[Tutorial] Nunu & Willump Urf, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Urf)
Champion Info (Nunu & Willump lane urf )

Attack: 61
Defense: 6
Magic: 7
Difficulty: 4
Health: 610
Move Speed: 345
Armor: 29
Range: 125
Health Regen: 5
Critical Strike: 0
Attack Speed: 0.625
LANE
- Tier: S
- Win: 53.40%
- Pick: 9.53%
- Ban: 9.05%
- Games: 131391
- KDA: 2.17
- Score: 55.93
Once upon a time, there was a boy who wanted to prove he was a hero by slaying a fearsome monster—only to discover that the beast, a lonely and magical yeti, merely needed a friend. Bound together by ancient power and a shared love of snowballs, Nunu and Willump now ramble wildly across the Freljord, breathing life into imagined adventures. They hope that somewhere out there, they will find Nunu's mother. If they can save her, maybe they will be heroes after all…
Nunu & Willump Tips (Ally)
- Consume allows Nunu to stay in a lane against ranged opponents.
- You can choose to interrupt Absolute Zero early for partial damage if an opponent is about to run out of range.
- It's often beneficial to delay the casting of Absolute Zero until the initial round of disables are used. Try to hang back before rushing into a team fight.
Nunu & Willump Tips (Enemy)
- Interrupting the charge up on Absolute Zero will lower the amount of damage your team takes.
- Using Summoner Flash is a surefire way to escape Absolute Zero.
- Biggest Snowball Ever moves very fast but cannot turn as quickly, so don't try to escape it by running away in a straight line. Instead, make sudden, sharp turns.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 210 Range: 200 Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds. |
Nunu & Willump Masteries
![]() |
![]() Damaging a Champion below 50% health deals Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 45s (resets to 1.5s on takedown) |
![]() Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Gain Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
![]() |
![]() All movement bonuses are 7% more effective on you and gain |
![]() Gain May you be as swift as the rushing river and agile as a startled Rift Scuttler. |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Nunu & Willump Starting Items (PROBUILD)
![]() BUY: 400 SELL: 280 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Nunu & Willump Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 2500 SELL: 1750 Dash in target direction, unleashing an arc of magic missiles that deal magic damage. |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 3600 SELL: 2520 Increases your total |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Nunu & Willump Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Nunu increases the attack speed and Move Speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target. |
![]() Cooldown: 12/11/10/9/8 Consumable: 60 Range: 125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. |
![]() Cooldown: 14 Consumable: 50/55/60/65/70 Range: 7500 Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies. |
![]() Cooldown: 14/13/12/11/10 Consumable: 50/55/60/65/70 Range: 625 Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball. |
![]() Cooldown: 110/100/90 Consumable: 100 Range: 650 Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end. |
Nunu & Willump SKINS











