[Tutorial] Samira Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Samira lane aram )

Samira Samira Stats

Attack: 57

Defense: 5

Magic: 3

Difficulty: 6

Health: 630

Move Speed: 335

Armor: 26

Range: 500

Health Regen: 3.25

Critical Strike: 0

Attack Speed: 0.658

Samira

the Desert Rose

Marksman Marksman


Samira aram lane

LANE

  • Tier: S
  • Win: 49.10%
  • Pick: 8.77%
  • Games: 48592
  • KDA: 2.69
  • Score: 60.11

Samira stares death in the eye with unyielding confidence, seeking thrill wherever she goes. After her Shuriman home was destroyed as a child, Samira found her true calling in Noxus, where she built a reputation as a stylish daredevil taking on dangerous missions of the highest caliber. Wielding black-powder pistols and a custom-engineered blade, Samira thrives in life-or-death circumstances, eliminating any who stand in her way with flash and flair.

Samira Tips (Ally)

  • NA

Samira Tips (Enemy)

  • NA

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Mark Mark

Consumable: 0

Cooldown: 80

Range: 1600


Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.


Samira Masteries

Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.35% Life Steal for every Legend stack (max 15 stacks). At maximum Legend stacks, gain 85 max health.

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)

Cooldown: 20s
Treasure Hunter
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Samira Starting Items (PROBUILD)

Serrated Dirk Serrated Dirk

BUY: 1000

SELL: 700

25 Attack Damage

Gouge
Gain 10 Lethality.
Boots Boots

BUY: 300

SELL: 210

25 Move Speed

Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.

Samira Recommended Items (PROBUILD)

The Collector The Collector

BUY: 3100

SELL: 2170

55 Attack Damage
20% Critical Strike Chance
16 Lethality


Death
Your damage executes champions that are below 5% Health.

Taxes
Champion kills grant an additional 25 gold.
Mercury's Treads Mercury's Treads

BUY: 1100

SELL: 770

25 Magic Resist
45 Move Speed
30% Tenacity


Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.
Infinity Edge Infinity Edge

BUY: 3300

SELL: 2310

65 Attack Damage
20% Critical Strike Chance
40% Critical Strike Damage


Immortal Shieldbow Immortal Shieldbow

BUY: 3000

SELL: 2100

50 Attack Damage
20% Critical Strike Chance
12% Life Steal


Lifeline (0s)
When taking damage that would reduce you below 30% Health, gain a 0 Shield for 3s.
Bloodthirster Bloodthirster

BUY: 3400

SELL: 2380

55 Attack Damage
20% Critical Strike Chance
18% Life Steal


Engorge
Gain additional Attack Damage while above certain health.
Lord Dominik's Regards Lord Dominik's Regards

BUY: 3000

SELL: 2100

40 Attack Damage
20% Critical Strike Chance
30% Armor Penetration


Giant Slayer
Deal bonus damage against champions with greater max Health than you.
Elixir of Wrath Elixir of Wrath

BUY: 500

SELL: 200



Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

Drinking a different Elixir will replace the existing one's effects.

Samira Active Abilities

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RRR
PassiveQWER
Daredevil Impulse Daredevil Impulse

Samira builds a combo by hitting attacks or abilities unique from the previous hit. Samira's attacks in melee range deal additional magic damage. Samira's attacks against enemies affected by Immobilizing effects will dash her to her attack range. If the enemy is Knocked Up, she also keeps them Knocked Up briefly.

Flair Flair

Cooldown: 6/5/4/3/2

Consumable: 30

Range: 950

Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion.

Blade Whirl Blade Whirl

Cooldown: 30/28/26/24/22

Consumable: 60

Range: 325

Samira slashes around her, damaging enemies and destroying enemy missiles.

Wild Rush Wild Rush

Cooldown: 20/18/16/14/12

Consumable: 40

Range: 600

Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown.

Inferno Trigger Inferno Trigger

Cooldown: 5

Consumable: 0

Range: 600

Samira unleashes a torrent of shots from her weapons, wildly shooting all enemies surrounding her.

Samira SKINS

Samira default
PsyOps Samira
Space Groove Samira
High Noon Samira
Soul Fighter Samira

Samira Counters (Over 50% win rate)

Samira Countered By (Under 50% win rate)