[Tutorial] Shaco Urf, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Urf)
Champion Info (Shaco lane urf )

Attack: 63
Defense: 4
Magic: 6
Difficulty: 9
Health: 630
Move Speed: 345
Armor: 30
Range: 125
Health Regen: 8.5
Critical Strike: 0
Attack Speed: 0.694
LANE
- Tier: S+
- Win: 50.44%
- Pick: 19.29%
- Ban: 49.42%
- Games: 270691
- KDA: 2.47
- Score: 69.83
Crafted long ago as a plaything for a lonely prince, the enchanted marionette Shaco now delights in murder and mayhem. Corrupted by dark magic and the loss of his beloved charge, the once-kind puppet finds pleasure only in the misery of the poor souls he torments. He uses toys and simple tricks to deadly effect, finding the results of his bloody “games” hilarious—and for those who hear a dark chuckle in the dead of night, the Demon Jester may have marked them as his next plaything.
Shaco Tips (Ally)
- Using Deceive over terrain can help you make a clean escape.
- Try getting items with on-hit effects. These will also benefit your Hallucination clone.
- Backstab's damage can be increased with increased Critical Damage effects like Infinity Edge.
Shaco Tips (Enemy)
- If Shaco is doing well early-game, it is worth the investment to place Stealth Wards near his Jungle camps.
- If Shaco uses Deceive to enter a fight he won't be able to quickly use it again to get away. Work with your team to quickly focus him down.
Summoner Spells
![]() Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Shaco Masteries
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![]() Damaging a Champion below 50% health deals Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 45s (resets to 1.5s on takedown) |
![]() Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Your ultimate gains Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() Every 10 min gain AP or AD, 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc... |
![]() Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
![]() +10% Attack Speed |
![]() +9 |
![]() +10-180 Health (based on level) |
Shaco Starting Items (PROBUILD)
![]() BUY: 400 SELL: 280 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Shaco Recommended Items (PROBUILD)
![]() BUY: 3000 SELL: 2100 Dealing damage with Abilities causes enemies to burn. For each second in combat with enemy champions, gain increased damage. |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2900 SELL: 2030 Gain a Shot Charge every few seconds. Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 3600 SELL: 2520 Increases your total |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Shaco Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Shaco's basic attacks and Two-Shiv Poison deal additional damage when striking from behind. |
![]() Cooldown: 12/11.5/11/10.5/10 Consumable: 40 Range: 400 Shaco becomes Invisible and teleports to target location. |
![]() Cooldown: 15 Consumable: 70/65/60/55/50 Range: 500 Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies. |
![]() Cooldown: 8 Consumable: 75 Range: 625 Shaco's Shivs passively poison targets on hit, slowing their Move Speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage if the target is below 30% health. |
![]() Cooldown: 100/90/80 Consumable: 100 Range: 200 Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies. |
Shaco SKINS













