[Tutorial] Orianna Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Orianna jungle 5v5 )

Attack: 40
Defense: 3
Magic: 9
Difficulty: 7
Health: 585
Move Speed: 325
Armor: 20
Range: 525
Health Regen: 7
Critical Strike: 0
Attack Speed: 0.658
Orianna
the Lady of Clockwork
Mage
Support
Orianna 5v5 mid
Orianna 5v5 adc
Orianna 5v5 jungle
Orianna 5v5 support
Orianna 5v5 top
JUNGLE
- Tier: Off Meta
- Win: 20.00%
- Role: 0.55%
- Pick: 0.01%
- Ban: 1.24%
- Games: 13
- KDA: 1.70
- Score: 30.19
Once a curious girl of flesh and blood, Orianna is now a technological marvel comprised entirely of clockwork. She became gravely ill after an accident in the lower districts of Zaun, and her failing body had to be replaced with exquisite artifice, piece by piece. Accompanied by an extraordinary brass sphere she built for companionship and protection, Orianna is now free to explore the wonders of Piltover, and beyond.
Orianna Tips (Ally)
- Command: Protect can be used on yourself to return the Ball back to you quickly. Combine this with Command: Attack for a quick harassment.
- Command: Dissonance is a very powerful escape tool if Orianna has the Ball. The combination of speed and leaving a slowing obstacle can be quite powerful.
- Command: Shockwave can be used to drag enemies towards you or away from you if you position the Ball properly.
Orianna Tips (Enemy)
- Orianna can only affect the area the Ball is around. Use this to your advantage.
- Watch out for Orianna's Ball returning to her due to leashing. This may cause some unexpected situations.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 15 Range: 500 Deals 600-1200 true damage to target monster. |
Orianna Masteries
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![]() Hitting an enemy champion with 3 attacks or separate abilities within 4s grants This is increased to Duration: 3s Cooldown: 30s - 10s |
![]() After casting a Summoner Spell, gain a Increase: |
![]() Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
![]() Every 10 min gain AP or AD, 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc... |
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![]() You can enter debt to buy items. The amount you can borrow increases over time. If you enter debt, you will be charged a lending fee of |
![]() You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
![]() +10% Attack Speed |
![]() +9 |
![]() +10-180 Health (based on level) |
Orianna Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Orianna Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2600 SELL: 1820 This item gains Health, Mana and Ability Power every 60 seconds. Upon reaching max stacks, gain a level. Taking damage from champions restores Mana.Casting an ability heals for a % of Mana spent. |
![]() BUY: 2700 SELL: 1890 Gain Gain 18 Summoner Spell Haste. |
![]() BUY: 2900 SELL: 2030 Gain a Shot Charge every few seconds. Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. |
![]() BUY: 2300 SELL: 1610 |
![]() BUY: 3000 SELL: 2100 Dealing damage with Abilities causes enemies to burn. For each second in combat with enemy champions, gain increased damage. |
![]() BUY: 0 SELL: 0 |
Orianna Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Orianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target. |
![]() Cooldown: 6/5.25/4.5/3.75/3 Consumable: 30/35/40/45/50 Range: 815 Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after. |
![]() Cooldown: 7 Consumable: 60/65/70/75/80 Range: 225 Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. |
![]() Cooldown: 9 Consumable: 60 Range: 1095 Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. |
![]() Cooldown: 110/95/80 Consumable: 100 Range: 410 Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay. |
Orianna SKINS











