[Tutorial] Nunu & Willump Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Nunu & Willump lane aram )

Nunu & Willump Nunu & Willump Stats

Attack: 61

Defense: 6

Magic: 7

Difficulty: 4

Health: 610

Move Speed: 345

Armor: 29

Range: 125

Health Regen: 5

Critical Strike: 0

Attack Speed: 0.625

Nunu & Willump

the Boy and His Yeti

Tank Tank Fighter Fighter


Nunu & Willump aram lane

LANE

  • Tier: C
  • Win: 46.41%
  • Pick: 4.59%
  • Games: 27625
  • KDA: 3.12
  • Score: 34.78

Once upon a time, there was a boy who wanted to prove he was a hero by slaying a fearsome monster—only to discover that the beast, a lonely and magical yeti, merely needed a friend. Bound together by ancient power and a shared love of snowballs, Nunu and Willump now ramble wildly across the Freljord, breathing life into imagined adventures. They hope that somewhere out there, they will find Nunu's mother. If they can save her, maybe they will be heroes after all…

Nunu & Willump Tips (Ally)

  • Consume allows Nunu to stay in a lane against ranged opponents.
  • You can choose to interrupt Absolute Zero early for partial damage if an opponent is about to run out of range.
  • It's often beneficial to delay the casting of Absolute Zero until the initial round of disables are used. Try to hang back before rushing into a team fight.

Nunu & Willump Tips (Enemy)

  • Interrupting the charge up on Absolute Zero will lower the amount of damage your team takes.
  • Using Summoner Flash is a surefire way to escape Absolute Zero.
  • Biggest Snowball Ever moves very fast but cannot turn as quickly, so don't try to escape it by running away in a straight line. Instead, make sudden, sharp turns.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Mark Mark

Consumable: 0

Cooldown: 80

Range: 1600


Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.


Nunu & Willump Masteries

Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 5 Move Speed out of combat plus 8 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s
Celerity
All movement bonuses are 7% more effective on you and gain 1% Move Speed.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Nunu & Willump Starting Items (PROBUILD)

Hextech Alternator Hextech Alternator

BUY: 1100

SELL: 770

50 Ability Power

Revved
Damaging a champion deals additional damage.
Boots Boots

BUY: 300

SELL: 210

25 Move Speed

Nunu & Willump Recommended Items (PROBUILD)

Sorcerer's Shoes Sorcerer's Shoes

BUY: 1100

SELL: 770

18 Magic Penetration
45 Move Speed


Stormsurge Stormsurge

BUY: 2900

SELL: 2030

95 Ability Power
10 Magic Penetration
5% Move Speed


Stormraider
Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

Squall
After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
Luden's Companion Luden's Companion

BUY: 2900

SELL: 2030

95 Ability Power
600 Mana
20 Ability Haste


Load
Gain a Shot Charge every few seconds.

Fire
Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
Shadowflame Shadowflame

BUY: 3200

SELL: 2240

120 Ability Power
12 Magic Penetration


Cinderbloom
Magic damage and true damage critically strikes low Health enemies.
Spirit Visage Spirit Visage

BUY: 2900

SELL: 2030

450 Health
60 Magic Resist
10 Ability Haste
100% Base Health Regen


Boundless Vitality
Increases all Healing and Shielding effectiveness on you by 25%.
Rabadon's Deathcap Rabadon's Deathcap

BUY: 3600

SELL: 2520

140 Ability Power

Magical Opus
Increases your total Ability Power by 35%.
Elixir of Sorcery Elixir of Sorcery

BUY: 500

SELL: 200





Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

Nunu & Willump Active Abilities

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QQQQQ
WWWWW
EEEEE
RRR
PassiveQWER
Call of the Freljord Call of the Freljord

Nunu increases the attack speed and Move Speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target.

Consume Consume

Cooldown: 12/11/10/9/8

Consumable: 60

Range: 125

Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself.

Biggest Snowball Ever! Biggest Snowball Ever!

Cooldown: 14

Consumable: 50/55/60/65/70

Range: 7500

Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies.

Snowball Barrage Snowball Barrage

Cooldown: 14/13/12/11/10

Consumable: 50/55/60/65/70

Range: 625

Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball.

Absolute Zero Absolute Zero

Cooldown: 110/100/90

Consumable: 100

Range: 650

Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end.

Nunu & Willump SKINS

Nunu & Willump default
Sasquatch Nunu & Willump
Workshop Nunu & Willump
Grungy Nunu & Willump
Nunu & Willump Bot
Demolisher Nunu & Willump
TPA Nunu & Willump
Zombie Nunu & Willump
Papercraft Nunu & Willump
Space Groove Nunu & Willump
Nunu & Beelump
Cosmic Paladins Nunu & Willump

Nunu & Willump Counters (Over 50% win rate)

Nunu & Willump Countered By (Under 50% win rate)