[Tutorial] Ornn Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Ornn lane aram )

Ornn Ornn Stats

Attack: 69

Defense: 9

Magic: 3

Difficulty: 5

Health: 660

Move Speed: 335

Armor: 33

Range: 175

Health Regen: 9

Critical Strike: 0

Attack Speed: 0.625

Ornn

The Fire below the Mountain

Tank Tank Fighter Fighter


Ornn aram lane

LANE

  • Tier: C
  • Win: 48.16%
  • Pick: 3.60%
  • Games: 19969
  • KDA: 3.15
  • Score: 33.41

Ornn is the Freljordian spirit of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and fashion items of unsurpassed quality. When other deities—especially Volibear—walk the earth and meddle in mortal affairs, Ornn arises to put these impetuous beings back in their place, either with his trusty hammer or the fiery power of the mountains themselves.

Ornn Tips (Ally)

  • Learning build paths of items can help quickly select upgrades in lane.
  • Volcanic Rupture can be used to set up zoning areas to threaten enemies.
  • The order of your abilties matters! Try to optimize Brittle usage.

Ornn Tips (Enemy)

  • Try to stay away from walls. Ornn is much less strong if he cannot stun you.
  • Attack Ornn to keep him from creating items in lane.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Mark Mark

Consumable: 0

Cooldown: 80

Range: 1600


Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.


Ornn Masteries

Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heals you for 3 + 1.2% of your max health
  • Permanently increase your health by 7

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Font of Life
    Impairing the movement of an enemy champion marks them for 4s.

    Ally champions who attack marked enemies heal for 5 + 0.9% of your max health over 2s.
    Conditioning
    After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Precision
    Triumph
    Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Tenacity
    Gain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Ability Haste
    +8 Ability Haste
    Health Scaling
    +10-180 Health (based on level)
    Health Scaling
    +10-180 Health (based on level)

    Ornn Starting Items (PROBUILD)

    Giant's Belt Giant's Belt

    BUY: 900

    SELL: 630

    350 Health

    Ruby Crystal Ruby Crystal

    BUY: 400

    SELL: 280

    150 Health

    Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Ornn Recommended Items (PROBUILD)

    Mercury's Treads Mercury's Treads

    BUY: 1100

    SELL: 770

    25 Magic Resist
    45 Move Speed
    30% Tenacity


    Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.
    Sunfire Aegis Sunfire Aegis

    BUY: 2700

    SELL: 1890

    450 Health
    50 Armor



  • Immolate: Taking or dealing damage causes you to begin dealing (12 + 1.75% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).
  • Leviathan Leviathan

    BUY: 3000

    SELL: 2100

    1150 Health
    300% Base Health Regen


    Colossal Consumption (0s) per target
    Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.

    Goliath
    Gain increased size based on Total Health.
    Warmog's Armor Warmog's Armor

    BUY: 3100

    SELL: 2170

    750 Health
    5% Move Speed
    200% Base Health Regen


    Warmog's Heart
    If you have at least 1300 bonus Health, restore max Health per second if damage hasn't been taken within 6 seconds.
    Kaenic Rookern Kaenic Rookern

    BUY: 2900

    SELL: 2030

    400 Health
    80 Magic Resist
    150% Base Health Regen


    Magebane
    After not taking magic damage for 15 seconds, gain a magic shield for 0.

    Thornmail Thornmail

    BUY: 2700

    SELL: 1890

    350 Health
    70 Armor


    Thorns
    When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.

    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200



    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Ornn Active Abilities

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    RRR
    PassiveQWER
    Living Forge Living Forge

    Ornn gains an additional bonus Armor and Magic Resist from all sources.

    Ornn can spend gold to forge non-consumable items anywhere.

    Additionally, he can create masterwork items for himself and for his allies.

    Volcanic Rupture Volcanic Rupture

    Cooldown: 9/8.5/8/7.5/7

    Consumable: 45

    Range: 800

    Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.

    Bellows Breath Bellows Breath

    Cooldown: 12/11.5/11/10.5/10

    Consumable: 45/50/55/60/65

    Range: 25000

    Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.

    Searing Charge Searing Charge

    Cooldown: 16/15/14/13/12

    Consumable: 35/40/45/50/55

    Range: 450

    Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies.

    Call of the Forge God Call of the Forge God

    Cooldown: 140/120/100

    Consumable: 100

    Range: 2500

    Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.

    Ornn SKINS

    Ornn default
    Thunder Lord Ornn
    Elderwood Ornn
    Space Groove Ornn

    Ornn Counters (Over 50% win rate)

    Ornn Countered By (Under 50% win rate)