[Tutorial] Orianna Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Orianna mid 5v5 )
Attack: 40
Defense: 3
Magic: 9
Difficulty: 7
Health: 585
Move Speed: 325
Armor: 20
Range: 525
Health Regen: 7
Critical Strike: 0
Attack Speed: 0.658
Orianna
the Lady of Clockwork
Mage Support
Orianna 5v5 mid
Orianna 5v5 adc
Orianna 5v5 jungle
Orianna 5v5 support
Orianna 5v5 top
MID
- Tier: A
- Win: 48.70%
- Role: 96.07%
- Pick: 3.95%
- Ban: 1.31%
- Games: 29895
- KDA: 2.65
- Score: 58.47
Once a curious girl of flesh and blood, Orianna is now a technological marvel comprised entirely of clockwork. She became gravely ill after an accident in the lower districts of Zaun, and her failing body had to be replaced with exquisite artifice, piece by piece. Accompanied by an extraordinary brass sphere she built for companionship and protection, Orianna is now free to explore the wonders of Piltover, and beyond.
Orianna Tips (Ally)
- Command: Protect can be used on yourself to return the Ball back to you quickly. Combine this with Command: Attack for a quick harassment.
- Command: Dissonance is a very powerful escape tool if Orianna has the Ball. The combination of speed and leaving a slowing obstacle can be quite powerful.
- Command: Shockwave can be used to drag enemies towards you or away from you if you position the Ball properly.
Orianna Tips (Enemy)
- Orianna can only affect the area the Ball is around. Use this to your advantage.
- Watch out for Orianna's Ball returning to her due to leashing. This may cause some unexpected situations.
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward. |
Orianna Masteries
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Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+ Empower or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+ Aery cannot be sent out again until she returns to you. |
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s |
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+ + |
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40. Manaless: Champions without mana restore 12% missing health instead. |
+10% Attack Speed |
+9 |
+10-180 Health (based on level) |
Orianna Starting Items (PROBUILD)
BUY: 400 SELL: 160 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Orianna Recommended Items (PROBUILD)
BUY: 1100 SELL: 770 |
BUY: 2900 SELL: 2030 Gain a Shot Charge every few seconds. Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. |
BUY: 2900 SELL: 2030 Gain Ability Power equal to your bonus Mana. Strike a target with an Ability to consume a charge and gain bonus Mana. Grants a maximum of 360 Mana at which point this item transforms into |
BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
BUY: 3200 SELL: 2240 |
BUY: 3250 SELL: 2275 Enter |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Orianna Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Orianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target. |
Cooldown: 6/5.25/4.5/3.75/3 Consumable: 30/35/40/45/50 Range: 815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. |
Cooldown: 7 Consumable: 60/65/70/75/80 Range: 225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. |
Cooldown: 9 Consumable: 60 Range: 1095 Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. |
Cooldown: 110/95/80 Consumable: 100 Range: 410 Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay. |