[Tutorial] Sejuani Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Sejuani support 5v5 )

Sejuani Sejuani Stats

Attack: 66

Defense: 7

Magic: 6

Difficulty: 4

Health: 630

Move Speed: 340

Armor: 34

Range: 150

Health Regen: 8.5

Critical Strike: 0

Attack Speed: 0.688

SUPPORT

  • Tier: Off Meta
  • Win: 42.32%
  • Role: 3.41%
  • Pick: 0.05%
  • Ban: 0.20%
  • Games: 437
  • KDA: 2.60
  • Score: 45.64

Sejuani is the brutal, unforgiving Iceborn warmother of the Winter's Claw, one of the most feared tribes of the Freljord. Her people's survival is a constant, desperate battle against the elements, forcing them to raid Noxians, Demacians, and Avarosans alike to survive the harsh winters. Sejuani herself spearheads the most dangerous of these attacks from the saddle of her drüvask boar Bristle, using her True Ice flail to freeze and shatter her enemies.

Sejuani Tips (Ally)

  • Use Arctic Assault to escape bad situations, interupt channeled spells or chase runners.
  • Melee allies can stack Frost for your Permafrost, keep an eye on who they are attacking.
  • Save Glacial Prison for encounters where you have teammates present to take advantage of it.

Sejuani Tips (Enemy)

  • Dodging Arctic Assault and Glacial Prison can give you a huge advantage.
  • Focus on avoiding the second swing of Winter's Wrath which carries the brunt of the damage.
  • Melee enemies can also stack Frost for Sejuani, be very careful around them.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Sejuani Masteries

Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Font of Life
Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 0.9% of your max health over 2s.
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Precision
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Attack Speed
+10% Attack Speed
Health Scaling
+10-180 Health (based on level)
Health Scaling
+10-180 Health (based on level)

Sejuani Starting Items (PROBUILD)

World Atlas World Atlas

BUY: 400

SELL: 160

Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Sejuani Recommended Items (PROBUILD)

Plated Steelcaps Plated Steelcaps

BUY: 1100

SELL: 770

20 Armor
45 Move Speed


Reduces incoming damage from Attacks by 12%.
Heartsteel Heartsteel

BUY: 3000

SELL: 2100

900 Health
200% Base Health Regen


Colossal Consumption (0s) per target
Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.

Goliath
Gain increased size based on Total Health.
Sunfire Aegis Sunfire Aegis

BUY: 2700

SELL: 1890

450 Health
50 Armor



  • Immolate: Taking or dealing damage causes you to begin dealing (12 + 1.75% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).
  • Frozen Heart Frozen Heart

    BUY: 2400

    SELL: 1680

    70 Armor
    400 Mana
    20 Ability Haste


    Winter's Caress
    Reduce the Attack Speed of nearby enemies by 20%.

    Rock Solid
    Reduce incoming damage from Attacks by up to 0, capped at 0% of the Attack's damage.
    Thornmail Thornmail

    BUY: 2700

    SELL: 1890

    350 Health
    70 Armor


    Thorns
    When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.

    Celestial Opposition Celestial Opposition

    BUY: 400

    SELL: 160

    5 Gold Per 10 Seconds
    75% Base Health Regen
    75% Base Mana Regen
    200 Health


    Blessing of the Mountain:
    Become Blessed to reduce incoming champion damage, lingering for 2 seconds after taking damage from a champion.



    ACTIVE
    Ward
    Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
    Oracle Lens Oracle Lens

    BUY: 0

    SELL: 0



    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards. Has 2 recharges.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200



    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Sejuani Active Abilities

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    PassiveQWER
    Fury of the North Fury of the North

    After being out of combat, Sejuani gains Frost Armor which grants Armor and Magic Resist and immunity to slows. Frost Armor persists for a short time after Sejuani takes damage. Sejuani can damage a stunned enemy to shatter it, dealing massive magic damage.

    Arctic Assault Arctic Assault

    Cooldown: 19/17.5/16/14.5/13

    Consumable: 70/75/80/85/90

    Range: 650

    Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion.

    Winter's Wrath Winter's Wrath

    Cooldown: 9/8/7/6/5

    Consumable: 65

    Range: 600

    Sejuani swings her mace twice, dealing damage, slowing enemies and applying Frost stacks.

    Permafrost Permafrost

    Cooldown: 1.5

    Consumable: 20

    Range: 560

    Sejuani freezes and stuns an enemy champion that has maximum Frost stacks.

    Glacial Prison Glacial Prison

    Cooldown: 130/110/90

    Consumable: 100

    Range: 1300

    Sejuani throws her bola that freezes and stuns the first champion hit and creates an ice storm that slows other enemies.

    Sejuani SKINS

    Sejuani default
    Sabretusk Sejuani
    Darkrider Sejuani
    Traditional Sejuani
    Bear Cavalry Sejuani
    Poro Rider Sejuani
    Beast Hunter Sejuani
    Sejuani Dawnchaser
    Firecracker Sejuani
    Hextech Sejuani
    PROJECT: Sejuani
    Solar Eclipse Sejuani
    Victorious Sejuani

    Sejuani Counters (Over 50% win rate)

    Sejuani Countered By (Under 50% win rate)