[Tutorial] Rakan Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Rakan lane aram )

Rakan Rakan Stats

Attack: 62

Defense: 4

Magic: 8

Difficulty: 5

Health: 610

Move Speed: 335

Armor: 30

Range: 300

Health Regen: 5

Critical Strike: 0

Attack Speed: 0.635

Rakan

The Charmer

Support Support


Rakan aram lane

LANE

  • Tier: C
  • Win: 52.93%
  • Pick: 3.31%
  • Games: 18015
  • KDA: 4.32
  • Score: 43.79

As mercurial as he is charming, Rakan is an infamous vastayan troublemaker and the greatest battle-dancer in Lhotlan tribal history. To the humans of the Ionian highlands, his name has long been synonymous with wild festivals, uncontrollable parties, and anarchic music. Few would suspect this energetic, traveling showman is also partner to the rebel Xayah, and is dedicated to her cause.

Rakan Tips (Ally)

  • Rakan requires allies near him to make the most out of his tools.
  • Rakan's dash speeds increase with his Move Speed. Use the extra speed to surprise your enemies!
  • Danger is as fun as you let it be.

Rakan Tips (Enemy)

  • Rakan's movement abilities forecast their destination. Try to use this to your advantage.
  • Champions with crowd control that can be applied quickly excel against Rakan.
  • Catching Rakan with no allies around severely inhibits his mobility. Try to find him alone.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Mark Mark

Consumable: 0

Cooldown: 80

Range: 1600


Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.


Rakan Masteries

Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Font of Life
Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 0.9% of your max health over 2s.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 55s
Unflinching
Gain 2 - 10 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.
Domination
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Rakan Starting Items (PROBUILD)

Guardian's Horn Guardian's Horn

BUY: 950

SELL: 665

150 Health


  • Recovery: Restores Health over time.
  • Undaunted: Blocks damage from attacks and spells from champions.
  • Legendary: This item counts as a Legendary item.
  • Tear of the Goddess Tear of the Goddess

    BUY: 400

    SELL: 280

    240 Mana


  • Focus: Attacks deal additional physical damage to Minions.
  • Manaflow: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Rakan Recommended Items (PROBUILD)

    Mercury's Treads Mercury's Treads

    BUY: 1100

    SELL: 770

    25 Magic Resist
    45 Move Speed
    30% Tenacity


    Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.
    Winter's Approach Winter's Approach

    BUY: 2400

    SELL: 1680

    400 Health
    500 Mana
    15 Ability Haste


    Awe
    Gain bonus Health equal to 0.

    Manaflow
    Strike a target with an Ability or Attack to consume a charge and gain bonus Mana. Grants a maximum of Mana at which point this item transforms into Fimbulwinter.
    Jak'Sho, The Protean Jak'Sho, The Protean

    BUY: 3200

    SELL: 2240

    300 Health
    50 Armor
    50 Magic Resist


    Voidborn Resilience
    During combat with champions become empowered, increasing your bonus Armor and Magic Resist until end of combat.
    Kaenic Rookern Kaenic Rookern

    BUY: 2900

    SELL: 2030

    400 Health
    80 Magic Resist
    150% Base Health Regen


    Magebane
    After not taking magic damage for 15 seconds, gain a magic shield for 0.

    Force of Nature Force of Nature

    BUY: 2800

    SELL: 1960

    400 Health
    55 Magic Resist
    5% Move Speed


    Steadfast
    Taking magic damage from enemy Champions grants a stack, up to 8. While at 8 stacks, gain 70 Magic Resist and 10% increased Move Speed.
    Thornmail Thornmail

    BUY: 2700

    SELL: 1890

    350 Health
    70 Armor


    Thorns
    When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.

    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200



    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Rakan Active Abilities

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    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Fey Feathers Fey Feathers

    Rakan periodically gains a shield.

    Gleaming Quill Gleaming Quill

    Cooldown: 11/10/9/8/7

    Consumable: 45

    Range: 850

    Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.

    Grand Entrance Grand Entrance

    Cooldown: 16/14.5/13/11.5/10

    Consumable: 50/60/70/80/90

    Range: 600

    Dashes to a location, knocking up nearby enemies on arrival.

    Battle Dance Battle Dance

    Cooldown: 0

    Consumable: 40/45/50/55/60

    Range: 650

    Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.

    The Quickness The Quickness

    Cooldown: 130/110/90

    Consumable: 100

    Range: 150

    Gains Move Speed, charming and dealing magic damage to enemies touched.

    Rakan SKINS

    Rakan default
    Cosmic Dawn Rakan
    Sweetheart Rakan
    SSG Rakan
    iG Rakan
    Star Guardian Rakan
    Elderwood Rakan
    Arcana Rakan
    Broken Covenant Rakan
    Redeemed Star Guardian Rakan
    Dragonmancer Rakan
    Prestige Dragonmancer Rakan

    Rakan Counters (Over 50% win rate)

    Rakan Countered By (Under 50% win rate)