[Tutorial] Rell Urf, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Urf)

Champion Info (Rell lane urf )

Rell Rell Stats

Attack: 55

Defense: 0

Magic: 0

Difficulty: 0

Health: 610

Move Speed: 330

Armor: 36

Range: 175

Health Regen: 7.5

Critical Strike: 0

Attack Speed: 0.625

Rell

the Iron Maiden

Tank Tank Support Support


Rell urf lane

LANE

  • Tier: S
  • Win: 51.90%
  • Pick: 1.08%
  • Ban: 0.48%
  • Games: 14569
  • KDA: 2.78
  • Score: 50.61

The product of brutal experimentation at the hands of the Black Rose, Rell is a defiant, living weapon determined to topple Noxus. Her childhood was one of misery and horror, enduring unspeakable procedures to perfect and weaponize her magical control over metal... until she staged a violent escape, killing many of her captors in the process. Now branded as a criminal, Rell attacks Noxian soldiers on sight as she searches for survivors of her old “academy,” defending the meek while delivering violent death to her former overseers.

Rell Tips (Ally)

  • NA

Rell Tips (Enemy)

  • NA

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ghost Ghost

Consumable: 0

Cooldown: 210

Range: 200


Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds.


Rell Masteries

Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 55s
Unflinching
Gain 2 - 10 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.
Precision
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Ability Haste
+8 Ability Haste
Health Scaling
+10-180 Health (based on level)
Health Scaling
+10-180 Health (based on level)

Rell Starting Items (PROBUILD)

Ruby Crystal Ruby Crystal

BUY: 400

SELL: 280

150 Health

Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Rell Recommended Items (PROBUILD)

Mercury's Treads Mercury's Treads

BUY: 1100

SELL: 770

25 Magic Resist
45 Move Speed
30% Tenacity


Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.
Heartsteel Heartsteel

BUY: 3000

SELL: 2100

900 Health
200% Base Health Regen


Colossal Consumption (0s) per target
Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.

Goliath
Gain increased size based on Total Health.
Unending Despair Unending Despair

BUY: 2800

SELL: 1960

400 Health
55 Armor
10 Ability Haste


Anguish
While in combat with champions, every few seconds, deal magic damage to nearby enemy champions, healing based on the damage dealt.
Frozen Heart Frozen Heart

BUY: 2400

SELL: 1680

70 Armor
400 Mana
20 Ability Haste


Winter's Caress
Reduce the Attack Speed of nearby enemies by 20%.

Rock Solid
Reduce incoming damage from Attacks by up to 0, capped at 0% of the Attack's damage.
Kaenic Rookern Kaenic Rookern

BUY: 2900

SELL: 2030

400 Health
80 Magic Resist
150% Base Health Regen


Magebane
After not taking magic damage for 15 seconds, gain a magic shield for 0.

Thornmail Thornmail

BUY: 2700

SELL: 1890

350 Health
70 Armor


Thorns
When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.

Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
Elixir of Iron Elixir of Iron

BUY: 500

SELL: 200



Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

Drinking a different Elixir will replace the existing one's effects.

Rell Active Abilities

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QQQQQ
WWWWW
EEEEE
RRR
PassiveQWER
Break the Mold Break the Mold

Rell's Attacks and Abilities steal Armor and Magic Resist on hit.

Shattering Strike Shattering Strike

Cooldown: 11/10.5/10/9.5/9

Consumable: 50

Range: 600

Rell deals magic damage to units in a line, breaking their shields and stunning them.

Ferromancy: Crash Down Ferromancy: Crash Down

Cooldown: 11

Consumable: 40

Range: 450

Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.

Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.

Full Tilt Full Tilt

Cooldown: 15

Consumable: 40

Range: 1200

Passive: Rell gains out of combat Move Speed.

Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.

Magnet Storm Magnet Storm

Cooldown: 120/100/80

Consumable: 100

Range: 200

Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.

Rell SKINS

Rell default
Battle Queen Rell
Star Guardian Rell

Rell Counters (Over 50% win rate)

Rell Countered By (Under 50% win rate)