[Tutorial] Rakan Urf, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Urf)

Champion Info (Rakan lane urf )

Rakan Rakan Stats

Attack: 62

Defense: 4

Magic: 8

Difficulty: 5

Health: 610

Move Speed: 335

Armor: 30

Range: 300

Health Regen: 5

Critical Strike: 0

Attack Speed: 0.635

Rakan

The Charmer

Support Support


Rakan urf lane

LANE

  • Tier: A
  • Win: 53.43%
  • Pick: 2.94%
  • Ban: 0.46%
  • Games: 39361
  • KDA: 2.50
  • Score: 52.56

As mercurial as he is charming, Rakan is an infamous vastayan troublemaker and the greatest battle-dancer in Lhotlan tribal history. To the humans of the Ionian highlands, his name has long been synonymous with wild festivals, uncontrollable parties, and anarchic music. Few would suspect this energetic, traveling showman is also partner to the rebel Xayah, and is dedicated to her cause.

Rakan Tips (Ally)

  • Rakan requires allies near him to make the most out of his tools.
  • Rakan's dash speeds increase with his Move Speed. Use the extra speed to surprise your enemies!
  • Danger is as fun as you let it be.

Rakan Tips (Enemy)

  • Rakan's movement abilities forecast their destination. Try to use this to your advantage.
  • Champions with crowd control that can be applied quickly excel against Rakan.
  • Catching Rakan with no allies around severely inhibits his mobility. Try to find him alone.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ghost Ghost

Consumable: 0

Cooldown: 210

Range: 200


Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds.


Rakan Masteries

Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Nimbus Cloak
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.

Increase: 5% - 25% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).
Celerity
All movement bonuses are 7% more effective on you and gain 1% Move Speed.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Rakan Starting Items (PROBUILD)

Amplifying Tome Amplifying Tome

BUY: 400

SELL: 280

20 Ability Power

Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Rakan Recommended Items (PROBUILD)

Sorcerer's Shoes Sorcerer's Shoes

BUY: 1100

SELL: 770

18 Magic Penetration
45 Move Speed


Luden's Companion Luden's Companion

BUY: 2900

SELL: 2030

95 Ability Power
600 Mana
20 Ability Haste


Load
Gain a Shot Charge every few seconds.

Fire
Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
Stormsurge Stormsurge

BUY: 2900

SELL: 2030

95 Ability Power
10 Magic Penetration
5% Move Speed


Stormraider
Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

Squall
After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
Trailblazer Trailblazer

BUY: 2500

SELL: 1750

200 Health
40 Armor
5% Move Speed


Lead the Way
While moving, gain 20 bonus Move Speed. At max speed, create a trail that speeds up allied champion's Move Speed by 15% of yours. Your next Attack discharges the bonus Move Speed and Melee champions Slow the target by 50% for 1 second.

Shadowflame Shadowflame

BUY: 3200

SELL: 2240

120 Ability Power
12 Magic Penetration


Cinderbloom
Magic damage and true damage critically strikes low Health enemies.
Rabadon's Deathcap Rabadon's Deathcap

BUY: 3600

SELL: 2520

140 Ability Power

Magical Opus
Increases your total Ability Power by 35%.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
Elixir of Sorcery Elixir of Sorcery

BUY: 500

SELL: 200





Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

Rakan Active Abilities

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QQQQQ
WWWWW
EEEEE
RRR
PassiveQWER
Fey Feathers Fey Feathers

Rakan periodically gains a shield.

Gleaming Quill Gleaming Quill

Cooldown: 11/10/9/8/7

Consumable: 45

Range: 850

Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.

Grand Entrance Grand Entrance

Cooldown: 16/14.5/13/11.5/10

Consumable: 50/60/70/80/90

Range: 600

Dashes to a location, knocking up nearby enemies on arrival.

Battle Dance Battle Dance

Cooldown: 0

Consumable: 40/45/50/55/60

Range: 650

Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.

The Quickness The Quickness

Cooldown: 130/110/90

Consumable: 100

Range: 150

Gains Move Speed, charming and dealing magic damage to enemies touched.

Rakan SKINS

Rakan default
Cosmic Dawn Rakan
Sweetheart Rakan
SSG Rakan
iG Rakan
Star Guardian Rakan
Elderwood Rakan
Arcana Rakan
Broken Covenant Rakan
Redeemed Star Guardian Rakan
Dragonmancer Rakan
Prestige Dragonmancer Rakan

Rakan Counters (Over 50% win rate)

Rakan Countered By (Under 50% win rate)