[Tutorial] Nasus Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Nasus support 5v5 )

Attack: 67
Defense: 5
Magic: 6
Difficulty: 6
Health: 631
Move Speed: 350
Armor: 34
Range: 125
Health Regen: 9
Critical Strike: 0
Attack Speed: 0.638
Nasus
the Curator of the Sands
Fighter
Tank
Nasus 5v5 top
Nasus 5v5 mid
Nasus 5v5 jungle
Nasus 5v5 adc
Nasus 5v5 support
SUPPORT
- Tier: Off Meta
- Win: 47.11%
- Role: 2.22%
- Pick: 0.06%
- Ban: 2.83%
- Games: 556
- KDA: 2.34
- Score: 50.05
Nasus is an imposing, jackal-headed Ascended being from ancient Shurima, a heroic figure regarded as a demigod by the people of the desert. Fiercely intelligent, he was a guardian of knowledge and peerless strategist whose wisdom guided the ancient empire of Shurima to greatness for many centuries. After the fall of the empire, he went into self-imposed exile, becoming little more than a legend. Now that the ancient city of Shurima has risen once more, he has returned, determined to ensure it never falls again.
Nasus Tips (Ally)
- Paying attention to last hitting with Siphoning Strike will have a large impact at the end of a game.
- If you're solo, Spirit Fire is a great way to farm a lane. It can be bad if you're in a lane with 2 and you push too far. Find the right balance between Siphoning Strike last hits and AoE farming.
- If you have low defenses, people will focus you down even during your ultimate. Try buying some survivability items even in your DPS builds.
Nasus Tips (Enemy)
- While transformed by his ultimate, Nasus is stronger than most champions in the League. Engage him only if you have a clear advantage.
- Max rank Wither is a very effective counter to Attack Damage characters, so try to avoid getting caught alone by it.
- Nasus is prone to being kited. Try not to engage him at full Health.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 210 Range: 650 Exhausts target enemy champion, reducing their Move Speed by 30%, and their damage dealt by 35% for 3 seconds. |
Nasus Masteries
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![]() Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown. Cooldown: 20 - 8s Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%. |
![]() Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
![]() Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
![]() Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s |
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![]() Gain Activation Range for CC from allies: 1000 |
![]() Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40. Manaless: Champions without mana restore 12% missing health instead. |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Nasus Starting Items (PROBUILD)
![]() BUY: 400 SELL: 160 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Nasus Recommended Items (PROBUILD)
![]() BUY: 900 SELL: 630 Gain 12 Summoner Spell Haste. |
![]() BUY: 2400 SELL: 1680 Reduce the Reduce incoming damage from Attacks by up to 0, capped at 0% of the Attack's damage. |
![]() BUY: 3000 SELL: 2100 Dealing damage with Abilities causes enemies to burn. For each second in combat with enemy champions, gain increased damage. |
![]() BUY: 2600 SELL: 1820 Damaging Abilities |
![]() BUY: 400 SELL: 160 Dealing ability damage causes an explosion dealing magic damage and damage based on the targets max Health. Place an |
![]() BUY: 2900 SELL: 2030 After not taking |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Nasus Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Nasus drains his foe's spiritual energy, giving him bonus Life Steal. |
![]() Cooldown: 7.5/6.5/5.5/4.5/3.5 Consumable: 20 Range: 300 Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target. |
![]() Cooldown: 15/14/13/12/11 Consumable: 80 Range: 700 Nasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time. |
![]() Cooldown: 12 Consumable: 70/85/100/115/130 Range: 650 Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it. |
![]() Cooldown: 120/100/80 Consumable: 100 Range: 20 Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, damages nearby enemies, has a reduced cooldown on Siphoning Strike, and gains bonus Armor and Magic Resistance. |
Nasus SKINS












