[Tutorial] Sejuani Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Sejuani lane aram )

Sejuani Sejuani Stats

Attack: 66

Defense: 7

Magic: 6

Difficulty: 4

Health: 630

Move Speed: 340

Armor: 34

Range: 150

Health Regen: 8.5

Critical Strike: 0

Attack Speed: 0.688

Sejuani

Fury of the North

Tank Tank Fighter Fighter


Sejuani aram lane

LANE

  • Tier: C
  • Win: 55.49%
  • Pick: 3.14%
  • Games: 17952
  • KDA: 3.29
  • Score: 45.50

Sejuani is the brutal, unforgiving Iceborn warmother of the Winter's Claw, one of the most feared tribes of the Freljord. Her people's survival is a constant, desperate battle against the elements, forcing them to raid Noxians, Demacians, and Avarosans alike to survive the harsh winters. Sejuani herself spearheads the most dangerous of these attacks from the saddle of her drüvask boar Bristle, using her True Ice flail to freeze and shatter her enemies.

Sejuani Tips (Ally)

  • Use Arctic Assault to escape bad situations, interupt channeled spells or chase runners.
  • Melee allies can stack Frost for your Permafrost, keep an eye on who they are attacking.
  • Save Glacial Prison for encounters where you have teammates present to take advantage of it.

Sejuani Tips (Enemy)

  • Dodging Arctic Assault and Glacial Prison can give you a huge advantage.
  • Focus on avoiding the second swing of Winter's Wrath which carries the brunt of the damage.
  • Melee enemies can also stack Frost for Sejuani, be very careful around them.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Mark Mark

Consumable: 0

Cooldown: 80

Range: 1600


Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.


Sejuani Masteries

Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Font of Life
Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 0.9% of your max health over 2s.
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Precision
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Attack Speed
+10% Attack Speed
Health Scaling
+10-180 Health (based on level)
Health Scaling
+10-180 Health (based on level)

Sejuani Starting Items (PROBUILD)

Giant's Belt Giant's Belt

BUY: 900

SELL: 630

350 Health

Ruby Crystal Ruby Crystal

BUY: 400

SELL: 280

150 Health

Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.

Sejuani Recommended Items (PROBUILD)

Heartsteel Heartsteel

BUY: 3000

SELL: 2100

900 Health
200% Base Health Regen


Colossal Consumption (0s) per target
Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.

Goliath
Gain increased size based on Total Health.
Mercury's Treads Mercury's Treads

BUY: 1100

SELL: 770

25 Magic Resist
45 Move Speed
30% Tenacity


Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.
Sunfire Aegis Sunfire Aegis

BUY: 2700

SELL: 1890

450 Health
50 Armor



  • Immolate: Taking or dealing damage causes you to begin dealing (12 + 1.75% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).
  • Kaenic Rookern Kaenic Rookern

    BUY: 2900

    SELL: 2030

    400 Health
    80 Magic Resist
    150% Base Health Regen


    Magebane
    After not taking magic damage for 15 seconds, gain a magic shield for 0.

    Warmog's Armor Warmog's Armor

    BUY: 3100

    SELL: 2170

    750 Health
    5% Move Speed
    200% Base Health Regen


    Warmog's Heart
    If you have at least 1300 bonus Health, restore max Health per second if damage hasn't been taken within 6 seconds.
    Thornmail Thornmail

    BUY: 2700

    SELL: 1890

    350 Health
    70 Armor


    Thorns
    When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.

    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200



    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Sejuani Active Abilities

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    PassiveQWER
    Fury of the North Fury of the North

    After being out of combat, Sejuani gains Frost Armor which grants Armor and Magic Resist and immunity to slows. Frost Armor persists for a short time after Sejuani takes damage. Sejuani can damage a stunned enemy to shatter it, dealing massive magic damage.

    Arctic Assault Arctic Assault

    Cooldown: 19/17.5/16/14.5/13

    Consumable: 70/75/80/85/90

    Range: 650

    Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion.

    Winter's Wrath Winter's Wrath

    Cooldown: 9/8/7/6/5

    Consumable: 65

    Range: 600

    Sejuani swings her mace twice, dealing damage, slowing enemies and applying Frost stacks.

    Permafrost Permafrost

    Cooldown: 1.5

    Consumable: 20

    Range: 560

    Sejuani freezes and stuns an enemy champion that has maximum Frost stacks.

    Glacial Prison Glacial Prison

    Cooldown: 130/110/90

    Consumable: 100

    Range: 1300

    Sejuani throws her bola that freezes and stuns the first champion hit and creates an ice storm that slows other enemies.

    Sejuani SKINS

    Sejuani default
    Sabretusk Sejuani
    Darkrider Sejuani
    Traditional Sejuani
    Bear Cavalry Sejuani
    Poro Rider Sejuani
    Beast Hunter Sejuani
    Sejuani Dawnchaser
    Firecracker Sejuani
    Hextech Sejuani
    PROJECT: Sejuani
    Solar Eclipse Sejuani
    Victorious Sejuani

    Sejuani Counters (Over 50% win rate)

    Sejuani Countered By (Under 50% win rate)