[Tutorial] Nasus Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Nasus top 5v5 )

Attack: 67
Defense: 5
Magic: 6
Difficulty: 6
Health: 631
Move Speed: 350
Armor: 34
Range: 125
Health Regen: 9
Critical Strike: 0
Attack Speed: 0.638
TOP
- Tier: S
- Win: 49.90%
- Role: 84.90%
- Pick: 4.25%
- Ban: 3.31%
- Games: 460
- KDA: 1.94
- Score: 54.96
Nasus is an imposing, jackal-headed Ascended being from ancient Shurima, a heroic figure regarded as a demigod by the people of the desert. Fiercely intelligent, he was a guardian of knowledge and peerless strategist whose wisdom guided the ancient empire of Shurima to greatness for many centuries. After the fall of the empire, he went into self-imposed exile, becoming little more than a legend. Now that the ancient city of Shurima has risen once more, he has returned, determined to ensure it never falls again.
Nasus Tips (Ally)
- Paying attention to last hitting with Siphoning Strike will have a large impact at the end of a game.
- If you're solo, Spirit Fire is a great way to farm a lane. It can be bad if you're in a lane with 2 and you push too far. Find the right balance between Siphoning Strike last hits and AoE farming.
- If you have low defenses, people will focus you down even during your ultimate. Try buying some survivability items even in your DPS builds.
Nasus Tips (Enemy)
- While transformed by his ultimate, Nasus is stronger than most champions in the League. Engage him only if you have a clear advantage.
- Max rank Wither is a very effective counter to Attack Damage characters, so try to avoid getting caught alone by it.
- Nasus is prone to being kited. Try not to engage him at full Health.
Summoner Spells
![]() Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 14 minutes, which teleports your champion to target allied structure, minion, or ward. |
![]() Consumable: 0 Cooldown: 210 Range: 200 For 10 seconds, your champion can move through units and gains 24 - 48% Move Speed (depending on champion level). Ghost extends its duration on takedown. |
Nasus Masteries
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![]() Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized Energized attacks heal you for 10 - 100 (+0.3 Bonus AD, +0.2 AP) and grant Healing from minions is 10% effective for Ranged Champions, and 20% effective for Melee Champions. |
![]() Takedowns restore 10% of your missing health and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Gain 5% tenacity plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health. |
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![]() After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s. |
![]() Gain 5% Tenacity and 5% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health. |
![]() +8 |
![]() +6 Armor |
![]() +6 Armor |
Nasus Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Nasus Recommended Items (PROBUILD)
![]() BUY: 950 SELL: 665 |
![]() BUY: 3300 SELL: 2310 |
![]() BUY: 2700 SELL: 1890 |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 2900 SELL: 2030 |
![]() BUY: 2700 SELL: 1890 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Nasus Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Nasus drains his foe's spiritual energy, giving him bonus Life Steal. |
![]() Cooldown: 7.5/6.5/5.5/4.5/3.5 Consumable: 20 Range: 300 Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target. |
![]() Cooldown: 15/14/13/12/11 Consumable: 80 Range: 700 Nasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time. |
![]() Cooldown: 12 Consumable: 70/85/100/115/130 Range: 650 Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it. |
![]() Cooldown: 120 Consumable: 100 Range: 20 Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, damages nearby enemies, has a reduced cooldown on Siphoning Strike, and gains bonus Armor and Magic Resistance. |
Nasus SKINS












Nasus Counters (Over 50% win rate)

the Madman of Zaun

the Righteous

the Swift Scout

the Steel Shadow

the Defender of Tomorrow

the Unbreakable Spear

The River King

the Unforgotten

the Iron Revenant

the Terror of the Void

the Pride of Nazumah

the Saltwater Scourge

The Fire below the Mountain

Grandmaster at Arms

the Hand of Noxus

the Kraken Priestess
Nasus Countered By (Under 50% win rate)

the Dreadnought

the Boss

The Undead Juggernaut

the Missing Link

Shepherd of Souls

the Exile

The Hallowed Seamstress

the Unforgiven

the Relentless Storm

the Uncaged Wrath of Zaun

The Might of Demacia