption (0s) per target
    Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.

    Goliath
    Gain increased size based on Total Health.
    Mercury's Treads Mercury's Treads

    BUY: 1100

    SELL: 770

    25 Magic Resist
    45 Move Speed
    30% Tenacity


    Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.
    Sunfire Aegis Sunfire Aegis

    BUY: 2700

    SELL: 1890

    450 Health
    50 Armor



  • Immolate: Taking or dealing damage causes you to begin dealing (12 + 1.75% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).
  • Kaenic Rookern Kaenic Rookern

    BUY: 2900

    SELL: 2030

    400 Health
    80 Magic Resist
    150% Base Health Regen


    Magebane
    After not taking magic damage for 15 seconds, gain a magic shield for 0.

    Thornmail Thornmail

    BUY: 2700

    SELL: 1890

    350 Health
    70 Armor


    Thorns
    When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.

    Warmog's Armor Warmog's Armor

    BUY: 3100

    SELL: 2170

    750 Health
    5% Move Speed
    200% Base Health Regen


    Warmog's Heart
    If you have at least 1300 bonus Health, restore max Health per second if damage hasn't been taken within 6 seconds.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200



    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Sion Active Abilities

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    RRR
    PassiveQWER
    Glory in Death Glory in Death

    After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.

    Decimating Smash Decimating Smash

    Cooldown: 10/9/8/7/6

    Consumable: 45

    Range: 10000

    Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.

    Soul Furnace Soul Furnace

    Cooldown: 15/14/13/12/11

    Consumable: 65/70/75/80/85

    Range: 500

    Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.

    Roar of the Slayer Roar of the Slayer

    Cooldown: 12/11/10/9/8

    Consumable: 35/40/45/50/55

    Range: 800

    Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.

    Unstoppable Onslaught Unstoppable Onslaught

    Cooldown: 140/100/60

    Consumable: 100

    Range: 7500

    Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.

    Sion SKINS

    Sion default
    Hextech Sion
    Barbarian Sion
    Lumberjack Sion
    Warmonger Sion
    Mecha Zero Sion
    Worldbreaker Sion
    Blackfrost Sion
    High Noon Sion
    Cosmic Paladin Sion

    Sion Counters (Over 50% win rate)

    Sion Countered By (Under 50% win rate)