[Tutorial] Orianna Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Orianna jungle 5v5 )

Orianna Orianna Stats

Attack: 40

Defense: 3

Magic: 9

Difficulty: 7

Health: 585

Move Speed: 325

Armor: 20

Range: 525

Health Regen: 7

Critical Strike: 0

Attack Speed: 0.658

JUNGLE

  • Tier: Off Meta
  • Win: 20.00%
  • Role: 0.55%
  • Pick: 0.01%
  • Ban: 1.24%
  • Games: 13
  • KDA: 1.70
  • Score: 30.19

Once a curious girl of flesh and blood, Orianna is now a technological marvel comprised entirely of clockwork. She became gravely ill after an accident in the lower districts of Zaun, and her failing body had to be replaced with exquisite artifice, piece by piece. Accompanied by an extraordinary brass sphere she built for companionship and protection, Orianna is now free to explore the wonders of Piltover, and beyond.

Orianna Tips (Ally)

  • Command: Protect can be used on yourself to return the Ball back to you quickly. Combine this with Command: Attack for a quick harassment.
  • Command: Dissonance is a very powerful escape tool if Orianna has the Ball. The combination of speed and leaving a slowing obstacle can be quite powerful.
  • Command: Shockwave can be used to drag enemies towards you or away from you if you position the Ball properly.

Orianna Tips (Enemy)

  • Orianna can only affect the area the Ball is around. Use this to your advantage.
  • Watch out for Orianna's Ball returning to her due to leashing. This may cause some unexpected situations.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 600-1200 true damage to target monster.


Orianna Masteries

Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 15 - 40% Move Speed based on level and 75% Slow Resistance.
This is increased to 25 - 50% Move Speed for Melee champions.
Duration: 3s
Cooldown: 30s - 10s
Nimbus Cloak
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.

Increase: 5% - 25% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Inspiration
Future's Market
You can enter debt to buy items. The amount you can borrow increases over time. If you enter debt, you will be charged a lending fee of 50 gold.
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Orianna Starting Items (PROBUILD)

Gustwalker Hatchling Gustwalker Hatchling

BUY: 450

SELL: 180



  • Jungle Companions: Summon a Gustwalker to assist you while in the jungle.
  • Gustwalker's Gait: When fully grown your companion grants Move Speed after entering brush or killing monsters.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Orianna Recommended Items (PROBUILD)

    Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed


    Rod of Ages Rod of Ages

    BUY: 2600

    SELL: 1820

    50 Ability Power
    400 Health
    400 Mana


    Timeless
    This item gains Health, Mana and Ability Power every 60 seconds. Upon reaching max stacks, gain a level.

    Eternity
    Taking damage from champions restores Mana.Casting an ability heals for a % of Mana spent.
    Dawncore Dawncore

    BUY: 2700

    SELL: 1890

    40 Ability Power
    20 Ability Haste
    150% Base Mana Regen


    First Light
    Gain 3% Heal and Shield Power and 5 Ability Power per 100% Base Mana Regen.

    Radiance
    Gain 18 Summoner Spell Haste.
    Luden's Companion Luden's Companion

    BUY: 2900

    SELL: 2030

    95 Ability Power
    600 Mana
    20 Ability Haste


    Load
    Gain a Shot Charge every few seconds.

    Fire
    Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
    Imperial Mandate Imperial Mandate

    BUY: 2300

    SELL: 1610

    60 Ability Power
    20 Ability Haste
    125% Base Mana Regen


    Coordinated Fire
    Slowing or Immobilizing an enemy champion marks them and causes Ally champion to deal bonus damage to them and grant you both Move Speed.
    Liandry's Torment Liandry's Torment

    BUY: 3000

    SELL: 2100

    90 Ability Power
    300 Health


    Torment
    Dealing damage with Abilities causes enemies to burn.

    Suffering
    For each second in combat with enemy champions, gain increased damage.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Orianna Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Clockwork Windup Clockwork Windup

    Orianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target.

    Command: Attack Command: Attack

    Cooldown: 6/5.25/4.5/3.75/3

    Consumable: 30/35/40/45/50

    Range: 815

    Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.

    Command: Dissonance Command: Dissonance

    Cooldown: 7

    Consumable: 60/65/70/75/80

    Range: 225

    Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.

    Command: Protect Command: Protect

    Cooldown: 9

    Consumable: 60

    Range: 1095

    Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.

    Command: Shockwave Command: Shockwave

    Cooldown: 110/95/80

    Consumable: 100

    Range: 410

    Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.

    Orianna SKINS

    Orianna default
    Gothic Orianna
    Sewn Chaos Orianna
    Bladecraft Orianna
    TPA Orianna
    Winter Wonder Orianna
    Heartseeker Orianna
    Dark Star Orianna
    Victorious Orianna
    Pool Party Orianna
    Orbeeanna
    Star Guardian Orianna

    Orianna Counters (Over 50% win rate)

    Orianna Countered By (Under 50% win rate)