[Tutorial] Nami Urf, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Urf)

Champion Info (Nami lane urf )

Nami Nami Stats

Attack: 51

Defense: 3

Magic: 7

Difficulty: 5

Health: 560

Move Speed: 335

Armor: 29

Range: 550

Health Regen: 5.5

Critical Strike: 0

Attack Speed: 0.644

Nami

the Tidecaller

Support Support Mage Mage


Nami urf lane

LANE

  • Tier: S+
  • Win: 57.59%
  • Pick: 3.87%
  • Ban: 0.37%
  • Games: 38995
  • KDA: 3.58
  • Score: 61.60

A headstrong young vastaya of the seas, Nami was the first of the Marai tribe to leave the waves and venture onto dry land, when their ancient accord with the Targonians was broken. With no other option, she took it upon herself to complete the sacred ritual that would ensure the safety of her people. Amidst the chaos of this new age, Nami faces an uncertain future with grit and determination, using her Tidecaller staff to summon the strength of the oceans themselves.

Nami Tips (Ally)

  • Aqua Prison has a long cooldown, make sure to use it at the right moment.
  • Using Ebb and Flow during an engagement with enemy champions will help sway the battle in your favor.
  • Nami's ultimate can come in very handy for initiating on enemies who are far away.

Nami Tips (Enemy)

  • Aqua Prison is a very powerful ability with a long cooldown, take advantage of the situation if Nami misses this ability.
  • Tidal Wave has a very long range but travels slowly, be aware of when it is coming your way as you can move out of its path.
  • Try to avoid fighting an opponent affected by Tidecaller's Blessing, it lasts a short duration so waiting it out can help you greatly.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ghost Ghost

Consumable: 0

Cooldown: 210

Range: 200


Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds.


Nami Masteries

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 220 (+0.1 bonus AD, +0.05 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 5 Move Speed out of combat plus 8 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s
Nullifying Orb
When you take magic damage that would reduce your health below 30%, first gain a shield that absorbs 35 to 110 (+14% bonus attack damage) + (9% ability power) magic damage based on level for 4s.

Cooldown: 60s
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Nami Starting Items (PROBUILD)

Amplifying Tome Amplifying Tome

BUY: 400

SELL: 280

20 Ability Power

Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Nami Recommended Items (PROBUILD)

Imperial Mandate Imperial Mandate

BUY: 2300

SELL: 1610

60 Ability Power
20 Ability Haste
125% Base Mana Regen


Coordinated Fire
Slowing or Immobilizing an enemy champion marks them and causes Ally champion to deal bonus damage to them and grant you both Move Speed.
Sorcerer's Shoes Sorcerer's Shoes

BUY: 1100

SELL: 770

18 Magic Penetration
45 Move Speed


Luden's Companion Luden's Companion

BUY: 2900

SELL: 2030

95 Ability Power
600 Mana
20 Ability Haste


Load
Gain a Shot Charge every few seconds.

Fire
Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
Ardent Censer Ardent Censer

BUY: 2300

SELL: 1610

50 Ability Power
8% Heal and Shield Power
125% Base Mana Regen
8% Move Speed


Sanctify
Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.
Staff of Flowing Water Staff of Flowing Water

BUY: 2300

SELL: 1610

40 Ability Power
8% Heal and Shield Power
125% Base Mana Regen
15 Ability Haste


Rapids
Healing or Shielding an ally grants you both 30 Ability Power and 10% Move Speed for 4 seconds.
Shurelya's Battlesong Shurelya's Battlesong

BUY: 2200

SELL: 1540

55 Ability Power
15 Ability Haste
8% Move Speed
125% Base Mana Regen




ACTIVE (0s)
Inspiring Speech
Grants nearby allies Move Speed.

Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
Elixir of Sorcery Elixir of Sorcery

BUY: 500

SELL: 200





Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

Nami Active Abilities

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Surging Tides Surging Tides

When Nami's Abilities hit allied champions they gain Move Speed for a short duration.

Aqua Prison Aqua Prison

Cooldown: 12/11/10/9/8

Consumable: 60

Range: 875

Sends a bubble to a target area, dealing damage and stunning all enemies on impact.

Ebb and Flow Ebb and Flow

Cooldown: 10

Consumable: 70/80/90/100/110

Range: 725

Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.

Tidecaller's Blessing Tidecaller's Blessing

Cooldown: 11

Consumable: 55/60/65/70/75

Range: 800

Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target.

Tidal Wave Tidal Wave

Cooldown: 120/110/100

Consumable: 100

Range: 2550

Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.

Nami SKINS

Nami default
Koi Nami
River Spirit Nami
Urf the Nami-tee
Deep Sea Nami
SKT T1 Nami
Program Nami
Splendid Staff Nami
Cosmic Destiny Nami
Bewitching Nami
Space Groove Nami
Prestige Space Groove Nami
Coven Nami

Nami Counters (Over 50% win rate)

Nami Countered By (Under 50% win rate)