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[Tutorial Patch 12.9] Rek'Sai Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Rek'Sai jungle 5v5 patch 12.9)

Rek'Sai Rek'Sai Stats

Attack: 64

Defense: 5

Magic: 2

Difficulty: 3

Health: 570

Move Speed: 335

Armor: 36

Range: 175

Health Regen: 7.5

Critical Strike: 0

Attack Speed: 0.667

Rek'Sai

the Void Burrower

Fighter Fighter


Rek'Sai 5v5 jungle

JUNGLE

  • Tier: B
  • Win Rate: 50.30%
  • Role Rate: 96.71%
  • Pick Rate: 3.67%
  • Ban Rate: 4.20%
  • Games: 24345
  • KDA: 2.43
  • Score: 61.49

An apex predator, Rek'Sai is a merciless Void-spawn that tunnels beneath the ground to ambush and devour unsuspecting prey. Her insatiable hunger has laid waste to entire regions of the once-great empire of Shurima—merchants, traders, even armed caravans, will go hundreds of miles out of their way to avoid her and her offspring's hunting grounds. All know that once Rek'Sai is seen on the horizon, death from below is all but guaranteed.

Rek'Sai Tips (Ally)

  • Keeping tunnels spread out across the map will ensure you have choices when you want to cast Void Rush.
  • Cast Burrow before travelling around the map to take advantage of the increased Move Speed and the safety provided by Tremor Sense.
  • Tremor Sense can warn you of enemies closing in, and is particularly useful when entering enemy territory.

Rek'Sai Tips (Enemy)

  • If you see one of Rek'Sai's tunnels, briefly stand on one of the entrances to destroy it.
  • Rek'Sai's Furious Bite gains damage as she builds Fury. Be very careful around her when her Fury is full.
  • When Rek'Sai is near, she can see the position of you and your allies, but only if you're moving.

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 450 true damage to target epic, large, or medium monster or minion. Holds two charges (90s Recharge Time)

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Rek'Sai Masteries

Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.
AttackSpeed
+10% Attack Speed
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Rek'Sai Starting Items (PROBUILD)

Hailblade Hailblade

BUY: 350

SELL: 140

8% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.

    Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.


  • Refillable Potion Refillable Potion

    BUY: 150

    SELL: 60

    Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

    Rek'Sai Recommended Items (PROBUILD)

    Prowler's Claw Prowler's Claw

    BUY: 3100

    SELL: 2170

    60 Attack Damage
    18 Lethality
    20 Ability Haste


    Active - Sandswipe: Dash through target enemy champion, dealing (75 + 30% bonus Attack Damage) physical damage. For the next 3 seconds, you deal 15% increased damage to the target. (90s cooldown).

    Mythic Passive: Grants all other Legendary items 5 Lethality

    Plated Steelcaps Plated Steelcaps

    BUY: 1100

    SELL: 770

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
  • Edge of Night Edge of Night

    BUY: 2900

    SELL: 2030

    50 Attack Damage
    10 Lethality
    325 Health

  • Annul: Gain a Spell Shield that blocks the next enemy Ability (40s cooldown).

    Item's cooldown is restarted if you take damage before it is completed.
  • Sterak's Gage Sterak's Gage

    BUY: 3100

    SELL: 2170

    400 Health
  • The Claws that Catch: Gain 40% of base AD as bonus Attack Damage.
  • Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 75% Bonus HP Shield for 3.75 seconds (60s ).
  • Death's Dance Death's Dance

    BUY: 3300

    SELL: 2310

    55 Attack Damage
    45 Armor
    15 Ability Haste

  • Ignore Pain: 30% (10% for Ranged users) of damage taken is dealt to you over 3 seconds instead.
  • Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool and restore 175% bonus AD in Health over 2 seconds.
  • Guardian Angel Guardian Angel

    BUY: 2800

    SELL: 1120

    40 Attack Damage
    40 Armor

  • Saving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown).
  • Oracle Lens Oracle Lens

    BUY: 0

    SELL: 0

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).
    Elixir of Wrath Elixir of Wrath

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 30 Attack Damage and 15% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Rek'Sai Active Abilities

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    Fury of the Xer'Sai Fury of the Xer'Sai

    Rek'sai generates Fury by Attack and hitting with basic abilities. She consumes this Fury while Burrowed to restore health.

    Queen's Wrath / Prey Seeker Queen's Wrath / Prey Seeker

    Cooldown: 4

    Consumable: 0

    Range: 325

    Rek'Sai's next 3 basic attacks deal bonus Physical Damage to nearby enemies.

    While Burrowed, Rek'Sai launches a burst of void-charged earth that deals Physical Damage and reveals enemies hit.

    Burrow / Un-burrow Burrow / Un-burrow

    Cooldown: 4

    Consumable: 0

    Range: 1650

    Rek'Sai burrows into the ground, gaining new abilities and increased Move Speed. Her vision range is reduced and she cannot use basic attacks.

    While Burrowed, Rek'Sai may cast Un-burrow to knock up and damage nearby enemies.

    Furious Bite / Tunnel Furious Bite / Tunnel

    Cooldown: 12

    Consumable: 0

    Range: 250

    Rek'Sai bites her target, dealing double and True Damage if she has max Fury.

    While Burrowed, Rek'Sai creates a re-usable, long lasting tunnel. Enemies can destroy it by standing on top of either entrance.

    Void Rush Void Rush

    Cooldown: 100/90/80

    Consumable: 0

    Range: 1500

    Rek'sai passively marks targets by damaging them. She can activate this ability to become briefly untargetable and lunge at a marked target for heavy damage based on their missing health.

    Rek'Sai SKINS

    Rek'Sai default
    Eternum Rek'Sai
    Pool Party Rek'Sai
    Blackfrost Rek'Sai
    Elderwood Rek'Sai