[Tutorial] Nocturne Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)
Champion Info (Nocturne lane aram )

Attack: 62
Defense: 5
Magic: 2
Difficulty: 4
Health: 655
Move Speed: 345
Armor: 38
Range: 125
Health Regen: 7
Critical Strike: 0
Attack Speed: 0.721
LANE
- Tier: C
- Win: 52.42%
- Pick: 2.89%
- Games: 16685
- KDA: 2.71
- Score: 37.03
A demonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne has become a primordial force of pure evil. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking blades. After freeing itself from the spirit realm, Nocturne descended upon the waking world, to feed upon the kind of terror that can only thrive in true darkness.
Nocturne Tips (Ally)
- Using Paranoia at a critical moment is well worth it even if you cannot use the dash.
- Duskbringer isn't only an offensive ability. It can be used to close distance out of combat or escape from certain death.
- Use Shroud of Darkness in tandem with Paranoia's dash. Your opponents may panic and waste a critical disable on your spell shield.
Nocturne Tips (Enemy)
- Stay close to your allies when Paranoia is cast - there is strength in numbers!
- Nocturne's Unspeakable Horror is broken with range, so try to save your movement abilities for when he casts it.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 80 Range: 1600 Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. |
Nocturne Masteries
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![]() Damaging a Champion below 50% health deals Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 45s (resets to 1.5s on takedown) |
![]() After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s. Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Your ultimate gains Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Deal 8% more damage to champions who have less than 40% health. |
![]() +10% Attack Speed |
![]() +9 |
![]() +10-180 Health (based on level) |
Nocturne Starting Items (PROBUILD)
![]() BUY: 1000 SELL: 700 Gain |
![]() BUY: 300 SELL: 210 |
![]() BUY: 50 SELL: 20 |
Nocturne Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3100 SELL: 2170 Your damage executes champions that are below 5% Health. Champion kills grant an additional |
![]() BUY: 3000 SELL: 2100 Whenever a Champion dies within 3 seconds of you having damaged them, refund part of your Ultimate Ability's total cooldown. |
![]() BUY: 3000 SELL: 2100 Your Ultimate spells gain Ability Haste. After casting your Ultimate, gain Attack Speed and bonus Move Speed for a short duration. |
![]() BUY: 3300 SELL: 2310 Attacks apply additional damage Deal physical damage to nearby enemies. This damage increases on low Health enemies. |
![]() BUY: 2900 SELL: 2030 Gain bonus Attack Damage based on Mana. Strike a target with an Ability or Attack to gain bonus Mana. Grants a maximum of Mana at which point this item transforms into |
![]() BUY: 500 SELL: 200 |
Nocturne Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself. |
![]() Cooldown: 8 Consumable: 60/65/70/75/80 Range: 1125 Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Move Speed and Attack Damage. |
![]() Cooldown: 20/18/16/14/12 Consumable: 50 Range: 20 Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful. |
![]() Cooldown: 15/14/13/12/11 Consumable: 60/65/70/75/80 Range: 425 Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration. |
![]() Cooldown: 140/115/90 Consumable: 100 Range: 2500/3250/4000 Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion. |
Nocturne SKINS









