[Tutorial] Nasus Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Nasus top 5v5 )

Attack: 67
Defense: 5
Magic: 6
Difficulty: 6
Health: 631
Move Speed: 350
Armor: 34
Range: 125
Health Regen: 9
Critical Strike: 0
Attack Speed: 0.638
Nasus
the Curator of the Sands
Fighter
Tank
Nasus 5v5 top
Nasus 5v5 mid
Nasus 5v5 jungle
Nasus 5v5 adc
Nasus 5v5 support
TOP
- Tier: B
- Win: 53.20%
- Role: 78.05%
- Pick: 2.88%
- Ban: 2.83%
- Games: 28861
- KDA: 2.16
- Score: 60.45
Nasus is an imposing, jackal-headed Ascended being from ancient Shurima, a heroic figure regarded as a demigod by the people of the desert. Fiercely intelligent, he was a guardian of knowledge and peerless strategist whose wisdom guided the ancient empire of Shurima to greatness for many centuries. After the fall of the empire, he went into self-imposed exile, becoming little more than a legend. Now that the ancient city of Shurima has risen once more, he has returned, determined to ensure it never falls again.
Nasus Tips (Ally)
- Paying attention to last hitting with Siphoning Strike will have a large impact at the end of a game.
- If you're solo, Spirit Fire is a great way to farm a lane. It can be bad if you're in a lane with 2 and you push too far. Find the right balance between Siphoning Strike last hits and AoE farming.
- If you have low defenses, people will focus you down even during your ultimate. Try buying some survivability items even in your DPS builds.
Nasus Tips (Enemy)
- While transformed by his ultimate, Nasus is stronger than most champions in the League. Engage him only if you have a clear advantage.
- Max rank Wither is a very effective counter to Attack Damage characters, so try to avoid getting caught alone by it.
- Nasus is prone to being kited. Try not to engage him at full Health.
Summoner Spells
![]() Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward. |
![]() Consumable: 0 Cooldown: 210 Range: 200 Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds. |
Nasus Masteries
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![]() Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized Energized attacks heal you for 10 - 130 (+0.1 Bonus AD, +0.05 AP) and grant Healing from minions is 10% effective for Ranged Champions, and 20% effective for Melee Champions. |
![]() Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Gain 5% tenacity plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health. |
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![]() After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s. |
![]() Gain 2 - 10 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after. |
![]() +8 |
![]() +10-180 Health (based on level) |
![]() +10-180 Health (based on level) |
Nasus Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Nasus Recommended Items (PROBUILD)
![]() BUY: 900 SELL: 630 Gain 12 Summoner Spell Haste. |
![]() BUY: 3333 SELL: 2333 After using an Ability, your next Attack is enhanced with additional physical damage. Basic attacks grant Move Speed. |
![]() BUY: 2400 SELL: 1680 Reduce the Reduce incoming damage from Attacks by up to 0, capped at 0% of the Attack's damage. |
![]() BUY: 3100 SELL: 2170 The first Attack against a champion Crits and heals. |
![]() BUY: 2900 SELL: 2030 Increases all Healing and Shielding effectiveness on you by 25%. |
![]() BUY: 2700 SELL: 1890 When struck by an Attack, deal damage to the attacker and apply 40% |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Nasus Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Nasus drains his foe's spiritual energy, giving him bonus Life Steal. |
![]() Cooldown: 7.5/6.5/5.5/4.5/3.5 Consumable: 20 Range: 300 Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target. |
![]() Cooldown: 15/14/13/12/11 Consumable: 80 Range: 700 Nasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time. |
![]() Cooldown: 12 Consumable: 70/85/100/115/130 Range: 650 Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it. |
![]() Cooldown: 120/100/80 Consumable: 100 Range: 20 Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, damages nearby enemies, has a reduced cooldown on Siphoning Strike, and gains bonus Armor and Magic Resistance. |
Nasus SKINS












