[Tutorial] Neeko Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)
Champion Info (Neeko lane aram )

Attack: 48
Defense: 1
Magic: 9
Difficulty: 5
Health: 610
Move Speed: 340
Armor: 21
Range: 550
Health Regen: 7.5
Critical Strike: 0
Attack Speed: 0.625
LANE
- Tier: S
- Win: 51.71%
- Pick: 8.12%
- Games: 46248
- KDA: 3.42
- Score: 63.56
Hailing from a long lost tribe of vastaya, Neeko can blend into any crowd by borrowing the appearances of others, even absorbing something of their emotional state to tell friend from foe in an instant. No one is ever sure where—or who—Neeko might be, but those who intend to do her harm will soon witness her true colors revealed, and feel the full power of her primordial spirit magic unleashed upon them.
Neeko Tips (Ally)
- You can set her passive to use hotkeys in the options menu. The default is Shift+F1~F5
- Try to use Inherent Glamour sparingly, ineffective uses will put enemies on the alert.
Neeko Tips (Enemy)
- Standing behind minions against Neeko is very dangerous as Tangle-Barbs become stronger.
- Pop Blossom's warning visuals are invisible if Neeko is disguised.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 80 Range: 1600 Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. |
Neeko Masteries
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![]() Damaging a Champion below 50% health deals Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 45s (resets to 1.5s on takedown) |
![]() Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Your ultimate gains Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() Deal 8% more damage to champions who have less than 40% health. |
![]() Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or energy. |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Neeko Starting Items (PROBUILD)
![]() BUY: 1100 SELL: 770 Damaging a champion deals additional damage. |
![]() BUY: 300 SELL: 210 |
Neeko Recommended Items (PROBUILD)
![]() BUY: 2500 SELL: 1750 Dash in target direction, unleashing an arc of magic missiles that deal magic damage. |
![]() BUY: 2900 SELL: 2030 Gain a Shot Charge every few seconds. Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 3250 SELL: 2275 Enter |
![]() BUY: 500 SELL: 200 |
Neeko Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Neeko can look like an ally champion. Taking damage from enemy Champions or casting damaging spells breaks the disguise. |
![]() Cooldown: 9/8.5/8/7.5/7 Consumable: 50/60/70/80/90 Range: 800 Neeko throws a seed dealing magic damage. The seed blooms again on hitting champions or killing units. |
![]() Cooldown: 16/15/14/13/12 Consumable: 0 Range: 900 Neeko passively deals bonus magic damage every third attack. Neeko can activate to send a clone in a direction. |
![]() Cooldown: 12/11.5/11/10.5/10 Consumable: 60/65/70/75/80 Range: 1000 Neeko slings a tangle that damage and root everything it passes through. If the tangle kills an enemy or passes through a champion, it becomes larger, faster, and roots for longer. |
![]() Cooldown: 120/105/90 Consumable: 100 Range: 600 After a short preparation, Neeko leaps into the air. Upon landing, nearby enemies are damaged and knocked up. The preparation is hidden if Neeko is disguised. |
Neeko SKINS







