[Tutorial] Ryze Urf, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Urf)
Champion Info (Ryze lane urf )

Attack: 58
Defense: 2
Magic: 10
Difficulty: 7
Health: 645
Move Speed: 340
Armor: 22
Range: 550
Health Regen: 8
Critical Strike: 0
Attack Speed: 0.658
LANE
- Tier: C
- Win: 49.62%
- Pick: 1.97%
- Ban: 0.76%
- Games: 28093
- KDA: 1.96
- Score: 45.85
Widely considered one of the most adept sorcerers on Runeterra, Ryze is an ancient, hard-bitten archmage with an impossibly heavy burden to bear. Armed with immense arcane power and a boundless constitution, he tirelessly hunts for World Runes—fragments of the raw magic that once shaped the world from nothingness. He must retrieve these artifacts before they fall into the wrong hands, for Ryze understands the horrors they could unleash on Runeterra.
Ryze Tips (Ally)
- Use Overload's passive to optimize for maximum damage or maximum speed.
- Spell Flux's short cooldown allows it to be used to spread Flux to many enemies.
- Ryze can move and cast other spells while Realm Warp is charging without cancelling the portal.
Ryze Tips (Enemy)
- Ryze is especially dangerous to opponents that are marked with Flux.
- Use Realm Warp's windup time to figure out how to deal with what may be coming out of the portal.
- Crowd controlling Ryze during Realm Warp's windup will cancel the portal.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 210 Range: 200 Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds. |
Ryze Masteries
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![]() Hitting an enemy champion with 3 attacks or separate abilities within 4s grants This is increased to Duration: 3s Cooldown: 30s - 10s |
![]() When you take magic damage that would reduce your health below 30%, first gain a shield that absorbs 35 to 110 (+14% bonus attack damage) + (9% ability power) magic damage based on level for 4s. Cooldown: 60s |
![]() Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
![]() Every 10 min gain AP or AD, 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc... |
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![]() After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage. Duration: 1.5s Cooldown: 55s |
![]() Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health. |
![]() +10% Attack Speed |
![]() +9 |
![]() +10-180 Health (based on level) |
Ryze Starting Items (PROBUILD)
![]() BUY: 400 SELL: 280 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Ryze Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2600 SELL: 1820 This item gains Health, Mana and Ability Power every 60 seconds. Upon reaching max stacks, gain a level. Taking damage from champions restores Mana.Casting an ability heals for a % of Mana spent. |
![]() BUY: 2900 SELL: 2030 Gain Ability Power equal to your bonus Mana. Strike a target with an Ability to consume a charge and gain bonus Mana. Grants a maximum of 360 Mana at which point this item transforms into |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 3600 SELL: 2520 Increases your total |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Ryze Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
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![]() Cooldown: 5 Consumable: 40/38/36/34/32 Range: 1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. |
![]() Cooldown: 13/12/11/10/9 Consumable: 40/55/70/85/100 Range: 615 Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted. |
![]() Cooldown: 3.5/3.25/3/2.75/2.5 Consumable: 35/45/55/65/75 Range: 615 Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy. |
![]() Cooldown: 210/180/150 Consumable: 100 Range: 3000 Passively, Overload deals even more damage against targets with Flux. |
Ryze SKINS













