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[Tutorial Patch 12.9] Sejuani Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Sejuani top 5v5 patch 12.9)

Sejuani Sejuani Stats

Attack: 66

Defense: 7

Magic: 6

Difficulty: 4

Health: 560

Move Speed: 340

Armor: 34

Range: 150

Health Regen: 8.5

Critical Strike: 0

Attack Speed: 0.688

Sejuani

Fury of the North

Tank Tank Fighter Fighter


Sejuani 5v5 jungle
Sejuani 5v5 top

TOP

  • Tier: C
  • Win Rate: 55.30%
  • Role Rate: 12.52%
  • Pick Rate: 0.25%
  • Ban Rate: 0.28%
  • Games: 1962
  • KDA: 3.02
  • Score: 54.64

Sejuani is the brutal, unforgiving Iceborn warmother of the Winter's Claw, one of the most feared tribes of the Freljord. Her people's survival is a constant, desperate battle against the elements, forcing them to raid Noxians, Demacians, and Avarosans alike to survive the harsh winters. Sejuani herself spearheads the most dangerous of these attacks from the saddle of her drüvask boar Bristle, using her True Ice flail to freeze and shatter her enemies.

Sejuani Tips (Ally)

  • Use Arctic Assault to escape bad situations, interupt channeled spells or chase runners.
  • Melee allies can stack Frost for your Permafrost, keep an eye on who they are attacking.
  • Save Glacial Prison for encounters where you have teammates present to take advantage of it.

Sejuani Tips (Enemy)

  • Dodging Arctic Assault and Glacial Prison can give you a huge advantage.
  • Focus on avoiding the second swing of Winter's Wrath which carries the brunt of the damage.
  • Melee enemies can also stack Frost for Sejuani, be very careful around them.

Summoner Spells

Teleport Teleport

Consumable: 0

Cooldown: 360

Range: 25000


After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 14 minutes, which teleports your champion to target allied structure, minion, or ward.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Sejuani Masteries

Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Second Wind
    After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Inspiration
    Cosmic Insight
    +18 Summoner Spell Haste
    +10 Item Haste
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    AttackSpeed
    +10% Attack Speed
    Armor
    +6 Armor
    Armor
    +6 Armor

    Sejuani Starting Items (PROBUILD)

    Doran's Shield Doran's Shield

    BUY: 450

    SELL: 180

    80 Health
  • Focus: Attacks deal an additional 5 physical damage to minions.
  • Recovery: Restores 6 Health every 5 seconds.
  • Endure: Restores up to 40 Health over 8 seconds after taking damage from a champion, large jungle monster, or epic jungle monster. Restoration increases when you are low Health.

    Endure 66% effective when owned by Ranged champions or when taking damage from area of effect or periodic damage sources.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 150 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

    Sejuani Recommended Items (PROBUILD)

    Plated Steelcaps Plated Steelcaps

    BUY: 1100

    SELL: 770

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
  • Frostfire Gauntlet Frostfire Gauntlet

    BUY: 2800

    SELL: 1960

    350 Health
    25 Armor
    25 Magic Resist
    20 Ability Haste

  • Immolate : Taking or dealing damage causes you to begin dealing (12 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds.
  • Snowbind: Attacks create a frost field for 1.5 seconds and deal (12-85 / 6-42.5) bonus magic damage to all enemies in the area (4s cooldown, 6s cooldown for ranged champions). Enemies that move across the field are Slowed by 25% for melee champions and 12.5% for ranged champions (increased by your max Health).

    Mythic Passive: Grants all other Legendary items 100 Health and 6% Size.
  • Winter's Approach Winter's Approach

    BUY: 2600

    SELL: 1820

    400 Health
    500 Mana
    15 Ability Haste

  • Awe: Gain bonus Health equal to 8% Total Mana.
  • Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Fimbulwinter.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Thornmail Thornmail

    BUY: 2700

    SELL: 1890

    350 Health
    60 Armor

  • Thorns: When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 3 seconds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.
  • Force of Nature Force of Nature

    BUY: 2900

    SELL: 2030

    350 Health
    70 Magic Resist
    5% Move Speed

  • Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast (max 6) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks.
  • Dissipate: While at 6 stacks of Steadfast, take 25% reduced magic damage and gain 10% increased Move Speed.

    One spell can add a new stack of Steadfast every 1 second.
  • Randuin's Omen Randuin's Omen

    BUY: 2700

    SELL: 1890

    250 Health
    80 Armor
    10 Ability Haste


    Active - Humility: Briefly Slow nearby enemies and reduce their Attack Damage by 10% and Critical Strike Damage by 20% for 4 seconds (60s cooldown).
  • Rock Solid: Reduce incoming damage from Attacks by up to 5 + (0.35% max Health), capped at 40% of the attack's damage.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Sejuani Active Abilities

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    PassiveQWER
    Fury of the North Fury of the North

    After being out of combat, Sejuani gains Frost Armor which grants Armor and Magic Resist and immunity to slows. Frost Armor persists for a short time after Sejuani takes damage. Sejuani can damage a stunned enemy to shatter it, dealing massive magic damage.

    Arctic Assault Arctic Assault

    Cooldown: 18/16.5/15/13.5/12

    Consumable: 70/75/80/85/90

    Range: 650

    Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion.

    Winter's Wrath Winter's Wrath

    Cooldown: 9/8/7/6/5

    Consumable: 65

    Range: 600

    Sejuani swings her mace twice, dealing damage, slowing enemies and applying Frost stacks.

    Permafrost Permafrost

    Cooldown: 1.5

    Consumable: 20

    Range: 560

    Sejuani freezes and stuns an enemy champion that has maximum Frost stacks.

    Glacial Prison Glacial Prison

    Cooldown: 120/100/80

    Consumable: 100

    Range: 1300

    Sejuani throws her bola that freezes and stuns the first champion hit and creates an ice storm that slows other enemies.

    Sejuani SKINS

    Sejuani default
    Sabretusk Sejuani
    Darkrider Sejuani
    Traditional Sejuani
    Bear Cavalry Sejuani
    Poro Rider Sejuani
    Beast Hunter Sejuani
    Sejuani Dawnchaser
    Firecracker Sejuani
    Hextech Sejuani
    PROJECT: Sejuani