[Tutorial] Senna Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Senna lane aram )

Senna Senna Stats

Attack: 50

Defense: 2

Magic: 6

Difficulty: 7

Health: 530

Move Speed: 330

Armor: 28

Range: 600

Health Regen: 3.5

Critical Strike: 0

Attack Speed: 0.625

Senna

the Redeemer

Marksman Marksman Support Support


Senna aram lane

LANE

  • Tier: S+
  • Win: 52.67%
  • Pick: 9.72%
  • Games: 54313
  • KDA: 4.67
  • Score: 76.55

Cursed from childhood to be haunted by the supernatural Black Mist, Senna joined a sacred order known as the Sentinels of Light, and fiercely fought back—only to be killed, her soul imprisoned in a lantern by the cruel wraith Thresh. But refusing to lose hope, within the lantern Senna learned to use the Mist, and reemerged to new life, forever changed. Now wielding darkness along with light, Senna seeks to end the Black Mist by turning it against itself—with every blast of her relic weapon, redeeming the souls lost within.

Senna Tips (Ally)

  • NA

Senna Tips (Enemy)

  • NA

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ghost Ghost

Consumable: 0

Cooldown: 210

Range: 200


Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds.


Senna Masteries

Precision
Lethal Tempo
Gain [54% - 81%] (Melee) or [21% - 48%] (Ranged) Attack Speed for 6 seconds when you attack an enemy champion. This effect stacks up to 6 times.

While this effect fully stacked, your Attack Speed can exceed 2.5 and you gain 50 Attack Range.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)

Cooldown: 20s
Treasure Hunter
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Senna Starting Items (PROBUILD)

Serrated Dirk Serrated Dirk

BUY: 1000

SELL: 700

25 Attack Damage

Gouge
Gain 10 Lethality.
Tear of the Goddess Tear of the Goddess

BUY: 400

SELL: 280

240 Mana


  • Focus: Attacks deal additional physical damage to Minions.
  • Manaflow: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Senna Recommended Items (PROBUILD)

    Berserker's Greaves Berserker's Greaves

    BUY: 1100

    SELL: 770

    35% Attack Speed
    45 Move Speed


    Kraken Slayer Kraken Slayer

    BUY: 3000

    SELL: 2100

    40 Attack Damage
    35% Attack Speed
    20% Critical Strike Chance



  • Bring It Down: Every third basic attack deals additional physical damage on-hit, increasing when hitting the same target repeatedly.
  • Manamune Manamune

    BUY: 2900

    SELL: 2030

    35 Attack Damage
    500 Mana
    15 Ability Haste


    Awe
    Gain bonus Attack Damage based on Mana.

    Manaflow
    Strike a target with an Ability or Attack to gain bonus Mana. Grants a maximum of Mana at which point this item transforms into Muramana.
    The Collector The Collector

    BUY: 3100

    SELL: 2170

    55 Attack Damage
    20% Critical Strike Chance
    16 Lethality


    Death
    Your damage executes champions that are below 5% Health.

    Taxes
    Champion kills grant an additional 25 gold.
    Rapid Firecannon Rapid Firecannon

    BUY: 3000

    SELL: 2100

    30 Attack Damage
    20% Attack Speed
    20% Critical Strike Chance
    7% Move Speed


    Sharpshooter
    Your Energized Attack deals bonus magic damage and gains bonus range.
    Lord Dominik's Regards Lord Dominik's Regards

    BUY: 3000

    SELL: 2100

    40 Attack Damage
    20% Critical Strike Chance
    30% Armor Penetration


    Giant Slayer
    Deal bonus damage against champions with greater max Health than you.
    Elixir of Wrath Elixir of Wrath

    BUY: 500

    SELL: 200



    Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Senna Active Abilities

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    PassiveQWER
    Absolution Absolution

    When units die near Senna, their souls are periodically trapped by the Black Mist. Senna can attack these souls to free them, absorbing the Mist that held them in death. Mist fuels her Relic Cannon's power with increased Attack Damage, Attack Range, and Critical Strike Chance.

    Attacks from Senna's Relic Cannon take longer to fire, deal bonus damage, and briefly grant her a portion of her target's Move Speed.

    Piercing Darkness Piercing Darkness

    Cooldown: 15

    Consumable: 70/80/90/100/110

    Range: 600

    From the twin barrels of her Relic Cannon, Senna fires a unified beam of light and shadow through a target, healing allies and damaging enemies.

    Last Embrace Last Embrace

    Cooldown: 11

    Consumable: 50/55/60/65/70

    Range: 1250

    Senna sends forth a wave of Black Mist. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay.

    Curse of the Black Mist Curse of the Black Mist

    Cooldown: 26/24.5/23/21.5/20

    Consumable: 70

    Range: 400

    Senna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Wraiths gain increased Move Speed, are unselectable, and hide their identities.

    Dawning Shadow Dawning Shadow

    Cooldown: 140/120/100

    Consumable: 100

    Range: 25000

    Senna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. She then fires a global beam that shields allies from harm, while damaging enemies caught in the center.

    Senna SKINS

    Senna default
    True Damage Senna
    Prestige True Damage Senna
    High Noon Senna
    PROJECT: Senna
    Lunar Eclipse Senna
    Prestige Lunar Eclipse Senna
    Bewitching Senna
    Star Guardian Senna
    Winterblessed Senna

    Senna Counters (Over 50% win rate)

    Senna Countered By (Under 50% win rate)