[Tutorial] Rell Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)
Champion Info (Rell lane aram )

Attack: 55
Defense: 0
Magic: 0
Difficulty: 0
Health: 610
Move Speed: 330
Armor: 36
Range: 175
Health Regen: 7.5
Critical Strike: 0
Attack Speed: 0.625
LANE
- Tier: D
- Win: 51.63%
- Pick: 2.72%
- Games: 13553
- KDA: 3.81
- Score: 37.21
The product of brutal experimentation at the hands of the Black Rose, Rell is a defiant, living weapon determined to topple Noxus. Her childhood was one of misery and horror, enduring unspeakable procedures to perfect and weaponize her magical control over metal... until she staged a violent escape, killing many of her captors in the process. Now branded as a criminal, Rell attacks Noxian soldiers on sight as she searches for survivors of her old “academy,” defending the meek while delivering violent death to her former overseers.
Rell Tips (Ally)
- NA
Rell Tips (Enemy)
- NA
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 80 Range: 1600 Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. |
Rell Masteries
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![]() After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies. Damage: 25 - 120 (+8% of your bonus health) Cooldown: 20s Resistance bonus from Aftershock capped at: 80-150 (based on level) |
![]() Impairing the movement of an enemy champion marks them for 4s. Ally champions who attack marked enemies heal for 5 + 0.9% of your max health over 2s. |
![]() After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%. |
![]() Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health. |
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![]() Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Gain 5% tenacity plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() +8 |
![]() +10-180 Health (based on level) |
![]() +10-180 Health (based on level) |
Rell Starting Items (PROBUILD)
![]() BUY: 950 SELL: 665 |
![]() BUY: 400 SELL: 280 |
![]() BUY: 50 SELL: 20 |
Rell Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3200 SELL: 2240 During combat with champions become empowered, increasing your bonus |
![]() BUY: 2700 SELL: 1890 |
![]() BUY: 2400 SELL: 1680 Gain bonus Strike a target with an Ability or Attack to consume a charge and gain bonus Mana. Grants a maximum of Mana at which point this item transforms into |
![]() BUY: 2900 SELL: 2030 After not taking |
![]() BUY: 2700 SELL: 1890 When struck by an Attack, deal damage to the attacker and apply 40% |
![]() BUY: 500 SELL: 200 |
Rell Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Rell's Attacks and Abilities steal Armor and Magic Resist on hit. |
![]() Cooldown: 11/10.5/10/9.5/9 Consumable: 50 Range: 600 Rell deals magic damage to units in a line, breaking their shields and stunning them. |
![]() Cooldown: 11 Consumable: 40 Range: 450 Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed. |
![]() Cooldown: 15 Consumable: 40 Range: 1200 Passive: Rell gains out of combat Move Speed. |
![]() Cooldown: 120/100/80 Consumable: 100 Range: 200 Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time. |
Rell SKINS


