[Tutorial] Rek'Sai Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Rek'Sai jungle 5v5 )

Rek'Sai Rek'Sai Stats

Attack: 61

Defense: 5

Magic: 2

Difficulty: 3

Health: 640

Move Speed: 335

Armor: 36

Range: 175

Health Regen: 7.5

Critical Strike: 0

Attack Speed: 0.667

Rek'Sai

the Void Burrower

Fighter Fighter


Rek'Sai 5v5 jungle

JUNGLE

  • Tier: A
  • Win: 45.00%
  • Role: 96.64%
  • Pick: 2.01%
  • Ban: 1.59%
  • Games: 149
  • KDA: 2.71
  • Score: 50.13

An apex predator, Rek'Sai is a merciless Void-spawn that tunnels beneath the ground to ambush and devour unsuspecting prey. Her insatiable hunger has laid waste to entire regions of the once-great empire of Shurima—merchants, traders, even armed caravans, will go hundreds of miles out of their way to avoid her and her offspring's hunting grounds. All know that once Rek'Sai is seen on the horizon, death from below is all but guaranteed.

Rek'Sai Tips (Ally)

  • Keeping tunnels spread out across the map will ensure you have choices when you want to cast Void Rush.
  • Cast Burrow before travelling around the map to take advantage of the increased Move Speed and the safety provided by Tremor Sense.
  • Tremor Sense can warn you of enemies closing in, and is particularly useful when entering enemy territory.

Rek'Sai Tips (Enemy)

  • If you see one of Rek'Sai's tunnels, briefly stand on one of the entrances to destroy it.
  • Rek'Sai's Furious Bite gains damage as she builds Fury. Be very careful around her when her Fury is full.
  • When Rek'Sai is near, she can see the position of you and your allies, but only if you're moving.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 600-1200 true damage to target monster or minion.


Rek'Sai Masteries

Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Triumph
Takedowns restore 10% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Armor
+6 Armor

Rek'Sai Starting Items (PROBUILD)

Scorchclaw Pup Scorchclaw Pup

BUY: 450

SELL: 180

  • Jungle Companions: Summon an Scorchclaw to assist you in the jungle.
  • Scorchclaw's Slash: When fully grown your companion periodically imbues your next damaging effect to Slow and damage enemy champions.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Rek'Sai Recommended Items (PROBUILD)

    Prowler's Claw Prowler's Claw

    BUY: 3100

    SELL: 2170

    60 Attack Damage
    18 Lethality
    20 Ability Haste


    Active - Sandswipe: Dash through target enemy champion, dealing damage. You deal increased damage to the target.

    Mythic Passive: Grants all other Legendary items Lethality and Move Speed.

    Plated Steelcaps Plated Steelcaps

    BUY: 1100

    SELL: 770

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
  • Edge of Night Edge of Night

    BUY: 2900

    SELL: 2030

    50 Attack Damage
    10 Lethality
    325 Health

  • Annul: Gain a Spell Shield that blocks the next enemy Ability.

    Item's cooldown is restarted if you take damage before it is completed.
  • Black Cleaver Black Cleaver

    BUY: 3100

    SELL: 2170

    50 Attack Damage
    400 Health
    30 Ability Haste

  • Carve: Dealing physical damage to a champion applies a stack of Armor reduction.
  • Rage: Dealing physical damage to a champion grants Move Speed per stack of Carve on them.
  • Guardian Angel Guardian Angel

    BUY: 3000

    SELL: 1200

    45 Attack Damage
    40 Armor

  • Saving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown).
  • Death's Dance Death's Dance

    BUY: 3300

    SELL: 2310

    65 Attack Damage
    50 Armor

  • Ignore Pain: Damage taken is dealt to you over time instead.
  • Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool and restore Health over time.
  • Oracle Lens Oracle Lens

    BUY: 0

    SELL: 0

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Rek'Sai Active Abilities

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    PassiveQWER
    Fury of the Xer'Sai Fury of the Xer'Sai

    Rek'sai generates Fury by Attack and hitting with basic abilities. She consumes this Fury while Burrowed to restore health.

    Queen's Wrath / Prey Seeker Queen's Wrath / Prey Seeker

    Cooldown: 4

    Consumable: 0

    Range: 325

    Rek'Sai's next 3 basic attacks deal bonus Physical Damage to nearby enemies.

    While Burrowed, Rek'Sai launches a burst of void-charged earth that deals Physical Damage and reveals enemies hit.

    Burrow / Un-burrow Burrow / Un-burrow

    Cooldown: 4

    Consumable: 0

    Range: 1650

    Rek'Sai burrows into the ground, gaining new abilities and increased Move Speed. Her vision range is reduced and she cannot use basic attacks.

    While Burrowed, Rek'Sai may cast Un-burrow to knock up and damage nearby enemies.

    Furious Bite / Tunnel Furious Bite / Tunnel

    Cooldown: 12

    Consumable: 0

    Range: 250

    Rek'Sai bites her target, dealing double and True Damage if she has max Fury.

    While Burrowed, Rek'Sai creates a re-usable, long lasting tunnel. Enemies can destroy it by standing on top of either entrance.

    Void Rush Void Rush

    Cooldown: 100/90/80

    Consumable: 0

    Range: 1500

    Rek'sai passively marks targets by damaging them. She can activate this ability to become briefly untargetable and lunge at a marked target for heavy damage based on their missing health.

    Rek'Sai SKINS

    Rek'Sai default
    Eternum Rek'Sai
    Pool Party Rek'Sai
    Blackfrost Rek'Sai
    Elderwood Rek'Sai