[Tutorial] Sejuani Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Sejuani top 5v5 )

Sejuani Sejuani Stats

Attack: 66

Defense: 7

Magic: 6

Difficulty: 4

Health: 630

Move Speed: 340

Armor: 34

Range: 150

Health Regen: 8.5

Critical Strike: 0

Attack Speed: 0.688

TOP

  • Tier: Off Meta
  • Win: 49.14%
  • Role: 7.26%
  • Pick: 0.15%
  • Ban: 0.20%
  • Games: 1241
  • KDA: 2.55
  • Score: 50.85

Sejuani is the brutal, unforgiving Iceborn warmother of the Winter's Claw, one of the most feared tribes of the Freljord. Her people's survival is a constant, desperate battle against the elements, forcing them to raid Noxians, Demacians, and Avarosans alike to survive the harsh winters. Sejuani herself spearheads the most dangerous of these attacks from the saddle of her drüvask boar Bristle, using her True Ice flail to freeze and shatter her enemies.

Sejuani Tips (Ally)

  • Use Arctic Assault to escape bad situations, interupt channeled spells or chase runners.
  • Melee allies can stack Frost for your Permafrost, keep an eye on who they are attacking.
  • Save Glacial Prison for encounters where you have teammates present to take advantage of it.

Sejuani Tips (Enemy)

  • Dodging Arctic Assault and Glacial Prison can give you a huge advantage.
  • Focus on avoiding the second swing of Winter's Wrath which carries the brunt of the damage.
  • Melee enemies can also stack Frost for Sejuani, be very careful around them.

Summoner Spells

Teleport Teleport

Consumable: 0

Cooldown: 360

Range: 25000


After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Sejuani Masteries

Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heals you for 3 + 1.2% of your max health
  • Permanently increase your health by 7

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Second Wind
    After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Inspiration
    Cosmic Insight
    +18 Summoner Spell Haste
    +10 Item Haste
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

    Manaless: Champions without mana restore 12% missing health instead.
    Attack Speed
    +10% Attack Speed
    Health Scaling
    +10-180 Health (based on level)
    Health Scaling
    +10-180 Health (based on level)

    Sejuani Starting Items (PROBUILD)

    Doran's Shield Doran's Shield

    BUY: 450

    SELL: 180

    110 Health

    Enduring Focus
  • Attacks deal an additional 5 physical damage to minions.
  • Regenerate 4 Health every 5 seconds. After taking damage from a champion, large or epic jungle monster, restores up to 45 Health over 8 seconds. Restoration increases when you are low Health.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Sejuani Recommended Items (PROBUILD)

    Plated Steelcaps Plated Steelcaps

    BUY: 1100

    SELL: 770

    20 Armor
    45 Move Speed


    Reduces incoming damage from Attacks by 12%.
    Sunfire Aegis Sunfire Aegis

    BUY: 2700

    SELL: 1890

    450 Health
    50 Armor



  • Immolate: Taking or dealing damage causes you to begin dealing (12 + 1.75% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).
  • Heartsteel Heartsteel

    BUY: 3000

    SELL: 2100

    900 Health
    200% Base Health Regen


    Colossal Consumption (0s) per target
    Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.

    Goliath
    Gain increased size based on Total Health.
    Frozen Heart Frozen Heart

    BUY: 2400

    SELL: 1680

    70 Armor
    400 Mana
    20 Ability Haste


    Winter's Caress
    Reduce the Attack Speed of nearby enemies by 20%.

    Rock Solid
    Reduce incoming damage from Attacks by up to 0, capped at 0% of the Attack's damage.
    Thornmail Thornmail

    BUY: 2700

    SELL: 1890

    350 Health
    70 Armor


    Thorns
    When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.

    Kaenic Rookern Kaenic Rookern

    BUY: 2900

    SELL: 2030

    400 Health
    80 Magic Resist
    150% Base Health Regen


    Magebane
    After not taking magic damage for 15 seconds, gain a magic shield for 0.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200



    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Sejuani Active Abilities

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    Fury of the North Fury of the North

    After being out of combat, Sejuani gains Frost Armor which grants Armor and Magic Resist and immunity to slows. Frost Armor persists for a short time after Sejuani takes damage. Sejuani can damage a stunned enemy to shatter it, dealing massive magic damage.

    Arctic Assault Arctic Assault

    Cooldown: 19/17.5/16/14.5/13

    Consumable: 70/75/80/85/90

    Range: 650

    Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion.

    Winter's Wrath Winter's Wrath

    Cooldown: 9/8/7/6/5

    Consumable: 65

    Range: 600

    Sejuani swings her mace twice, dealing damage, slowing enemies and applying Frost stacks.

    Permafrost Permafrost

    Cooldown: 1.5

    Consumable: 20

    Range: 560

    Sejuani freezes and stuns an enemy champion that has maximum Frost stacks.

    Glacial Prison Glacial Prison

    Cooldown: 130/110/90

    Consumable: 100

    Range: 1300

    Sejuani throws her bola that freezes and stuns the first champion hit and creates an ice storm that slows other enemies.

    Sejuani SKINS

    Sejuani default
    Sabretusk Sejuani
    Darkrider Sejuani
    Traditional Sejuani
    Bear Cavalry Sejuani
    Poro Rider Sejuani
    Beast Hunter Sejuani
    Sejuani Dawnchaser
    Firecracker Sejuani
    Hextech Sejuani
    PROJECT: Sejuani
    Solar Eclipse Sejuani
    Victorious Sejuani

    Sejuani Counters (Over 50% win rate)

    Sejuani Countered By (Under 50% win rate)