[Tutorial] Nasus Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Nasus support 5v5 )

Nasus Nasus Stats

Attack: 67

Defense: 5

Magic: 6

Difficulty: 6

Health: 631

Move Speed: 350

Armor: 34

Range: 125

Health Regen: 9

Critical Strike: 0

Attack Speed: 0.638

SUPPORT

  • Tier: Off Meta
  • Win: 47.11%
  • Role: 2.22%
  • Pick: 0.06%
  • Ban: 2.83%
  • Games: 556
  • KDA: 2.34
  • Score: 50.05

Nasus is an imposing, jackal-headed Ascended being from ancient Shurima, a heroic figure regarded as a demigod by the people of the desert. Fiercely intelligent, he was a guardian of knowledge and peerless strategist whose wisdom guided the ancient empire of Shurima to greatness for many centuries. After the fall of the empire, he went into self-imposed exile, becoming little more than a legend. Now that the ancient city of Shurima has risen once more, he has returned, determined to ensure it never falls again.

Nasus Tips (Ally)

  • Paying attention to last hitting with Siphoning Strike will have a large impact at the end of a game.
  • If you're solo, Spirit Fire is a great way to farm a lane. It can be bad if you're in a lane with 2 and you push too far. Find the right balance between Siphoning Strike last hits and AoE farming.
  • If you have low defenses, people will focus you down even during your ultimate. Try buying some survivability items even in your DPS builds.

Nasus Tips (Enemy)

  • While transformed by his ultimate, Nasus is stronger than most champions in the League. Engage him only if you have a clear advantage.
  • Max rank Wither is a very effective counter to Attack Damage characters, so try to avoid getting caught alone by it.
  • Nasus is prone to being kited. Try not to engage him at full Health.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Exhaust Exhaust

Consumable: 0

Cooldown: 210

Range: 650


Exhausts target enemy champion, reducing their Move Speed by 30%, and their damage dealt by 35% for 3 seconds.


Nasus Masteries

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 130 based on level (+0.05 AP and +0.1 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Approach Velocity
Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Move Speed for any enemy champion that you impair.

Activation Range for CC from allies: 1000
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

Manaless: Champions without mana restore 12% missing health instead.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Nasus Starting Items (PROBUILD)

World Atlas World Atlas

BUY: 400

SELL: 160

Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Nasus Recommended Items (PROBUILD)

Ionian Boots of Lucidity Ionian Boots of Lucidity

BUY: 900

SELL: 630

15 Ability Haste
45 Move Speed


Gain 12 Summoner Spell Haste.

Frozen Heart Frozen Heart

BUY: 2400

SELL: 1680

70 Armor
400 Mana
20 Ability Haste


Winter's Caress
Reduce the Attack Speed of nearby enemies by 20%.

Rock Solid
Reduce incoming damage from Attacks by up to 0, capped at 0% of the Attack's damage.
Liandry's Torment Liandry's Torment

BUY: 3000

SELL: 2100

90 Ability Power
300 Health


Torment
Dealing damage with Abilities causes enemies to burn.

Suffering
For each second in combat with enemy champions, gain increased damage.
Rylai's Crystal Scepter Rylai's Crystal Scepter

BUY: 2600

SELL: 1820

75 Ability Power
400 Health


Rimefrost
Damaging Abilities Slow enemies by 30% for 1 second.
Zaz'Zak's Realmspike Zaz'Zak's Realmspike

BUY: 400

SELL: 160

5 Gold Per 10 Seconds
75% Base Health Regen
75% Base Mana Regen
200 Health


Void Explosion
Dealing ability damage causes an explosion dealing magic damage and damage based on the targets max Health.



ACTIVE
Ward
Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
Kaenic Rookern Kaenic Rookern

BUY: 2900

SELL: 2030

400 Health
80 Magic Resist
150% Base Health Regen


Magebane
After not taking magic damage for 15 seconds, gain a magic shield for 0.

Oracle Lens Oracle Lens

BUY: 0

SELL: 0



Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards. Has 2 recharges.
Elixir of Iron Elixir of Iron

BUY: 500

SELL: 200



Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

Drinking a different Elixir will replace the existing one's effects.

Nasus Active Abilities

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Soul Eater Soul Eater

Nasus drains his foe's spiritual energy, giving him bonus Life Steal.

Siphoning Strike Siphoning Strike

Cooldown: 7.5/6.5/5.5/4.5/3.5

Consumable: 20

Range: 300

Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.

Wither Wither

Cooldown: 15/14/13/12/11

Consumable: 80

Range: 700

Nasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time.

Spirit Fire Spirit Fire

Cooldown: 12

Consumable: 70/85/100/115/130

Range: 650

Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.

Fury of the Sands Fury of the Sands

Cooldown: 120/100/80

Consumable: 100

Range: 20

Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, damages nearby enemies, has a reduced cooldown on Siphoning Strike, and gains bonus Armor and Magic Resistance.

Nasus SKINS

Nasus default
Galactic Nasus
Pharaoh Nasus
Dreadknight Nasus
Riot K-9 Nasus
Infernal Nasus
Archduke Nasus
Worldbreaker Nasus
Lunar Guardian Nasus
Battlecast Nasus
Space Groove Nasus
Armored Titan Nasus
Nightbringer Nasus

Nasus Counters (Over 50% win rate)

Nasus Countered By (Under 50% win rate)