[Tutorial] Ryze Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Ryze lane aram )

Ryze Ryze Stats

Attack: 58

Defense: 2

Magic: 10

Difficulty: 7

Health: 645

Move Speed: 340

Armor: 22

Range: 550

Health Regen: 8

Critical Strike: 0

Attack Speed: 0.658

Ryze

the Rune Mage

Mage Mage Fighter Fighter


Ryze aram lane

LANE

  • Tier: A
  • Win: 50.17%
  • Pick: 5.43%
  • Games: 31471
  • KDA: 3.49
  • Score: 47.26

Widely considered one of the most adept sorcerers on Runeterra, Ryze is an ancient, hard-bitten archmage with an impossibly heavy burden to bear. Armed with immense arcane power and a boundless constitution, he tirelessly hunts for World Runes—fragments of the raw magic that once shaped the world from nothingness. He must retrieve these artifacts before they fall into the wrong hands, for Ryze understands the horrors they could unleash on Runeterra.

Ryze Tips (Ally)

  • Use Overload's passive to optimize for maximum damage or maximum speed.
  • Spell Flux's short cooldown allows it to be used to spread Flux to many enemies.
  • Ryze can move and cast other spells while Realm Warp is charging without cancelling the portal.

Ryze Tips (Enemy)

  • Ryze is especially dangerous to opponents that are marked with Flux.
  • Use Realm Warp's windup time to figure out how to deal with what may be coming out of the portal.
  • Crowd controlling Ryze during Realm Warp's windup will cancel the portal.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ghost Ghost

Consumable: 0

Cooldown: 210

Range: 200


Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds.


Ryze Masteries

Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 15 - 40% Move Speed based on level and 75% Slow Resistance.
This is increased to 25 - 50% Move Speed for Melee champions.
Duration: 3s
Cooldown: 30s - 10s
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)

Cooldown: 20s
Treasure Hunter
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Ryze Starting Items (PROBUILD)

Blasting Wand Blasting Wand

BUY: 850

SELL: 595

45 Ability Power

Tear of the Goddess Tear of the Goddess

BUY: 400

SELL: 280

240 Mana


  • Focus: Attacks deal additional physical damage to Minions.
  • Manaflow: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Refillable Potion Refillable Potion

    BUY: 150

    SELL: 60



    Active - Consume: Consumes a charge to restore 100 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.

    Ryze Recommended Items (PROBUILD)

    Rod of Ages Rod of Ages

    BUY: 2600

    SELL: 1820

    50 Ability Power
    400 Health
    400 Mana


    Timeless
    This item gains Health, Mana and Ability Power every 60 seconds. Upon reaching max stacks, gain a level.

    Eternity
    Taking damage from champions restores Mana.Casting an ability heals for a % of Mana spent.
    Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed


    Archangel's Staff Archangel's Staff

    BUY: 2900

    SELL: 2030

    80 Ability Power
    600 Mana
    20 Ability Haste


    Awe
    Gain Ability Power equal to your bonus Mana.

    Manaflow
    Strike a target with an Ability to consume a charge and gain bonus Mana. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.

    Cosmic Drive Cosmic Drive

    BUY: 3000

    SELL: 2100

    80 Ability Power
    250 Health
    25 Ability Haste
    5% Move Speed


    Spelldance
    Damaging an enemy champion with an Ability grants 0 Move Speed for 2s.
    Frozen Heart Frozen Heart

    BUY: 2400

    SELL: 1680

    70 Armor
    400 Mana
    20 Ability Haste


    Winter's Caress
    Reduce the Attack Speed of nearby enemies by 20%.

    Rock Solid
    Reduce incoming damage from Attacks by up to 0, capped at 0% of the Attack's damage.
    Rabadon's Deathcap Rabadon's Deathcap

    BUY: 3600

    SELL: 2520

    140 Ability Power

    Magical Opus
    Increases your total Ability Power by 35%.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200





    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Ryze Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Arcane Mastery Arcane Mastery

    Ryze's spells deal extra damage based on his Bonus Mana, and he gains a percentage increase to his maximum Mana based on his Ability Power.

    Overload Overload

    Cooldown: 5

    Consumable: 40/38/36/34/32

    Range: 1000

    Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed.

    On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux.

    Rune Prison Rune Prison

    Cooldown: 13/12/11/10/9

    Consumable: 40/55/70/85/100

    Range: 615

    Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted.

    Spell Flux Spell Flux

    Cooldown: 3.5/3.25/3/2.75/2.5

    Consumable: 35/45/55/65/75

    Range: 615

    Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy.

    Realm Warp Realm Warp

    Cooldown: 210/180/150

    Consumable: 100

    Range: 3000

    Passively, Overload deals even more damage against targets with Flux.

    On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.

    Ryze SKINS

    Ryze default
    Young Ryze
    Tribal Ryze
    Uncle Ryze
    Triumphant Ryze
    Professor Ryze
    Zombie Ryze
    Dark Crystal Ryze
    Pirate Ryze
    Ryze Whitebeard
    SKT T1 Ryze
    Worlds 2019 Ryze
    Guardian of the Sands Ryze
    Arcana Ryze

    Ryze Counters (Over 50% win rate)

    Ryze Countered By (Under 50% win rate)