[Tutorial] Nautilus Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)
Champion Info (Nautilus lane aram )

Attack: 61
Defense: 6
Magic: 6
Difficulty: 6
Health: 646
Move Speed: 325
Armor: 39
Range: 175
Health Regen: 8.5
Critical Strike: 0
Attack Speed: 0.706
LANE
- Tier: A
- Win: 51.01%
- Pick: 6.65%
- Games: 40294
- KDA: 3.16
- Score: 54.31
A lonely legend as old as the first piers sunk in Bilgewater, the armored goliath known as Nautilus roams the dark waters off the coast of the Blue Flame Isles. Driven by a forgotten betrayal, he strikes without warning, swinging his enormous anchor to save the wretched, and drag the greedy to their doom. It is said he comes for those who forget to pay the “Bilgewater tithe”, pulling them down beneath the waves with him—an iron-clad reminder that none can escape the depths.
Nautilus Tips (Ally)
- While ganking, consider aiming Dredge Line at nearby terrain and following it up with Riptide for a higher hit rate.
- Riptide has a delayed blast timing on activation - you can use this while running away or when enemies are incoming to serve as a deterrent.
Nautilus Tips (Enemy)
- If Nautilus uses Riptide right next to you, hold in place until the ripple effect finishes before running. Running early will run straight into the secondary explosions, causing you to take additional damage and slow.
- While Nautilus is shielded, he is capable of dealing large amounts of area of effect damage with his basic attacks - consider taking down the shield if you have time.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 80 Range: 1600 Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. |
Nautilus Masteries
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![]() After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies. Damage: 25 - 120 (+8% of your bonus health) Cooldown: 20s Resistance bonus from Aftershock capped at: 80-150 (based on level) |
![]() While shielded, gain Whenever you gain a new shield, your next basic attack against a champion deals You have up to 2s after the shield expires to use this effect. |
![]() After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage. Duration: 1.5s Cooldown: 55s |
![]() Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health. |
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![]() Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Gain 5% tenacity plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() +8 |
![]() +10-180 Health (based on level) |
![]() +10-180 Health (based on level) |
Nautilus Starting Items (PROBUILD)
![]() BUY: 950 SELL: 665 |
![]() BUY: 400 SELL: 280 |
![]() BUY: 50 SELL: 20 |
Nautilus Recommended Items (PROBUILD)
![]() BUY: 3000 SELL: 2100 Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health. Gain increased size based on Total Health. |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2400 SELL: 1680 Gain bonus Strike a target with an Ability or Attack to consume a charge and gain bonus Mana. Grants a maximum of Mana at which point this item transforms into |
![]() BUY: 2700 SELL: 1890 |
![]() BUY: 2900 SELL: 2030 After not taking |
![]() BUY: 2700 SELL: 1890 When struck by an Attack, deal damage to the attacker and apply 40% |
![]() BUY: 500 SELL: 200 |
Nautilus Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Nautilus' first Attack against a target deals increased physical damage and roots them briefly. |
![]() Cooldown: 14/13/12/11/10 Consumable: 60 Range: 1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. |
![]() Cooldown: 12 Consumable: 60 Range: 350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. |
![]() Cooldown: 7/6.5/6/5.5/5 Consumable: 50/60/70/80/90 Range: 600 Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies. |
![]() Cooldown: 120/100/80 Consumable: 100 Range: 825 Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them. |
Nautilus SKINS









