[Tutorial] Nocturne Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Nocturne lane aram )

Nocturne Nocturne Stats

Attack: 62

Defense: 5

Magic: 2

Difficulty: 4

Health: 655

Move Speed: 345

Armor: 38

Range: 125

Health Regen: 7

Critical Strike: 0

Attack Speed: 0.721

Nocturne

the Eternal Nightmare

Assassin Assassin Fighter Fighter


Nocturne aram lane

LANE

  • Tier: C
  • Win: 52.42%
  • Pick: 2.89%
  • Games: 16685
  • KDA: 2.71
  • Score: 37.03

A demonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne has become a primordial force of pure evil. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking blades. After freeing itself from the spirit realm, Nocturne descended upon the waking world, to feed upon the kind of terror that can only thrive in true darkness.

Nocturne Tips (Ally)

  • Using Paranoia at a critical moment is well worth it even if you cannot use the dash.
  • Duskbringer isn't only an offensive ability. It can be used to close distance out of combat or escape from certain death.
  • Use Shroud of Darkness in tandem with Paranoia's dash. Your opponents may panic and waste a critical disable on your spell shield.

Nocturne Tips (Enemy)

  • Stay close to your allies when Paranoia is cast - there is strength in numbers!
  • Nocturne's Unspeakable Horror is broken with range, so try to save your movement abilities for when he casts it.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Mark Mark

Consumable: 0

Cooldown: 80

Range: 1600


Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.


Nocturne Masteries

Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Nocturne Starting Items (PROBUILD)

Serrated Dirk Serrated Dirk

BUY: 1000

SELL: 700

25 Attack Damage

Gouge
Gain 10 Lethality.
Boots Boots

BUY: 300

SELL: 210

25 Move Speed

Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.

Nocturne Recommended Items (PROBUILD)

Mercury's Treads Mercury's Treads

BUY: 1100

SELL: 770

25 Magic Resist
45 Move Speed
30% Tenacity


Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.
The Collector The Collector

BUY: 3100

SELL: 2170

55 Attack Damage
20% Critical Strike Chance
16 Lethality


Death
Your damage executes champions that are below 5% Health.

Taxes
Champion kills grant an additional 25 gold.
Axiom Arc Axiom Arc

BUY: 3000

SELL: 2100

55 Attack Damage
18 Lethality
25 Ability Haste


Flux
Whenever a Champion dies within 3 seconds of you having damaged them, refund part of your Ultimate Ability's total cooldown.
Experimental Hexplate Experimental Hexplate

BUY: 3000

SELL: 2100

55 Attack Damage
25% Attack Speed
300 Health


Hexcharged
Your Ultimate spells gain Ability Haste.

Overdrive
After casting your Ultimate, gain Attack Speed and bonus Move Speed for a short duration.
Profane Hydra Profane Hydra

BUY: 3300

SELL: 2310

60 Attack Damage
18 Lethality
20 Ability Haste


Cleave
Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target.

ACTIVE
Heretical Cleave
Deal physical damage to nearby enemies. This damage increases on low Health enemies.
Manamune Manamune

BUY: 2900

SELL: 2030

35 Attack Damage
500 Mana
15 Ability Haste


Awe
Gain bonus Attack Damage based on Mana.

Manaflow
Strike a target with an Ability or Attack to gain bonus Mana. Grants a maximum of Mana at which point this item transforms into Muramana.
Elixir of Wrath Elixir of Wrath

BUY: 500

SELL: 200



Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

Drinking a different Elixir will replace the existing one's effects.

Nocturne Active Abilities

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Umbra Blades Umbra Blades

Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself.

Nocturne's basic attacks reduce this cooldown.

Duskbringer Duskbringer

Cooldown: 8

Consumable: 60/65/70/75/80

Range: 1125

Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Move Speed and Attack Damage.

Shroud of Darkness Shroud of Darkness

Cooldown: 20/18/16/14/12

Consumable: 50

Range: 20

Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.

Unspeakable Horror Unspeakable Horror

Cooldown: 15/14/13/12/11

Consumable: 60/65/70/75/80

Range: 425

Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.

Paranoia Paranoia

Cooldown: 140/115/90

Consumable: 100

Range: 2500/3250/4000

Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.

Nocturne SKINS

Nocturne default
Frozen Terror Nocturne
Void Nocturne
Ravager Nocturne
Haunting Nocturne
Eternum Nocturne
Cursed Revenant Nocturne
Old God Nocturne
Hextech Nocturne
Broken Covenant Nocturne

Nocturne Counters (Over 50% win rate)

Nocturne Countered By (Under 50% win rate)