[Tutorial] Sejuani Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Sejuani top 5v5 )
Attack: 66
Defense: 7
Magic: 6
Difficulty: 4
Health: 630
Move Speed: 340
Armor: 34
Range: 150
Health Regen: 8.5
Critical Strike: 0
Attack Speed: 0.688
Sejuani
Fury of the North
Tank Fighter
Sejuani 5v5 jungle
Sejuani 5v5 top
Sejuani 5v5 mid
Sejuani 5v5 support
Sejuani 5v5 adc
TOP
- Tier: Off Meta
- Win: 49.14%
- Role: 7.26%
- Pick: 0.15%
- Ban: 0.20%
- Games: 1241
- KDA: 2.55
- Score: 50.85
Sejuani is the brutal, unforgiving Iceborn warmother of the Winter's Claw, one of the most feared tribes of the Freljord. Her people's survival is a constant, desperate battle against the elements, forcing them to raid Noxians, Demacians, and Avarosans alike to survive the harsh winters. Sejuani herself spearheads the most dangerous of these attacks from the saddle of her drüvask boar Bristle, using her True Ice flail to freeze and shatter her enemies.
Sejuani Tips (Ally)
- Use Arctic Assault to escape bad situations, interupt channeled spells or chase runners.
- Melee allies can stack Frost for your Permafrost, keep an eye on who they are attacking.
- Save Glacial Prison for encounters where you have teammates present to take advantage of it.
Sejuani Tips (Enemy)
- Dodging Arctic Assault and Glacial Prison can give you a huge advantage.
- Focus on avoiding the second swing of Winter's Wrath which carries the brunt of the damage.
- Melee enemies can also stack Frost for Sejuani, be very careful around them.
Summoner Spells
Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward. |
Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Sejuani Masteries
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Every 4s in combat, your next basic attack on a champion will: |
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage. Cooldown: 45s |
After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s. |
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health. |
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+ + |
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40. Manaless: Champions without mana restore 12% missing health instead. |
+10% Attack Speed |
+10-180 Health (based on level) |
+10-180 Health (based on level) |
Sejuani Starting Items (PROBUILD)
BUY: 450 SELL: 180 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Sejuani Recommended Items (PROBUILD)
BUY: 1100 SELL: 770 Reduces incoming damage from Attacks by 12%. |
BUY: 2700 SELL: 1890 |
BUY: 3000 SELL: 2100 Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health. Gain increased size based on Total Health. |
BUY: 2400 SELL: 1680 Reduce the Reduce incoming damage from Attacks by up to 0, capped at 0% of the Attack's damage. |
BUY: 2700 SELL: 1890 When struck by an Attack, deal damage to the attacker and apply 40% |
BUY: 2900 SELL: 2030 After not taking |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Sejuani Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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After being out of combat, Sejuani gains Frost Armor which grants Armor and Magic Resist and immunity to slows. Frost Armor persists for a short time after Sejuani takes damage. Sejuani can damage a stunned enemy to shatter it, dealing massive magic damage. |
Cooldown: 19/17.5/16/14.5/13 Consumable: 70/75/80/85/90 Range: 650 Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion. |
Cooldown: 9/8/7/6/5 Consumable: 65 Range: 600 Sejuani swings her mace twice, dealing damage, slowing enemies and applying Frost stacks. |
Cooldown: 1.5 Consumable: 20 Range: 560 Sejuani freezes and stuns an enemy champion that has maximum Frost stacks. |
Cooldown: 130/110/90 Consumable: 100 Range: 1300 Sejuani throws her bola that freezes and stuns the first champion hit and creates an ice storm that slows other enemies. |