[Tutorial] Rek'Sai Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Rek'Sai top 5v5 )

Rek'Sai Rek'Sai Stats

Attack: 58

Defense: 5

Magic: 2

Difficulty: 3

Health: 600

Move Speed: 335

Armor: 36

Range: 175

Health Regen: 7.5

Critical Strike: 0

Attack Speed: 0.667

TOP

  • Tier: Off Meta
  • Win: 53.17%
  • Role: 3.18%
  • Pick: 0.03%
  • Ban: 0.43%
  • Games: 284
  • KDA: 1.95
  • Score: 53.15

An apex predator, Rek'Sai is a merciless Void-spawn that tunnels beneath the ground to ambush and devour unsuspecting prey. Her insatiable hunger has laid waste to entire regions of the once-great empire of Shurima—merchants, traders, even armed caravans, will go hundreds of miles out of their way to avoid her and her offspring's hunting grounds. All know that once Rek'Sai is seen on the horizon, death from below is all but guaranteed.

Rek'Sai Tips (Ally)

  • Keeping tunnels spread out across the map will ensure you have choices when you want to cast Void Rush.
  • Cast Burrow before travelling around the map to take advantage of the increased Move Speed and the safety provided by Tremor Sense.
  • Tremor Sense can warn you of enemies closing in, and is particularly useful when entering enemy territory.

Rek'Sai Tips (Enemy)

  • If you see one of Rek'Sai's tunnels, briefly stand on one of the entrances to destroy it.
  • Rek'Sai's Furious Bite gains damage as she builds Fury. Be very careful around her when her Fury is full.
  • When Rek'Sai is near, she can see the position of you and your allies, but only if you're moving.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Rek'Sai Masteries

Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 55s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Rek'Sai Starting Items (PROBUILD)

Doran's Blade Doran's Blade

BUY: 450

SELL: 180

10 Attack Damage
100 Health
3.5% Life Steal


Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Rek'Sai Recommended Items (PROBUILD)

Plated Steelcaps Plated Steelcaps

BUY: 1100

SELL: 770

20 Armor
45 Move Speed


Reduces incoming damage from Attacks by 12%.
Titanic Hydra Titanic Hydra

BUY: 3300

SELL: 2310

50 Attack Damage
550 Health


Cleave
Attacks apply additional damage, creating a shockwave that deals damage to enemies behind the target.

ACTIVE
Titanic Crescent
On your next attack, Cleave will deal bonus physical damage to your target and in a nearby shockwave.
Eclipse Eclipse

BUY: 2800

SELL: 1960

70 Attack Damage
15 Ability Haste


Ever Rising Moon
Hitting a champion with 3 separate Attacks or Abilities within 2 seconds deals additional damage, and grants you a Shield.

Black Cleaver Black Cleaver

BUY: 3000

SELL: 2100

55 Attack Damage
400 Health
20 Ability Haste


Carve
Dealing physical damage to a champion applies a stack of Armor reduction.

Fervor
Dealing physical damage grants Move Speed.
Sundered Sky Sundered Sky

BUY: 3100

SELL: 2170

45 Attack Damage
450 Health
15 Ability Haste


Lightshield Strike
The first Attack against a champion Crits and heals.

Excess healing is granted as temporary bonus Health.
Sterak's Gage Sterak's Gage

BUY: 3000

SELL: 2100

400 Health
20% Tenacity


The Claws that Catch
Gain bonus Attack Damage.

Lifeline (0s)
Upon taking damage that would reduce your Health below 30%, gain a Shield.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
Elixir of Wrath Elixir of Wrath

BUY: 500

SELL: 200



Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

Drinking a different Elixir will replace the existing one's effects.

Rek'Sai Active Abilities

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Fury of the Xer'Sai Fury of the Xer'Sai

Rek'sai generates Fury by Attack and hitting with basic abilities. She consumes this Fury while Burrowed to restore health.

Queen's Wrath / Prey Seeker Queen's Wrath / Prey Seeker

Cooldown: 4/3.5/3/2.5/2

Consumable: 0

Range: 325

Rek'Sai's next 3 basic attacks deal bonus Physical Damage to nearby enemies.

While Burrowed, Rek'Sai launches a burst of void-charged earth that deals Physical Damage and reveals enemies hit.

Burrow / Un-burrow Burrow / Un-burrow

Cooldown: 4

Consumable: 0

Range: 1650

Rek'Sai burrows into the ground, gaining new abilities and increased Move Speed. Her vision range is reduced and she cannot use basic attacks.

While Burrowed, Rek'Sai may cast Un-burrow to knock up and damage nearby enemies.

Furious Bite / Tunnel Furious Bite / Tunnel

Cooldown: 12

Consumable: 0

Range: 250

Rek'Sai bites her target, dealing double and True Damage if she has max Fury.

While Burrowed, Rek'Sai creates a re-usable, long lasting tunnel. Enemies can destroy it by standing on top of either entrance.

Void Rush Void Rush

Cooldown: 100/90/80

Consumable: 0

Range: 1500

Rek'sai passively marks targets by damaging them. She can activate this ability to become briefly untargetable and lunge at a marked target for heavy damage based on their missing health.

Rek'Sai SKINS

Rek'Sai default
Eternum Rek'Sai
Pool Party Rek'Sai
Blackfrost Rek'Sai
Elderwood Rek'Sai

Rek'Sai Counters (Over 50% win rate)

Rek'Sai Countered By (Under 50% win rate)